Monstros

Millitaur

Large Monstrosity

Classe de Armadura:14
Pontos de Vida:85
Índice de Desafio:3

Atributos

FOR17+3
DES14+2
CON16+3
INT8-1
SAB16+3
CAR10+0

Ações

Multiattack

The millitaur makes two Handaxe attacks.

Handaxe

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.

Poisonous Flask (Recharge 5-6)

The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Tonic (2/Day)

The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison.