Jackalwere Pack Leader
Medium Fiend
Atributos
Ações
Bite (Jackal or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Scimitar (Human or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sleep Gaze (Gaze, Hybrid Form Only)
One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.
Multiattack
The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze.