Monstros

Moonlit King

Medium Fey

Classe de Armadura:17
Pontos de Vida:204
Índice de Desafio:17

Atributos

FOR16+3
DES20+5
CON18+4
INT20+5
SAB18+4
CAR20+5

Ações

Crystal Staff

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Moon Bolt

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage, and the target sheds dim light in a 10-foot radius until the end of its next turn. If the target is a creature in a form other than its true form, it takes an extra 11 (2d10) radiant damage and must succeed on a DC 19 Charisma saving throw or revert to its true form.

Animate Shadows (Recharge 5-6)

The Moonlit King causes the shadows of up to three creatures he can see within 60 feet of him to animate and attack their owners. Each target must make a DC 19 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage, and its Strength score is reduced by 1d4. On a success, a creature takes half the damage, and its Strength score isn't reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its Strength to 0.

Summon Devil (1/Day)

The Moonlit King magically calls a lunar devil to aid him. The devil arrives in 1d4 rounds, acting as ally of the Moonlit King and obeying his spoken commands. The devil remains for 1 hour, until the Moonlit King dies, or until the King dismisses it as a bonus action.

Spellcasting

The Moonlit King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 19): At will: continual flame, invisibility (self only), moonbeam, zone of truth 3/day each: dispel evil and good, dispel magic, major image 1/day each: heal, project image