Monstros

Sila

large Elemental

Classe de Armadura:17
Pontos de Vida:216
Índice de Desafio:11

Atributos

FOR20+5
DES22+6
CON22+6
INT24+7
SAB14+2
CAR28+9

Ações

Multiattack

The sila makes four Cold-Infused Jambiya or Water Burst attacks. If two Water Burst attacks hit one creature, the target must succeed on a DC 17 STR save or be pushed up to 15 feet away from the sila.

Cold-Infused Jambiya

_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage plus 5 (2d4) cold damage.

Water Burst

_Ranged Spell Attack:_ +9 to hit, range 60 ft., one target. _Hit:_ 19 (4d6+5) bludgeoning damage.

Create Water Elemental (1/Day)

The sila magically creates one water-based Elemental of CR 5 or lower in an unoccupied space the sila can see within 30 feet of it. The elemental acts as an ally of the sila, obeying its spoken commands. The elemental remains for 1 hour, until the sila dies, or until the sila dismisses it as a bonus action.

Travel the Planes (1/Day)

The sila transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature.