Monstros
Blood Imp
Tiny Fiend
Classe de Armadura:13
Pontos de Vida:14
Índice de Desafio:1/2
Atributos
FOR6-2
DES14+2
CON13+1
INT12+1
SAB11+0
CAR14+2
Ações
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spew Blood
Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (2d4) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of its next turn.