Monstros

Dryad

Medium Fey

Classe de Armadura:15
Pontos de Vida:22
Índice de Desafio:1/2

Atributos

FOR14+2
DES12+1
CON10+0
INT12+1
SAB16+3
CAR18+4

Ações

Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Entangling Plants

Plants magically erupt from the ground in a 20-foot radius around a point up to 120 feet from the dryad. Each creature of the dryads choice in the area makes a DC 13 Strength saving throw. On a failure a creature is restrained for 1 minute. A creature can use its action to make a DC 12 Strength check freeing itself or a creature within 5 feet on a success. Additionally the area is difficult terrain for 1 minute.

Fey Charm (3/Day)

A humanoid or beast within 30 feet makes a DC 13 Wisdom saving throw. On a failure it is magically charmed. While charmed in this way the target regards the dryad as a trusted ally and is disposed to interpret the dryads requests and actions favorably. The creature can repeat this saving throw if the dryad or the dryads allies harm it ending the effect on a success. Otherwise the effect lasts 24 hours. If the creature succeeds on a saving throw against Fey Charm or the effect ends for it it is immune to Fey Charm for 24 hours.