Monstros

Eye Golem

Large Construct

Classe de Armadura:20
Pontos de Vida:157
Índice de Desafio:11

Atributos

FOR22+6
DES9-1
CON20+5
INT5-3
SAB11+0
CAR1-5

Ações

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Gaze of Ancient Light (Recharge 6)

The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.

Primal Voice of Doom (1/Day)

The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.

Shoot into the Sun (1 minute/day)

When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.