Monstros

Centaur Chieftain

Large Monstrosity

Classe de Armadura:16
Pontos de Vida:110
Índice de Desafio:5

Atributos

FOR19+4
DES12+1
CON14+2
INT9-1
SAB14+2
CAR14+2

Ações

Multiattack

The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one

Leadership die at a time

This effect ends if the centaur chieftain is incapacitated.

Rearing Strike (Recharge 5-6)

The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its Armor Class by 2 until the start of its next turn.