Monstros

Far Wanderer

Medium Aberration

Classe de Armadura:14
Pontos de Vida:88
Índice de Desafio:3

Atributos

FOR14+2
DES18+4
CON12+1
INT17+3
SAB11+0
CAR10+0

Ações

Stardust Blade

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 11 (2d8 + 2) slashing damage and 2 (1d4) cold damage.

Stardust bow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage and 2 (1d4) cold damage.

Call to Yorama (1/Day)

The far wanderer channels the energy of the living god-star Yorama. One creature the far wanderer can see within 60 feet must make a DC 13 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. A creature who fails the saving throw is stunned until the end of its turn. Alternately, the far wanderer can instead restore 14 (4d6) hp to one willing creature it can see within 60 feet.