Chort Devil
Medium Fiend
Atributos
Ações
Multiattack
The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.
Ranseur
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.
Hurl Flame
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.
Teleport
The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Spellcasting
The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17): At will: charm person, illusory script (as an action) 3/day each: dispel magic, modify memory 1/day: haste