Monstros

Rum Lord

Small Fey

Classe de Armadura:15
Pontos de Vida:78
Índice de Desafio:4

Atributos

FOR18+4
DES14+2
CON17+3
INT12+1
SAB9-1
CAR16+3

Ações

Multiattack

The rum lord makes two attacks: one with its ale tap scepter and one with its broken bottle shiv.

Ale Tap Scepter

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Broken Bottle Shiv

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rotgut Belch (Recharge 6)

The rum lord vomits green bile in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failure, a target takes 18 (4d8) poison damage and is covered in green bile for 1 minute. On a success, a target takes half the damage and isn't covered in bile. A creature, including the target, can take an action to wipe off the bile. Rum gremlins have advantage on attack rolls against creatures covered in a rum lord's green bile.

Bring Me Another Round! (1/Day)

The rum lord lets out a thunderous belch, calling 1d4 rum gremlins. The called rum gremlins arrive in 1d4 rounds, acting as allies of the lord and obeying its spoken commands. The rum gremlins remain for 1 hour, until the lord dies, or until the lord dismisses them as a bonus action.