Magias

Spin

Nível:2nd-level
Escola:enchantment
Tempo de Conjuração:1 action
Alcance:60 feet
Componentes:V, S
Duração:1 minute
Concentração:Não
Classe(s):Sorcerer, Warlock, Wizard

Descrição

You designate a creature you can see within range and tell it to spin. The creature can resist this command with a successful Wisdom saving throw. On a failed save, the creature spins in place for the duration of the spell. A spinning creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that has spun for 1 round or longer becomes dizzy and has disadvantage on attack rolls and ability checks until 1 round after it stops spinning.