Archfey
Medium Fey
Atributos
Ações
Multiattack
The archfey makes two glittering scimitar attacks.
Glittering Scimitar
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold fire lightning or psychic damage (its choice).
Gleaming Longbow
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold fire lightning or psychic damage (its choice).
Evil Eye (Gaze)
The archfey targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw the archfey chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute.
The target falls asleep
This effect ends if the target takes damage or another creature uses an action to rouse it.
The target is frightened
This effect ends if the target is ever 60 feet or more from the archfey.
The target is poisoned
It can repeat the saving throw at the end of each of its turns ending the effect on itself on a success.
Summon Midnight (1/Day)
Night magically falls over a 5-mile-diameter area lasting for 1 hour. As an action the archfey can end this effect.
Weird (9th-Level; V, S, Concentration)
The archfey terrifies creatures with their own worst nightmares. Each creature within 30 feet of a point within 120 feet makes a DC 17 Wisdom saving throw. On a failure the creature is frightened for 1 minute. At the end of each of the creatures turns the creature takes 22 (4d10) psychic damage and then repeats the saving throw ending the effect on itself on a success.