Queen of Night and Magic
Medium Fey
Atributos
Ações
Multiattack
The Queen of Night and Magic makes three Rapier or Star Strike attacks. She can replace one attack with a use of Spellcasting or Unravel.
Rapier
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) cold damage.
Star Strike
Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 17 (2d8 + 8) fire damage plus 9 (2d8) radiant damage.
Unravel
The Queen of Night and Magic ends one magical effect she can see within 60 feet of her. To do so, she must succeed on a Charisma check against a DC of 10 + the spell's level or the magical effect's DC, whichever is higher.
Shadow Rift (Recharge 5-6)
The Queen of Night and Magic creates a shadowy rift on a point she can see within 120 feet. Each creature within the 20 feet of the rift must make a DC 23 Constitution saving throw. On a failure, a creature takes 36 (8d8) cold damage and 36 (8d8) necrotic damage and is restrained by wisps of icy shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
The Queen of Night and Magic casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 23): At will: command, dancing lights, darkness, mage hand, suggestion 3/day each: confusion, fear, greater invisibility, mirror image 1/day each: dominate monster, plane shift, power word stun