Monstros

Scorpionfolk Imperator

Large Monstrosity

Classe de Armadura:15
Pontos de Vida:52
Índice de Desafio:5

Atributos

FOR14+2
DES12+1
CON14+2
INT18+4
SAB10+0
CAR10+0

Ações

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sacred Flame (Cantrip; V, S)

One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Cure Wounds (1st-Level; V, S)

The imperator touches a willing living creature restoring 8 (1d8 + 4) hit points to it.

Burning Gust of Wind (2nd-Level: V, S, M)

A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action.

Venomous Fireball (3rd-Level; V, S, M)

Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn.