Monstros

Smaragdine Golem

Large Construct

Classe de Armadura:17
Pontos de Vida:231
Índice de Desafio:14

Atributos

FOR24+7
DES11+0
CON21+5
INT3-4
SAB11+0
CAR1-5

Ações

Multiattack

The smaragdine golem makes two Slam attacks. It can replace one attack with a use of Release Spell.

Slam

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 22 (5d8) force damage.

Release Spell (Recharge Special)

The smaragdine golem releases an absorbed spell's energy in a green burst centered on a point the golem can see within 60 feet of it. Each creature, other than the smaragdine golem, within 5 feet of that point per level of the absorbed spell must make a DC 18 Dexterity saving throw. On a failure, a creature takes 10 (3d6) force damage per level of the absorbed spell and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated. The golem can use this action only if it is Charged (see the Magic Vessel trait).