Monstros
Lemurfolk
Small Humanoid
Classe de Armadura:12
Pontos de Vida:21
Índice de Desafio:1/4
Atributos
FOR10+0
DES15+2
CON11+0
INT12+1
SAB10+0
CAR8-1
Ações
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Blowgun
Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.