Monstros
Fell Nightmare
Large Fiend
Classe de Armadura:13
Pontos de Vida:93
Índice de Desafio:5
Atributos
FOR18+4
DES14+2
CON16+3
INT10+0
SAB12+1
CAR14+2
Ações
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.
Ethereal Shift (Recharge 5-6)
The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.