Monstros

Enchantress

Medium Humanoid

Classe de Armadura:16
Pontos de Vida:123
Índice de Desafio:7

Atributos

FOR10+0
DES15+2
CON14+2
INT12+1
SAB17+3
CAR18+4

Ações

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.

Shadow Bolt

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.

Beguiling Whispers (Recharge 5-6)

The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.

Spellcasting

The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): At will: command, message 3/day: charm person, enthrall, fear, hold person, hypnotic pattern 1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer