Compêndio

Magias

1435 resultados

Abhorrent Apparition

4th-level · illusion · Bard, Sorcerer, Wizard

You imbue a terrifying visage onto a gourd and toss it ahead of you to a spot of your choosing within range. Each creatu…

Abrupt Hug

1st-level · transmutation · Ranger

You or the creature taking the Attack action can immediately make an unarmed strike. In addition to dealing damage with …

Absolute Command

4th-level · transmutation · Wizard

Deep Magic: clockwork You can control a construct you have built with a challenge rating of 6 or less. You can manipulat…

Accelerando

4th-level · Transmutation · Bard

You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its…

Accelerate

3rd-level · transmutation · Bard, Cleric, Druid, Sorcerer, Wizard

Choose up to three willing creatures within range, which can include you. For the duration of the spell, each target’s w…

Acid Arrow

2nd-level · Evocation · Druid, Wizard

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack …

Acid Arrow

2nd-level · Evocation · Sorcerer, Wizard

A jet of acid streaks towards the target like a hissing, green arrow. Make a ranged spell attack. On a hit the target t…

Acid Gate

7th-level · conjuration ·

You create a portal of swirling, acidic green vapor in an unoccupied space you can see. This portal connects with a targ…

Acid Rain

5th-level · conjuration · Sorcerer, Warlock, Wizard

You unleash a storm of swirling acid in a cylinder 20 feet wide and 30 feet high, centered on a point you can see. The a…

Acid Splash

Cantrip · Conjuration · Sorcerer, Wizard

You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet…

Acid Splash

Cantrip · Conjuration · Artificer, Sorcerer, Wizard

A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.

Adjust Position

1st-level · transmutation · Bard, Cleric, Warlock, Wizard

You adjust the location of an ally to a better tactical position. You move one willing creature within range 5 feet. Thi…

Afflict Line

9th-level · necromancy · Cleric, Warlock, Wizard

You invoke the darkest curses upon your victim and his or her descendants. This spell does not require that you have a c…

Agonizing Mark

1st-level · evocation · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard

You choose a creature you can see within range to mark as your prey, and a ray of black energy issues forth from you. Un…

Aid

2nd-level · Abjuration · Cleric, Paladin

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit…

Aid

2nd-level · Abjuration · Cleric, Herald

You draw upon divine power, imbuing the targets with fortitude. Until the spell ends, each target increases its hit poin…

Air Wave

1st-level · Conjuration · Artificer, Bard, Warlock

Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack agains…

Alarm

1st-level · Abjuration · Ranger, Ritual Caster, Wizard

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 2…

Alarm

1st-level · Abjuration · Artificer, Wizard

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters…

Alchemical Form

6th-level · transmutation ·

You transform into an amoebic form composed of highly acidic and poisonous alchemical jelly. While in this form: * you a…

Ale-dritch Blast

Cantrip · Conjuration · Bard, Druid, Wizard

A stream of ice-cold ale blasts from your outstretched hands toward a creature or object within range. Make a ranged spe…

Ally Aegis

6th-level · abjuration · Bard, Cleric, Sorcerer, Wizard

When you see an ally within range in imminent danger, you can use your reaction to protect that creature with a shield o…

Alone

3rd-level · enchantment · Cleric, Sorcerer, Warlock, Wizard

You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed…

Alter Arrow’s Fortune

1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard

You clap your hands, setting off a chain of tiny events that culminate in throwing off an enemy’s aim. When an enemy mak…

Alter Self

2nd-level · Transmutation · Sorcerer, Wizard

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for…

Alter Self

2nd-level · Transmutation · Sorcerer, Wizard

You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an ac…

Altered Strike

Cantrip · Transmutation · Artificer, Bard, Herald, Sorcerer, Wizard

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against…

Althea’s Travel Tent

2nd-level · conjuration · Sorcerer, Wizard

You touch an ordinary, properly pitched canvas tent to create a space where you and a companion can sleep in comfort. Fr…

Ambush

1st-level · illusion · Druid, Ranger, Sorceror, Wizard

The forest floor swirls and shifts around you to welcome you into its embrace. While in a forest, you have advantage on …

Ambush Chute

3rd-level · conjuration · Sorceror, Warlock, Wizard

You touch a wooden, plaster, or stone surface and create a passage with two trapdoors. The first trapdoor appears where …

Amplify Gravity

7th-level · transmutation · Sorcerer, Warlock, Wizard

This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled…

Amplify Ley Field

5th-level · evocation · Sorceror, Warlock, Wizard, Druid

You create a faintly shimmering field of charged energy around yourself. Within that area, the intensity of ley lines yo…

Analyze Device

1st-level · divination · Bard, Sorcerer, Wizard

You discover all mechanical properties, mechanisms, and functions of a single construct or clockwork device, including h…

Ancestor’s Strength

1st-level · transmutation · Cleric, Druid, Paladin

Choose a willing creature you can see and touch. Its muscles bulge and become invigorated. For the duration, the target …

Anchoring Rope

1st-level · evocation · Bard, Druid, Ranger

You create a spectral lanyard. One end is tied around your waist, and the other end is magically anchored in the air at …

Ancient Shade

5th-level · necromancy · Cleric, Wizard

You grant the semblance of life and intelligence to a pile of bones (or even bone dust) of your choice within range, all…

Angel Paradox

7th-level · Evocation · Cleric, Wizard

The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radi…

Angelic Guardian

1st-level · conjuration · Cleric, Paladin, Warlock, Wizard

You conjure a minor celestial manifestation to protect a creature you can see within range. A faintly glowing image rese…

Animal Friendship

1st-level · Enchantment · Bard, Druid, Ranger, Ritual Caster

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see…

Animal Friendship

1st-level · Enchantment · Bard, Druid

You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its…

Animal Messenger

2nd-level · Enchantment · Bard, Druid, Ranger, Ritual Caster

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a …

Animal Messenger

2nd-level · Enchantment · Bard, Druid

You call a Tiny beast to you, whisper a message to it, and then give it directions to the message's recipient. It is now…

Animal Shapes

8th-level · Transmutation · Druid

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform…

Animal Shapes

8th-level · Transmutation · Druid

You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or s…

Animate Construct

1st-level · transmutation · Wizard

Deep Magic: clockwork This spell animates a carefully prepared construct of Tiny size. The object acts immediately, on y…

Animate Dead

3rd-level · Necromancy · Cleric, Wizard

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. You…

Animate Dead

3rd-level · Necromancy · Cleric, Wizard

You animate a mortal's remains to become your undead servant. If the spell is cast upon bones you create a skeleton, an…

Animate Ghoul

2nd-level · necromancy · Cleric, Sorcerer, Wizard

You raise one Medium or Small humanoid corpse as a ghoul under your control. Any class levels or abilities the creature …

Animate Greater Undead

6th-level · necromancy · Cleric, Wizard

**Animate greater undead** creates an undead servant from a pile of bones or from the corpse of a Large or Huge humanoid…

Animate Objects

5th-level · Transmutation · Bard, Sorcerer, Wizard

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carrie…

Animate Objects

5th-level · Transmutation · Artificer, Bard, Sorcerer, Wizard

Objects come to life at your command just like you dreamt of when you were an apprentice! Choose up to 6 unattended nonm…

Animated Scroll

Cantrip · Transmutation · Druid, Sorcerer, Wizard

The paper or parchment must be folded into the shape of an animal before casting the spell. It then becomes an animated …

Anomalous Object

7th-level · conjuration · Wizard

Deep Magic: temporal By touching an object, you retrieve another version of the object from elsewhere in time. If the ob…

Anticipate Arcana

3rd-level · divination · Cleric, Paladin, Sorcerer, Warlock, Wizard

Your foresight gives you an instant to ready your defenses against a magical attack. When you cast **anticipate arcana**…

Anticipate Attack

2nd-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

In a flash of foreknowledge, you spot an oncoming attack with enough time to avoid it. Upon casting this spell, you can …

Anticipate Weakness

1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

With a quick glance into the future, you pinpoint where a gap is about to open in your foe’s defense, and then you strik…

Antilife Shell

5th-level · Abjuration · Druid

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging …

Antilife Shell

5th-level · Abjuration · Druid

A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents…

Antimagic Field

8th-level · Abjuration · Cleric, Wizard

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuse…

Antimagic Field

8th-level · Abjuration · Cleric, Wizard

An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the…

Antipathy/Sympathy

8th-level · Enchantment · Druid, Wizard

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller obje…

Antipathy/Sympathy

8th-level · Enchantment · Druid, Wizard

You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, su…

Arcane Eye

4th-level · Divination · Cleric, Wizard

You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual i…

Arcane Eye

4th-level · Divination · Artificer, Wizard

Until the spell ends, you create an invisible, floating magical eye that hovers in the air and sends you visual informat…

Arcane Hand

5th-level · Evocation · Wizard

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand …

Arcane Hand

5th-level · Evocation · Wizard

You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand. The…

Arcane Lock

2nd-level · Abjuration · Wizard

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the cre…

Arcane Lock

2nd-level · Abjuration · Artificer, Wizard

The target is sealed to all creatures except those you designate (who can open the object normally). Alternatively, you …

Arcane Muscles

Cantrip · Transmutation · Artificer, Cleric, Herald, Sorcerer, Wizard

Your muscles swell with arcane power. They're too clumsy to effectively wield weapons but certainly strong enough for a …

Arcane Riposte

1st-level · Evocation · Bard, Sorcerer, Warlock, Wizard

You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the cre…

Arcane Sight

8th-level · divination · Sorcerer, Warlock, Wizard

The recipient of this spell gains the benefits of both [true seeing](https://api.open5e.com/spells/true-seeing) and [det…

Arcane Sword

7th-level · Evocation · Bard, Wizard

You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, yo…

Arcane Sword

7th-level · Evocation · Bard, Wizard

You summon an insubstantial yet deadly sword to do your bidding. Make a melee spell attack against a target of your cho…

Arcanist's Magic Aura

2nd-level · Illusion · Wizard

You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. …

Arcanist's Magic Aura

2nd-level · Illusion ·

You craft an illusion to deceive others about the target's true magical properties. Choose one or both of the following…

Armored Formation

3rd-level · abjuration · Bard, Sorceror, Warlock, Wizard

You bolster the defenses of those nearby. Choose up to twelve willing creatures in range. When an affected creature is w…

Armored Heart

1st-level · conjuration · Wizard, Warlock, Sorceror, Bard

Deep Magic: clockwork The targeted creature gains resistance to bludgeoning, slashing, and piercing damage. This resista…

Armored Shell

1st-level · conjuration · Wizard, Warlock, Sorceror

Deep Magic: clockwork This spell creates a suit of magical studded leather armor (AC 12). It does not grant you proficie…

As You Were

2nd-level · necromancy · Cleric, Wizard

When cast on a dead or undead body, **as you were** returns that creature to the appearance it had in life while it was …

Ashen Memories

2nd-level · divination · Bard, Cleric, Wizard

You touch the ashes, embers, or soot left behind by a fire and receive a vision of one significant event that occurred i…

Aspect of the Dragon

7th-level · transmutation ·

This spell draws out the ancient nature within your blood, allowing you to assume the form of any dragon-type creature o…

Aspect of the Moon

3rd-level · Transmutation · Bard, Druid

You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows…

Aspect of the Serpent

3rd-level · transmutation · Druid, Sorcerer, Wizard

A creature you touch takes on snakelike aspects for the duration of the spell. Its tongue becomes long and forked, its c…

Astral Projection

9th-level · Necromancy · Cleric, Warlock, Wizard

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and…

Astral Projection

9th-level · Necromancy · Cleric, Warlock, Wizard

Until the spell ends, the targets leave their material bodies (unconscious and in a state of suspended animation, not ag…

Augury

2nd-level · Divination · Cleric, Ritual Caster

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you …

Augury

2nd-level · Divination · Cleric

With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific cour…

Aura of Protection or Destruction

3rd-level · abjuration · Cleric, Paladin

When you cast this spell, you radiate an otherworldly energy that warps the fate of all creatures within 30 feet of you.…

Auspicious Warning

1st-level · enchantment · Bard, Sorcerer, Wizard

Just in time, you call out a fortunate warning to a creature within range. The target rolls a d4 and adds the number rol…

Avert Evil Eye

1st-level · abjuration · Wizard

The evil eye takes many forms. Any incident of bad luck can be blamed on it, especially if a character recently displaye…

Avoid Grievous Injury

1st-level · divination · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

You cast this spell when a foe strikes you with a critical hit but before damage dice are rolled. The critical hit again…

Avronin’s Astral Assembly

6th-level · necromancy · Warlock, Wizard

You alert a number of creatures that you are familiar with, up to your spellcasting ability modifier (minimum of 1), of …

Awaken

5th-level · Transmutation · Bard, Druid

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast o…

Awaken

5th-level · Transmutation · Bard, Druid

You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant ta…

Awaken Object

8th-level · transmutation ·

After spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you …

Babble

5th-level · enchantment · Bard, Sorceror, Wizard

This spell causes the speech of affected creatures to sound like nonsense. Each creature in a 30-foot-radius sphere cent…

Bad Timing

2nd-level · divination · Bard, Sorcerer, Wizard

You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a f…

Bane

1st-level · Enchantment · Bard, Cleric, Paladin

Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target t…

Bane

1st-level · Enchantment · Bard, Cleric

The senses of the targets are filled with phantom energies that make them more vulnerable and less capable. Until the sp…

Banishment

4th-level · Abjuration · Cleric, Paladin, Sorcerer, Warlock, Wizard

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on…

Banishment

4th-level · Abjuration · Cleric, Herald, Sorcerer, Warlock, Wizard

You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly…

Banshee Wail

6th-level · necromancy · Wizard, Warlock, Sorceror

You emit a soul-shattering wail. Every creature within a 30-foot cone who hears the wail must make a Wisdom saving throw…

Bardo

3rd-level · necromancy · Cleric, Paladin, Sorceror, Wizard

You capture some of the fading life essence of the triggering creature, drawing on the energy of the tenuous moment betw…

Barkskin

2nd-level · Transmutation · Cleric, Druid, Ranger

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target'…

Barkskin

2nd-level · Transmutation · Druid

The target's skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher)…

Batsense

2nd-level · transmutation · Bard, Druid, Ranger, Sorcerer

For the duration of the spell, a creature you touch can produce and interpret squeaking sounds used for echolocation, gi…

Battle Chant

2nd-level · enchantment · Warlock

You bless up all allied creatures of your choice within range. Whenever a target lands a successful hit before the spell…

Battle Mind

5th-level · divination · Bard, Paladin, Sorceror, Wizard

You gain a preternatural sense of the surrounding area, allowing you insights you can share with comrades to provide the…

Battlecry Ballad

3rd-level · Abjuration · Bard

You fill your allies with a thirst for glory and battle using your triumphant rallying cry. Expend and roll a Bardic Ins…

Beacon of Hope

3rd-level · Abjuration · Cleric, Paladin

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has adv…

Beacon of Hope

3rd-level · Abjuration · Cleric

The targets are filled with hope and vitality. Until the spell ends, each target gains advantage on Wisdom saving throw…

Beast Within

4th-level · transmutation · Druid, Ranger, Warlock

You imbue a willing creature with a touch of lycanthropy. The target gains a few bestial qualities appropriate to the ty…

Become Nightwing

6th-level · enchantment · Sorcerer, Warlock, Wizard

This spell imbues you with wings of shadow. For the duration of the spell, you gain a flying speed of 60 feet and a new …

Beguiling Bet

2nd-level · enchantment ·

You issue a challenge against one creature you can see within range, which must make a successful Wisdom saving throw or…

Beguiling Gift

1st-level · enchantment · Wizard, Warlock, Sorceror, Druid, Cleric, Bard

Deep Magic: hieroglyph You implant a powerful suggestion into an item as you hand it to someone. If the person you hand …

Benediction

Cantrip · Abjuration · Cleric, Warlock, Wizard

You call down a blessing in the name of an angel of protection. A creature you can see within range shimmers with a fain…

Bestial Fury

2nd-level · enchantment ·

You instill primal fury into a creature you can see within range. The target must make a Charisma saving throw; a creatu…

Bestow Curse

3rd-level · Necromancy · Bard, Cleric, Wizard

You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the s…

Bestow Curse

3rd-level · Necromancy · Bard, Cleric, Wizard

Choose one of the following: * Select one ability score; the target has disadvantage on ability checks and saving throw…

Betraying Bauble

2nd-level · divination · Sorceror, Warlock, Wizard

When you cast this spell, you touch a pair of objects. Each object must be small enough to fit in one hand. While holdin…

Binding Oath

4th-level · necromancy · Bard, Cleric, Paladin

You seal an agreement between two or more willing creatures with an oath in the name of the god of justice, using ceremo…

Biting Arrow

Cantrip · Evocation · Druid, Sorcerer, Wizard

As part of the action used to cast this spell, you make a ranged weapon attack with a bow, a crossbow, or a thrown weapo…

Bitter Chains

2nd-level · transmutation · Sorcerer, Warlock, Wizard

The spiked ring in your hand expands into a long, barbed chain to ensnare a creature you touch. Make a melee spell attac…

Black Goat’s Blessing

Cantrip · Enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You raise your hand with fingers splayed and utter an incantation of the Black Goat with a Thousand Young. Your magic is…

Black Hand

4th-level · necromancy · Warlock, Wizard

You gather the powers of darkness into your fist and fling dark, paralyzing flame at a target within 30 feet. If you mak…

Black Ribbons

1st-level · conjuration · Sorcerer, Warlock, Wizard

You pull pieces of the plane of shadow into your own reality, causing a 20-foot cube to fill with inky ribbons that turn…

Black Sunshine

8th-level · illusion · Sorcerer, Wizard

You hold up a flawed pearl and it disappears, leaving behind a magic orb in your hand that pulses with dim purple light.…

Black Swan Storm

2nd-level · evocation · Sorcerer, Warlock, Wizard

You call forth a whirlwind of black feathers that fills a 5-foot cube within range. The feathers deal 2d8 force damage t…

Black Tentacles

4th-level · Conjuration · Warlock, Wizard

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentac…

Black Tentacles

4th-level · Conjuration · Wizard

Writhing black tentacles fill the ground within the area turning it into difficult terrain. When a creature starts its t…

Black Well

6th-level · necromancy ·

You summon a seething sphere of dark energy 5 feet in diameter at a point within range. The sphere pulls creatures towar…

Blade Barrier

6th-level · Evocation · Cleric

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and las…

Blade Barrier

6th-level · Evocation · Cleric

You create a wall of slashing blades. The wall can be up to 20 feet high and 5 feet thick, and can either be a straight …

Blade of Wrath

3rd-level · evocation · Cleric, Paladin, Warlock, Wizard

You create a sword of pure white fire in your free hand. The blade is similar in size and shape to a longsword, and it l…

Blade of my Brother

4th-level · transmutation · Cleric, Paladin

You touch a melee weapon that was used by an ally who is now dead, and it leaps into the air and flies to another ally (…

Blazing Chariot

5th-level · conjuration · Cleric, Paladin, Warlock, Wizard

Calling upon the might of the angels, you conjure a flaming chariot made of gold and mithral in an unoccupied 10-foot‐sq…

Bleating Call

2nd-level · enchantment · Bard, Ranger, Sorcerer, Wizard

You create a sound on a point within range. The sound’s volume can range from a whisper to a scream, and it can be any s…

Bleed

1st-level · necromancy · Ranger, Warlock

Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when y…

Bless

1st-level · Enchantment · Cleric, Paladin

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw be…

Bless

1st-level · Enchantment · Cleric, Herald

The blessing you bestow upon the targets makes them more durable and competent. Until the spell ends, a d4 is added to a…

Bless the Dead

Cantrip · Abjuration · Cleric, Druid, Warlock

You grant a blessing to one deceased creature, enabling it to cross over to the realm of the dead in peace. A creature t…

Blessed Halo

2nd-level · evocation · Cleric, Paladin, Warlock, Wizard

A nimbus of golden light surrounds your head for the duration. The halo sheds bright light in a 20-foot radius and dim l…

Blight

4th-level · Necromancy · Druid, Sorcerer, Warlock, Wizard

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality f…

Blight

4th-level · Necromancy · Druid, Sorcerer, Warlock, Wizard

Necrotic energies drain moisture and vitality from the target, dealing 8d8 necrotic damage. Undead and constructs are im…

Blindness/Deafness

2nd-level · Necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If…

Blindness/Deafness

2nd-level · Necromancy · Bard, Cleric, Sorcerer, Wizard

Until the spell ends, the target is blinded or deafened (your choice). At the end of each of its turns the target can re…

Blink

3rd-level · Transmutation · Cleric, Sorcerer, Warlock, Wizard

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from yo…

Blink

3rd-level · Transmutation · Artificer, Sorcerer, Wizard

Until the spell ends, roll 1d20 at the end of each of your turns. When you roll an 11 or higher you disappear and reappe…

Blizzard

7th-level · conjuration · Sorcerer, Warlock, Wizard

A howling storm of thick snow and ice crystals appears in a cylinder 40 feet high and 40 feet in diameter within range. …

Blood Armor

3rd-level · necromancy · Sorcerer, Warlock, Wizard

When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe yo…

Blood Lure

2nd-level · enchantment · Cleric, Sorcerer, Wizard

You point at any location (a jar, a bowl, even a puddle) within range that contains at least a pint of blood. Each creat…

Blood Offering

3rd-level · necromancy · Druid, Ranger, Sorcerer, Warlock, Wizard

You touch the corpse of a creature that isn’t undead or a construct and consume its life force. You must have dealt dama…

Blood Puppet

4th-level · transmutation · Cleric, Sorcerer, Wizard

With a sample of its blood, you are able to magically control a creature’s actions, like a marionette on magical strings…

Blood Scarab

1st-level · necromancy · Cleric, Warlock

Your blood is absorbed into the beetle’s exoskeleton to form a beautiful, rubylike scarab that flies toward a creature o…

Blood Spoor

4th-level · divination ·

By touching a drop of your quarry’s blood (spilled or drawn within the past hour), you can follow the creature’s trail u…

Blood Strike

5th-level · necromancy ·

By performing this ritual, you can cast a spell on one nearby creature and have it affect a different, more distant crea…

Blood Tide

Cantrip · Necromancy · Sorcerer, Wizard

When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed fro…

Blood and Steel

4th-level · transmutation · Cleric, Sorcerer, Wizard

When you cast this spell, you cut your hand and take 1d4 slashing damage that can’t be healed until you take a long rest…

Blood to Acid

9th-level · transmutation ·

When you cast this spell, you designate a creature within range and convert its blood into virulent acid. The target mus…

Blood-Writ Bargain

3rd-level · Conjuration · Cleric, Herald, Warlock, Wizard

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to …

Bloodhound

1st-level · transmutation · Druid, Ranger, Sorceror, Wizard

You touch a willing creature to grant it an enhanced sense of smell. For the duration, that creature has advantage on Wi…

Bloodlust

2nd-level · enchantment · Wizard

You imbue a willing creature that you can see within range with vitality and fury. The target gains 1d6 temporary hit po…

Bloodshot

2nd-level · conjuration · Sorcerer, Warlock, Wizard

You launch a jet of boiling blood from your eyes at a creature within range. You take 1d6 necrotic damage and make a ran…

Bloody Hands

1st-level · necromancy · Sorcerer, Warlock, Wizard

You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed pr…

Bloody Smite

1st-level · necromancy · Cleric, Druid, Ranger, Wizard

The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a …

Bloom

8th-level · conjuration · Cleric, Druid, Wizard

You plant a silver acorn in solid ground and spend an hour chanting a litany of praises to the natural world, after whic…

Blunted Edge

3rd-level · enchantment · Cleric, Sorceror, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have disadvantage o…

Blur

2nd-level · Illusion · Druid, Sorcerer, Wizard

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage…

Blur

2nd-level · Illusion · Artificer, Sorcerer, Wizard

Until the spell ends, you are shrouded in distortion and your image is blurred. Creatures make attack rolls against you …

Boiling Blood

4th-level · necromancy · Sorcerer, Warlock, Wizard

You cause the blood within a creature’s body to boil with supernatural heat. Choose one creature that you can see within…

Boiling Oil

2nd-level · conjuration · Sorcerer, Wizard

You conjure a shallow, 15-foot-radius pool of boiling oil centered on a point within range. The pool is difficult terrai…

Bolster Fortifications

3rd-level · abjuration · Bard, Wizard

You create a ward that bolsters a structure or a collection of structures that occupy up to 2,500 square feet of floor s…

Bolster Undead

1st-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

You suffuse an area with negative energy to increase the difficulty of harming or affecting undead creatures. Choose up…

Bombardment of Stings

2nd-level · evocation · Druid, Ranger, Sorceror, Wizard

Each creature in a 30-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 4d6 piercing dama…

Booster Shot

3rd-level · evocation · Ranger, Sorcerer, Warlock

You imbue a two-handed ranged weapon (typically a shortbow, longbow, light crossbow, or heavy crossbow) that you touch w…

Boreas’s Breath

2nd-level · transmutation · Cleric, Druid, Ranger, Wizard

You freeze standing water in a 20-foot cube or running water in a 10-foot cube centered on you. The water turns to solid…

Borrowing

3rd-level · necromancy · Anti-Paladin

By touching a target, you gain one sense, movement type and speed, feat, language, immunity, or extraordinary ability of…

Bottled Arcana

5th-level · transmutation ·

By touching an empty, stoppered glass container such as a vial or flask, you magically enable it to hold a single spell.…

Bottomless Stomach

1st-level · transmutation ·

When you cast this spell, you gain the ability to consume dangerous substances and contain them in an extradimensional r…

Bound Haze

3rd-level · conjuration · Sorceror, Warlock, Wizard

You cause a swirling gyre of dust, small rocks, and wind to encircle a creature you can see within range. The target mus…

Branding Smite

2nd-level · Evocation · Paladin

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as …

Breathtaking Wind

1st-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard

You target a creature with a blast of wintry air. That creature must make a successful Constitution saving throw or beco…

Breeze Compass

3rd-level · divination · Druid, Wizard

When you cast **breeze compass**, you must clearly imagine or mentally describe a location. It doesn’t need to be a loca…

Brimstone Infusion

Cantrip · Transmutation ·

You infuse an ordinary flask of alchemist's fire with magical brimstone. While so enchanted, the alchemist's fire can be…

Brittling

4th-level · transmutation · Cleric, Druid, Wizard

This spell uses biting cold to make a metal or stone object you touch become brittle and more easily shattered. The obje…

Broken Charge

1st-level · enchantment · Bard, Warlock, Wizard

When an enemy that you can see moves to within 5 feet of you, you utter a perplexing word that alters the foe’s course. …

Burning Hands

1st-level · Evocation · Cleric, Sorcerer, Warlock, Wizard

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretch…

Burning Hands

1st-level · Evocation · Artificer, Sorcerer, Wizard

A thin sheet of flames shoots forth from your outstretched hands. Each creature in the area takes 3d6 fire damage. The f…

Burst Stone

3rd-level · evocation · Druid, Sorceror, Warlock, Wizard

You cause the ground at a point you can see within range to explode. The ground must be sand, earth, or unworked rock. E…

Butterfly Effect

2nd-level · enchantment · Bard, Druid, Sorceror, Warlock, Wizard

You cause a cloud of illusory butterflies to swarm around a target you can see within range. The target must succeed on …

By the Light of the Moon

2nd-level · divination · Cleric, Druid, Ranger, Wizard

The area within 30 feet of you becomes bathed in magical moonlight. In addition to providing dim light, it highlights ob…

By the Light of the Watchful Moon

4th-level · divination · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

Regardless of the time of day or your location, you command the watchful gaze of the moon to illuminate threats to you a…

Calculate

Cantrip · Divination · Artificer, Sorcerer, Warlock, Wizard

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a c…

Calculated Retribution

1st-level · Abjuration · Artificer, Cleric, Herald, Warlock

You surround yourself with a dampening magical field and collect the energy of a foe's attack to use against them. When …

Call Lightning

3rd-level · Conjuration · Cleric, Druid

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can…

Call Lightning

3rd-level · Conjuration · Druid

A 60-foot radius storm cloud that is 10 feet high appears in a space 100 feet above you. If there is not a point in the …

Call Shadow Mastiff

3rd-level · conjuration · Sorcerer, Warlock, Wizard

You conjure a [shadow mastiff](https://api.open5e.com/monsters/shadow-mastiff) from the plane of shadow. This creature o…

Call the Hunter

8th-level · conjuration · Cleric

Deep Magic: clockwork You detach a portion of your soul to become the embodiment of justice in the form of a clockwork o…

Calm Beasts

2nd-level · enchantment · Druid, Ranger

You attempt to calm aggressive or frightened animals. Each beast in a 20-foot-radius sphere centered on a point you choo…

Calm Emotions

2nd-level · Enchantment · Bard, Cleric, Warlock

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a poi…

Calm Emotions

2nd-level · Enchantment · Bard, Cleric

Strong and harmful emotions are suppressed within the area. You can choose which of the following two effects to apply t…

Calm of the Storm

3rd-level · abjuration · Bard, Sorcerer, Wizard

While visualizing the world as you wish it was, you lay your hands upon a creature other than yourself and undo the effe…

Candle’s Insight

1st-level · divination · Bard, Warlock, Wizard

**Candle’s insight** is cast on its target as the component candle is lit. The candle burns for up to 10 minutes unless …

Carmello-Volta’s Irksome Preserves

2nd-level · conjuration ·

At your command, delicious fruit jam oozes from a small mechanical device (such as a crossbow trigger, a lock, or a cloc…

Catapult

6th-level · transmutation · Sorcerer, Warlock, Wizard

You magically hurl an object or creature weighing 500 pounds or less 40 feet through the air in a direction of your choo…

Catch the Breath

3rd-level · transmutation · Bard, Cleric, Warlock, Wizard

You can cast this spell as a reaction when you’re targeted by a breath weapon. Doing so gives you advantage on your savi…

Caustic Blood

2nd-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard

Your blood becomes caustic when exposed to the air. When you take piercing or slashing damage, you can use your reaction…

Caustic Torrent

8th-level · conjuration · Sorcerer, Warlock, Wizard

A swirling jet of acid sprays from you in a direction you choose. The acid fills a line 60 feet long and 5 feet wide. Ea…

Caustic Touch

Cantrip · Evocation · Cleric, Druid, Sorcerer, Wizard

Your hand sweats profusely and becomes coated in a film of caustic slime. Make a melee spell attack against a creature y…

Celebration

7th-level · enchantment · Bard, Sorcerer, Warlock, Wizard

You create a 30-foot-radius area around a point that you choose within range. An intelligent creature that enters the ar…

Ceremony

1st-level · Evocation · Cleric, Herald

You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the f…

Chain Lightning

6th-level · Evocation · Sorcerer, Wizard

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then …

Chain Lightning

6th-level · Evocation · Sorcerer, Wizard

You fire a bolt of electricity at the primary target that deals 10d8 lightning damage. Electricity arcs to up to 3 addit…

Chains of Torment

4th-level · conjuration · Warlock, Wizard

You are surrounded by an aura of dim light in a 10-foot radius as you conjure an iron chain that extends out to a creatu…

Chains of the Goddess

5th-level · enchantment ·

Choose a creature you can see within 90 feet. The target must make a successful Wisdom saving throw or be restrained by …

Champion’s Weapon

2nd-level · conjuration ·

A spectral version of a melee weapon of your choice materializes in your hand. It has standard statistics for a weapon o…

Chaotic Form

4th-level · transmutation · Bard, Sorcerer, Wizard

You cause the form of a willing creature to become malleable, dripping and flowing according to the target’s will as if …

Chaotic Vitality

2nd-level · conjuration · Bard, Sorcerer, Wizard

Make a melee spell attack against a creature that has a number of Hit Dice no greater than your level and has at least 1…

Chaotic World

6th-level · illusion · Bard, Sorcerer, Wizard

You throw a handful of colored cloth into the air while screaming a litany of disjointed phrases. A moment later, a 30-f…

Charm Monster

4th-level · Enchantment · Bard, Druid, Sorcerer, Warlock, Wizard

You only require line of sight to the target (not line of effect) and it has advantage on its saving throw to resist the…

Charm Person

1st-level · Enchantment · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage…

Charm Person

1st-level · Enchantment · Bard, Druid, Sorcerer, Warlock, Wizard

You only require line of sight to the target (not line of effect) and it has advantage on its saving throw to resist the…

Charming Aesthetics

3rd-level · enchantment · Druid

You affect a group of the same plants or animals within range, giving them a harmless and attractive appearance. If a cr…

Child of Light and Darkness

8th-level · transmutation · Wizard, Sorceror, Cleric

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 1-10, you take the form of a hum…

Chill Touch

Cantrip · Necromancy · Sorcerer, Warlock, Wizard

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the crea…

Chill Touch

Cantrip · Necromancy · Artificer, Sorcerer, Warlock, Wizard

You reach out with a spectral hand that carries the chill of death. Make a ranged spell attack. On a hit, the target tak…

Chilling Words

3rd-level · enchantment · Sorcerer, Warlock, Wizard

You utter a short phrase and designate a creature within range to be affected by it. The target must make a Wisdom savin…

Chronal Lance

1st-level · transmutation · Sorcerer, Wizard

You inflict the ravages of aging on up to three creatures within range, temporarily discomfiting them and making them ap…

Circle of Death

6th-level · Necromancy · Sorcerer, Warlock, Wizard

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area…

Circle of Death

6th-level · Necromancy · Sorcerer, Warlock, Wizard

A sphere of negative energy sucks life from the area. Creatures in the area take 9d6 necrotic damage.

Circle of Devestation

9th-level · evocation · Sorceror, Warlock, Wizard

You create a 10-foot tall, 20-foot radius ring of destructive energy around a point you can see within range. The area i…

Circle of Wind

1st-level · abjuration · Sorcerer, Warlock, Wizard

Light wind encircles you, leaving you in the center of a mild vortex. For the duration, you gain a +2 bonus to your AC a…

Circular Breathing

Cantrip · Transmutation · Bard

You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse c…

Clairvoyance

3rd-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or i…

Clairvoyance

3rd-level · Divination · Artificer, Bard, Cleric, Sorcerer, Wizard

An invisible sensor is created within the spell's range. The sensor remains there for the duration, and it cannot be tar…

Clash of Glaciers

5th-level · evocation · Druid, Sorcerer, Warlock, Wizard

You conjure up icy boulders that crush creatures in a line 100 feet long. Each creature in the area takes 5d6 bludgeonin…

Claws of Darkness

Cantrip · Evocation · Sorcerer, Warlock, Wizard

You shape shadows into claws that grow from your fingers and drip inky blackness. The claws have a reach of 10 feet. Whi…

Claws of the Earth Dragon

5th-level · evocation · Bard, Cleric, Sorcerer, Wizard

You summon the power of the earth dragon and shoot a ray at one target within 60 feet. The target falls prone and takes …

Clear the Board

7th-level · conjuration · Wizard

You send your allies and your enemies to opposite sides of the battlefield. Pick a cardinal direction. With a shout and …

Clearing the Field

2nd-level · transmutation · Druid, Ranger, Wizard

With a harsh word and a vicious chopping motion, you cause every tree, shrub, and stump within 40 feet of you to sink in…

Cloak of Shadow

1st-level · illusion ·

You cloak yourself in shadow, giving you advantage on Dexterity (Stealth) checks against creatures that rely on sight.

Clockwork Bolt

Cantrip · Evocation · Bard, Cleric, Wizard

You imbue an arrow or crossbow bolt with clockwork magic just as you fire it at your target; spinning blades materialize…

Clone

8th-level · Necromancy · Wizard

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed …

Clone

8th-level · Necromancy · Wizard

This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed. The clone g…

Closing In

3rd-level · illusion · Bard, Warlock, Wizard

Choose a creature you can see within range. The target must succeed on a Wisdom saving throw, which it makes with disadv…

Cloudkill

5th-level · Conjuration · Druid, Sorcerer, Wizard

You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog s…

Cloudkill

5th-level · Conjuration · Sorcerer, Wizard

You create a sphere of poisonous, sickly green fog, which can spread around corners but not change shape. The area is he…

Cloying Darkness

1st-level · necromancy · Sorceror, Warlock, Wizard

You reach out with a hand of decaying shadows. Make a ranged spell attack. If it hits, the target takes 2d8 necrotic dam…

Cobra Fangs

1st-level · transmutation ·

The spell causes the target to grow great, snake-like fangs. An unwilling creature must make a Wisdom saving throw to av…

Cobra's Spit

3rd-level · Conjuration ·

Until the spell ends, you can use an action to spit venom, making a ranged spell attack at a creature or object within 3…

Color Spray

1st-level · Illusion · Sorcerer, Wizard

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creat…

Color Spray

1st-level · Illusion · Sorcerer, Wizard

A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn. S…

Command

1st-level · Enchantment · Cleric, Paladin, Warlock

You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or…

Command

1st-level · Enchantment · Cleric, Herald

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word comman…

Commander's Pavilion

3rd-level · conjuration · Wizard

Creates a command tent 30 feet by 30 feet with a peak height of 20 feet. It is filled with items a military commander mi…

Commune

5th-level · Divination · Cleric, Paladin, Ritual Caster

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must a…

Commune

5th-level · Divination · Cleric, Warlock

You contact your deity, a divine proxy, or a personified source of divine power and ask up to 3 questions that could be …

Commune with Nature

5th-level · Divination · Druid, Paladin, Ranger, Ritual Caster

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you…

Commune with Nature

5th-level · Divination · Druid, Warlock

Until the spell ends, your spirit bonds with that of nature and you learn about the surrounding land. When cast outdoor…

Compelled Movement

3rd-level · enchantment · Bard, Sorcerer, Wizard

Choose two living creatures (not constructs or undead) you can see within range. Each must make a Charisma saving throw.…

Compelling Fate

3rd-level · divination ·

You view the actions of a single creature you can see through the influence of the stars, and you read what is written t…

Comprehend Languages

1st-level · Divination · Bard, Ritual Caster, Sorcerer, Warlock, Wizard

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any writt…

Comprehend Languages

1st-level · Divination · Artificer, Bard, Sorcerer, Warlock, Wizard

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken language that you hear, or any writt…

Comprehend Wild Shape

2nd-level · divination ·

Give one of the carved totems to an ally while keeping the other yourself. For the duration of the spell, you and whoeve…

Compulsion

4th-level · Enchantment · Bard

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target a…

Cone of Cold

5th-level · Evocation · Druid, Sorcerer, Wizard

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A cre…

Cone of Cold

5th-level · Evocation · Sorcerer, Wizard

Frigid cold blasts from your hands. Each creature in the area takes 8d8 cold damage. Creatures killed by this spell beco…

Confound Senses

3rd-level · enchantment · Cleric, Sorcerer, Warlock, Wizard

This spell befuddles the minds of up to six creatures that you can see within range, causing the creatures to see images…

Confusion

4th-level · Enchantment · Bard, Cleric, Druid, Sorcerer, Wizard

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in …

Confusion

4th-level · Enchantment · Bard, Druid, Sorcerer, Wizard

You assault the minds of your targets, filling them with delusions and making them confused until the spell ends. On a s…

Conjure Animals

3rd-level · Conjuration · Druid, Ranger

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choos…

Conjure Animals

3rd-level · Conjuration · Druid

You summon forth the spirit of a beast that takes the physical form of your choosing in unoccupied spaces you can see. …

Conjure Celestial

7th-level · Conjuration · Cleric

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within rang…

Conjure Celestial

7th-level · Conjuration · Cleric

You summon a creature from the realms celestial. This creature uses the statistics of a celestial creature (detailed be…

Conjure Construct

6th-level · conjuration · Wizard

You summon a construct of challenge rating 5 or lower to harry your foes. It appears in an unoccupied space you can see …

Conjure Elemental

5th-level · Conjuration · Druid, Wizard

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range…

Conjure Elemental

5th-level · Conjuration · Druid, Wizard

You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (det…

Conjure Fey

6th-level · Conjuration · Druid, Warlock

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge ra…

Conjure Fey

6th-level · Conjuration · Druid, Warlock

You summon a creature from The Dreaming. This creature uses the statistics of a fey creature (detailed below) with cert…

Conjure Fey Hound

5th-level · conjuration · Druid, Ranger, Sorcerer, Wizard

You summon a fey hound to fight by your side. A [hound of the night](https://api.open5e.com/monsters/hound-of-the-night)…

Conjure Forest Defender

6th-level · conjuration ·

When you cast this spell in a forest, you fasten sticks and twigs around a body. The body comes to life as a [forest def…

Conjure Greater Spectral Dead

7th-level · conjuration · Cleric, Warlock, Wizard

You summon an incorporeal undead creature that appears in an unoccupied space you can see within range. You choose one o…

Conjure Manabane Swarm

4th-level · conjuration ·

Deep Magic: summoning You summon a swarm of manabane scarabs that has just 40 hit points. The swarm appears at a spot yo…

Conjure Minor Elementals

4th-level · Conjuration · Druid, Wizard

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following optio…

Conjure Minor Elementals

4th-level · Conjuration · Druid, Wizard

You summon up to 3 creatures from the Elemental Planes. These creatures use the statistics of a minor elemental (detaile…

Conjure Minor Voidborn

5th-level · conjuration ·

You summon fiends or aberrations that appear in unoccupied spaces you can see within range. You choose one of the follow…

Conjure Scarab Swarm

2nd-level · conjuration · Cleric, Druid, Wizard

You summon swarms of scarab beetles to attack your foes. Two swarms of insects (beetles) appear in unoccupied spaces tha…

Conjure Shadow Titan

7th-level · conjuration · Sorcerer, Warlock, Wizard

You summon a shadow titan, which appears in an unoccupied space that you can see within range. The shadow titan’s statis…

Conjure Spectral Allies

7th-level · necromancy · Cleric, Warlock, Wizard

You sprinkle some graveyard dirt before you and call forth vengeful spirits. The spirits erupt from the ground at a poin…

Conjure Spectral Dead

2nd-level · conjuration · Cleric, Warlock, Wizard

You summon a [shroud](https://api.open5e.com/monsters/shroud) to do your bidding. The creature appears in an unoccupied …

Conjure Undead

3rd-level · conjuration · Cleric, Druid, Ranger

You summon a [shadow](https://api.open5e.com/monsters/shadow) to do your bidding. The creature appears in an unoccupied …

Conjure Voidborn

7th-level · conjuration ·

You summon a fiend or aberration of challenge rating 6 or lower, which appears in an unoccupied space that you can see w…

Conjure Woodland Beings

4th-level · Conjuration · Druid, Ranger

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following opt…

Conjure Woodland Beings

4th-level · Conjuration · Druid

You summon up to 3 creatures from The Dreaming. These creatures use the statistics of a woodland being (detailed below) …

Consult the Storm

4th-level · divination · Cleric, Druid

You ask a question of an entity connected to storms, such as an elemental, a deity, or a primal spirit, and the entity r…

Contact Other Plane

5th-level · Divination · Ritual Caster, Warlock, Wizard

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Cont…

Contact Other Plane

5th-level · Divination · Warlock, Wizard

You consult an otherworldly entity, risking your very mind in the process. Make a DC 15 Intelligence saving throw. On a …

Contagion

5th-level · Necromancy · Cleric, Druid

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the c…

Contagion

5th-level · Necromancy · Cleric, Druid

Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen…

Contingency

6th-level · Evocation · Wizard

Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. Yo…

Contingency

6th-level · Evocation · Wizard

As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for…

Continual Flame

2nd-level · Evocation · Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regul…

Continual Flame

2nd-level · Evocation · Artificer, Cleric, Wizard

A magical torch-like flame springs forth from the target. The flame creates no heat, doesn't consume oxygen, and can't b…

Control Water

4th-level · Transmutation · Cleric, Druid, Wizard

Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a si…

Control Water

4th-level · Transmutation · Cleric, Druid, Wizard

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spel…

Control Weather

8th-level · Transmutation · Cleric, Druid, Wizard

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving …

Control Weather

8th-level · Transmutation · Cleric, Druid, Wizard

You must be outdoors to cast this spell, and it ends early if you don't have a clear path to the sky. Until the spell e…

Converse With Dragon

1st-level · divination · Bard, Cleric, Ranger, Sorcerer, Wizard

You gain limited telepathy, allowing you to communicate with any creature within 120 feet of you that has the dragon typ…

Convey Inner Peace

5th-level · transmutation · Bard, Cleric, Druid, Sorceror, Warlock, Wizard

You imbue yourself and up to five willing creatures within range with the ability to enter a meditative trance like an e…

Corpse Explosion

1st-level · Evocation · Cleric, Druid, Sorcerer, Warlock, Wizard

A corpse explodes in a poisonous cloud. Each creature in a 10-foot radius of the corpse must make a Constitution saving …

Cosmic Alignment

9th-level · conjuration · Wizard

Deep Magic: illumination You arrange the forces of the cosmos to your benefit. Choose a cosmic event from the Comprehens…

Costly Victory

8th-level · evocation ·

You select up to ten enemies you can see that are within range. Each target must make a Wisdom saving throw. On a failed…

Counterspell

3rd-level · Abjuration · Paladin, Sorcerer, Warlock, Wizard

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level o…

Counterspell

3rd-level · Abjuration · Sorcerer, Warlock, Wizard

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 2nd-level o…

Create Food and Water

3rd-level · Conjuration · Cleric, Druid, Paladin

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up t…

Create Food and Water

3rd-level · Conjuration · Artificer, Cleric, Herald

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. A…

Create Ring Servant

8th-level · transmutation · Sorcerer, Warlock, Wizard

You touch two metal rings and infuse them with life, creating a short-lived but sentient construct known as a [ring serv…

Create Thunderstaff

7th-level · transmutation ·

After you cast **create thunderstaff** on a normal quarterstaff, the staff must then be mounted in a noisy location, suc…

Create Undead

6th-level · Necromancy · Cleric, Warlock, Wizard

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse…

Create Undead

6th-level · Necromancy · Cleric, Warlock, Wizard

This spell cannot be cast in sunlight. You reanimate the targets as undead and transform them into ghouls under your con…

Create or Destroy Water

1st-level · Transmutation · Cleric, Druid

You either create or destroy water. **Create Water.** You create up to 10 gallons of clean water within range in an ope…

Create or Destroy Water

1st-level · Transmutation · Cleric, Herald

Choose one of the following. * **Create Water:** You fill the target with up to 10 gallons of nonpotable water or 1 Sup…

Creation

5th-level · Illusion · Sorcerer, Wizard

You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': s…

Creation

5th-level · Illusion · Artificer, Sorcerer, Wizard

You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and materi…

Creeping Ice

2nd-level · conjuration · Druid, Ranger, Sorcerer, Warlock, Wizard

You create a sheet of ice that covers a 5-foot square within range and lasts for the spell’s duration. The iced area is …

Crown of Thorns

4th-level · enchantment · Druid, Sorceror, Warlock, Wizard

You create a psychic binding on the mind of a creature within range. Until this spell ends, the creature must make a Cha…

Cruor of Visions

5th-level · divination · Sorceror, Warlock, Wizard, Cleric

You prick your finger with a bone needle as you cast this spell, taking 1 necrotic damage. This drop of blood must be ca…

Crushing Curse

Cantrip · Enchantment ·

You speak a word of Void Speech. Choose a creature you can see within range. If the target can hear you, it must succeed…

Crushing Haymaker

3rd-level · Evocation · Artificer, Cleric, Herald, Sorcerer, Warlock

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a…

Crushing Trample

2nd-level · transmutation · Cleric, Druid, Ranger, Sorcerer

Upon casting this spell, you are filled with a desire to overrun your foes. You immediately move up to twice your speed …

Cure Beast

1st-level · evocation · Druid, Ranger

A beast of your choice that you can see within range regains a number of hit points equal to 1d6 + your spellcasting mod…

Cure Wounds

1st-level · Evocation · Bard, Cleric, Druid, Paladin, Ranger

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no…

Cure Wounds

1st-level · Evocation · Artificer, Bard, Cleric, Druid, Herald

The target regains hit points equal to 1d8 + your spellcasting ability modifier.

Curse Ring

5th-level · necromancy · Sorcerer, Warlock, Wizard

You lay a curse upon a ring you touch that isn’t being worn or carried. When you cast this spell, select one of the poss…

Curse of Boreas

6th-level · transmutation · Cleric, Sorcerer, Wizard

You designate a creature within range that you can see. If the target fails a Charisma saving throw, it and its equipmen…

Curse of Dust

7th-level · necromancy · Cleric, Druid, Warlock

You cast a curse on a creature within range that you’re familiar with, causing it to be unsatiated by food no matter how…

Curse of Formlessness

6th-level · transmutation · Wizard, Druid

A creature you touch must make a successful Constitution saving throw or be cursed with a shifting, amorphous form. Spel…

Curse of Incompetence

3rd-level · necromancy · Bard, Cleric, Warlock, Wizard

By making mocking gestures toward one creature within range that can see you, you leave the creature incapable of perfor…

Curse of Yig

5th-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

This spell transforms a Small, Medium, or Large creature that you can see within range into a [servant of Yig](https://a…

Curse of the Grave

7th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul…

Cursed Gift

4th-level · abjuration · Bard, Sorcerer, Wizard

**Cursed gift** imbues an object with a harmful magical effect that you or another creature in physical contact with you…

Cynophobia

3rd-level · enchantment · Druid, Ranger, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or develop an overridi…

Daggerhawk

2nd-level · transmutation ·

When **daggerhawk** is cast on a nonmagical dagger, a ghostly hawk appears around the weapon. The hawk and dagger fly in…

Damaging Intel

1st-level · divination · Bard, Warlock

You study a creature you can see within range, learning its weaknesses. The creature must make a Charisma saving throw. …

Dancing Lights

Cantrip · Evocation · Bard, Sorcerer, Wizard

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hov…

Dancing Lights

Cantrip · Evocation · Artificer, Bard, Sorcerer, Warlock, Wizard

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glo…

Dark Dementing

5th-level · illusion · Sorcerer, Warlock, Wizard

A dark shadow creeps across the target’s mind and leaves a small bit of shadow essence behind, triggering a profound fea…

Dark Heraldry

3rd-level · necromancy · Druid, Warlock

Dark entities herald your entry into combat, instilling an existential dread in your enemies. Designate a number of crea…

Dark Maw

Cantrip · Necromancy · Cleric, Sorcerer, Warlock, Wizard

Thick, penumbral ichor drips from your shadow-stained mouth, filling your mouth with giant shadow fangs. Make a melee sp…

Dark Path

2nd-level · conjuration · Sorcerer, Warlock, Wizard

You conjure a shadowy road between two points within range to create a bridge or path. This effect can bridge a chasm or…

Darkbolt

2nd-level · evocation · Sorcerer, Warlock, Wizard

You utter a quick invocation to create a black nimbus around your hand, then hurl three rays of darkness at one or more …

Darklight

3rd-level · Evocation · Druid, Sorcerer, Wizard

You create an enchanted flame that surrounds your hand and produces no heat, but sheds bright light in a 20-foot radius …

Darkness

2nd-level · Evocation · Druid, Sorcerer, Warlock, Wizard

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The dark…

Darkness

2nd-level · Evocation · Sorcerer, Warlock, Wizard

Magical darkness heavily obscures darkvision and blocks nonmagical light in the area. The darkness spreads around corner…

Darkvision

2nd-level · Transmutation · Druid, Ranger, Sorcerer, Wizard

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision …

Darkvision

2nd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard

The target gains darkvision out to a range of 60 feet.

Daylight

3rd-level · Evocation · Cleric, Druid, Paladin, Ranger, Sorcerer

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds …

Daylight

3rd-level · Evocation · Cleric, Druid, Herald, Sorcerer

Magical light fills the area. The area is brightly lit and sheds dim light for an additional 60 feet. If any of the area…

Dead Walking

2nd-level · illusion · Ranger, Sorceror, Warlock, Wizard

As part of the casting of this spell, you place a copper piece under your tongue. This spell makes up to six willing cre…

Deadly Salvo

5th-level · transmutation · Sorceror, Wizard

When you cast this spell, the ammunition flies from your hand with a loud bang, targeting up to five creatures or object…

Deadly Sting

8th-level · transmutation · Sorcerer, Wizard

You grow a 10-foot-long tail as supple as a whip, tipped with a horrible stinger. During the spell’s duration, you can u…

Deadweight

2nd-level · Transmutation · Artificer, Druid, Herald, Sorcerer, Wizard

The target object's weight is greatly increased. Any creature holding the object must succeed on a Strength saving throw…

Death God’s Touch

7th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

This spell allows you to shred the life force of a creature you touch. You become invisible and make a melee spell attac…

Death Ward

4th-level · Abjuration · Cleric, Paladin

You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit poin…

Death Ward

4th-level · Abjuration · Cleric, Herald

The first time damage would reduce the target to 0 hit points, it instead drops to 1 hit point. If the target is subject…

Decay

Cantrip · Necromancy · Cleric, Druid, Warlock, Wizard

Make a melee spell attack against a creature you touch. On a hit, the target takes 1d10 necrotic damage. If the target i…

Decelerate

2nd-level · transmutation · Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You slow the flow of time around a creature within range that you can see. The creature must make a successful Wisdom sa…

Deep Breath

1st-level · transmutation · Cleric, Druid, Sorcerer, Wizard

The recipient of this spell can breathe and function normally in thin atmosphere, suffering no ill effect at altitudes o…

Defile Healing

7th-level · necromancy · Cleric, Warlock

You attempt to reverse the energy of a healing spell so that it deals damage instead of healing. If the healing spell is…

Delay Passing

1st-level · necromancy · Anti-Paladin

You draw forth the ebbing life force of a creature and question it. Upon casting this spell, you must touch a creature t…

Delay Potion

2nd-level · transmutation ·

Upon casting this spell, you delay the next potion you consume from taking effect for up to 1 hour. You must consume the…

Delayed Blast Fireball

7th-level · Evocation · Sorcerer, Wizard

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a g…

Delayed Blast Fireball

7th-level · Evocation · Sorcerer, Wizard

A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the…

Delayed Healing

3rd-level · evocation ·

Touch a living creature (not a construct or undead) as you cast the spell. The next time that creature takes damage, it …

Demiplane

8th-level · Conjuration · Warlock, Wizard

You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Mediu…

Demiplane

8th-level · Conjuration · Warlock, Wizard

You create a shadowy door on the target. The door is large enough for Medium creatures to pass through. The door leads t…

Demon Within

3rd-level · conjuration · Warlock, Wizard

One humanoid of your choice within range becomes a gateway for a demon to enter the plane of existence you are on. You c…

Desiccating Breath

4th-level · evocation · Cleric, Druid, Sorcerer, Wizard

You spew forth a cloud of black dust that draws all moisture from a 30-foot cone. Each animal in the cone takes 4d10 nec…

Desolation

8th-level · necromancy · Cleric, Druid, Wizard

You plant an obsidian acorn in solid ground and spend an hour chanting a litany of curses to the natural world, after wh…

Destructive Resonance

2nd-level · enchantment ·

You shout a scathing string of Void Speech that assaults the minds of those before you. Each creature in a 15-foot cone …

Detect Dragons

2nd-level · divination · Bard, Druid, Sorcerer, Wizard

You can detect the presence of dragons and other draconic creatures within your line of sight and 120 feet, regardless o…

Detect Evil and Good

1st-level · Divination · Cleric, Paladin

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you,…

Detect Evil and Good

1st-level · Divination · Cleric, Herald

You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within ra…

Detect Magic

1st-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Ritual Caster, Sorcerer, Wizard

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use you…

Detect Magic

1st-level · Divination · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Wizard

Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the…

Detect Poison and Disease

1st-level · Divination · Cleric, Druid, Paladin, Ranger, Ritual Caster

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet o…

Detect Poison and Disease

1st-level · Divination · Artificer, Cleric, Druid, Herald

On the round you cast it, and as an action on subsequent turns until the spell ends, you can attempt to sense the presen…

Detect Thoughts

2nd-level · Divination · Bard, Sorcerer, Warlock, Wizard

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each tur…

Detect Thoughts

2nd-level · Divination · Bard, Sorcerer, Wizard

On the round you cast it, and as an action on subsequent turns until the spell ends, you can probe a creature's mind to …

Deva’s Wings

4th-level · transmutation · Cleric, Paladin, Warlock, Wizard

You touch a willing creature. The target grows feathery wings of pure white that grant it a flying speed of 60 feet and …

Devouring Darkness

9th-level · evocation · Sorceror, Wizard

Terrifying and nightmarish monsters exist within the unknown void of the in-between. Choose up to six points you can see…

Dimension Door

4th-level · Conjuration · Bard, Cleric, Paladin, Sorcerer, Warlock, Wizard

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired.…

Dimension Door

4th-level · Conjuration · Artificer, Bard, Sorcerer, Warlock, Wizard

You teleport to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straigh…

Dimensional Shove

3rd-level · conjuration · Bard, Warlock, Wizard

This spell pushes a creature you touch through a dimensional portal, causing it to disappear and then reappear a short d…

Disguise Self

1st-level · Illusion · Bard, Cleric, Sorcerer, Wizard

You make yourself - including your clothing, armor, weapons, and other belongings on your person - look different until …

Disguise Self

1st-level · Illusion · Artificer, Bard, Sorcerer, Wizard

Until the spell ends or you use an action to dismiss it, you and your gear are cloaked by an illusory disguise that make…

Disintegrate

6th-level · Transmutation · Sorcerer, Wizard

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creatu…

Disintegrate

6th-level · Transmutation · Sorcerer, Wizard

A pale ray emanates from your pointed finger to the target as you attempt to undo it. The target takes 10d6 + 40 force …

Dispel Evil and Good

5th-level · Abjuration · Cleric, Paladin

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.…

Dispel Evil and Good

5th-level · Abjuration · Cleric, Herald

A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material. Unt…

Dispel Magic

3rd-level · Abjuration · Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For eac…

Dispel Magic

3rd-level · Abjuration · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Warlock, Wizard

You scour the magic from your target. Any spell cast on the target ends if it was cast with a spell slot of 3rd-level or…

Disquieting Gaze

1st-level · necromancy · Sorcerer, Warlock, Wizard

Your eyes burn with scintillating motes of unholy crimson light. Until the spell ends, you have advantage on Charisma (I…

Disruptive Aura

8th-level · evocation · Druid, Sorcerer, Warlock, Wizard

A warping, prismatic aura surrounds and outlines each creature inside a 10-foot cube within range. The aura sheds dim li…

Distracting Divination

2nd-level · divination · Bard, Cleric, Sorcerer, Warlock, Wizard

Foresight tells you when and how to be just distracting enough to foil an enemy spellcaster. When an adjacent enemy trie…

Distraction Cascade

2nd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

With a flash of foresight, you throw a foe off balance. Choose one creature you can see that your ally has just declared…

Divination

4th-level · Divination · Cleric, Druid, Ritual Caster

Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a spe…

Divination

4th-level · Divination · Cleric, Warlock

Your offering and magic put you in contact with the higher power you serve or its representatives. You ask a single que…

Divine Favor

1st-level · Evocation · Cleric, Paladin

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damag…

Divine Favor

1st-level · Evocation · Herald

You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon at…

Divine Retribution

1st-level · evocation · Cleric, Paladin

With a last word before you fall unconscious, this spell inflicts radiant damage to your attacker equal to 1d8 + the amo…

Divine Word

7th-level · Evocation · Cleric

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creat…

Divine Word

7th-level · Evocation · Cleric

You utter a primordial imprecation that brings woe upon your enemies. A target suffers an effect based on its current hi…

Dominate Beast

4th-level · Enchantment · Cleric, Druid, Sorcerer, Warlock

You attempt to beguile a beast that you can see within range. It must succeed on a wisdom saving throw or be charmed by …

Dominate Beast

4th-level · Enchantment · Druid, Sorcerer

You assert control over the target beast's mind and it is charmed for the duration. If it is engaged in combat with you …

Dominate Monster

8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed …

Dominate Monster

8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You assert control over the target creature's mind and it is charmed for the duration. If it is engaged in combat with y…

Dominate Person

5th-level · Enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed …

Dominate Person

5th-level · Enchantment · Bard, Sorcerer, Wizard

You assert control over the target humanoid's mind and it is charmed for the duration. If it is engaged in combat with y…

Doom of Ancient Decrepitude

5th-level · necromancy ·

You generate an entropic field that rapidly ages every creature in the area of effect. The field covers a sphere with a …

Doom of Blue Crystal

3rd-level · transmutation · Cleric, Sorcerer, Wizard

You are surrounded by a field of glowing, blue energy lasting 3 rounds. Creatures within 5 feet of you, including yourse…

Doom of Consuming Fire

2nd-level · evocation · Cleric, Sorcerer, Wizard

You are wreathed in cold, purple fire that damages creatures near you. You take 1d6 cold damage each round for the durat…

Doom of Dancing Blades

3rd-level · illusion · Bard, Cleric, Sorcerer, Wizard

When you cast **doom of dancing blades**, you create 1d4 illusory copies of your weapon that float in the air 5 feet fro…

Doom of Disenchantment

3rd-level · abjuration · Cleric, Sorcerer, Wizard

When you cast **doom of disenchantment**, your armor and shield glow with light. When a creature hits you with an attack…

Doom of Serpent Coils

4th-level · necromancy · Cleric, Druid, Sorcerer, Wizard

You drink a dose of venom or other poison and spread the effect to other living things around you. If the poison normall…

Doom of Voracity

3rd-level · conjuration · Wizard, Sorceror

You create a ripple of dark energy that destroys everything it touches. You create a 10-foot-radius, 10-foot-deep cylind…

Doom of the Cracked Shield

1st-level · transmutation ·

Doom of the cracked shield is cast on a melee weapon. The next time that weapon is used, it destroys the target’s nonmag…

Doom of the Earthen Maw

4th-level · evocation · Cleric, Druid

The ground within 30 feet of a point you designate turns into filthy and slippery muck. This spell affects sand, earth, …

Doom of the Slippery Rogue

2nd-level · conjuration · Bard, Sorcerer, Wizard

A **doom of the slippery rogue** spell covers a 20-foot-by-20-foot section of wall or floor within range with a thin coa…

Door of the Far Traveler

8th-level · conjuration · Bard, Cleric, Druid, Wizard

You conjure a door to the destination of your choice that lasts for the duration or until dispelled. You sketch the outl…

Douse Light

Cantrip · Transmutation · Sorcerer, Warlock, Wizard

With a simple gesture, you can put out a single small source of light within range. This spell extinguishes a torch, a c…

Draconic Smite

1st-level · evocation · Druid, Paladin

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon takes on the form o…

Dragon Breath

5th-level · evocation · Sorcerer, Warlock, Wizard

You summon draconic power to gain a breath weapon. When you cast dragon breath, you can immediately exhale a cone or lin…

Dragon Roar

Cantrip · Evocation · Bard, Sorcerer, Wizard

Your voice is amplified to assault the mind of one creature. The target must make a Charisma saving throw. If it fails, …

Dramatic Sting

1st-level · Enchantment · Bard

You frighten the target by echoing its movements with ominous music and terrifying sound effects. It takes 1d4 psychic d…

Dream

5th-level · Illusion · Bard, Druid, Warlock, Wizard

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on…

Dream

5th-level · Illusion · Bard, Warlock, Wizard

Until the spell ends, you manipulate the dreams of another creature. You designate a messenger, which may be you or a wi…

Dreamwine

4th-level · divination · Bard, Wizard

You imbue a bottle of wine with fey magic. While casting this spell, you and up to seven other creatures can drink the i…

Drown

3rd-level · evocation · Druid, Sorcerer, Wizard

You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it i…

Druidcraft

Cantrip · Transmutation · Druid

Whispering to the spirits of nature, you create one of the following effects within range: - You create a tiny, harmles…

Druidcraft

Cantrip · Transmutation · Druid

You call upon your mastery of nature to produce one of the following effects within range: * You create a minor, harmle…

Dryad’s Kiss

3rd-level · conjuration ·

You perform an ancient incantation that summons flora from the fey realm. A creature you can see within range is covered…

Earth Barrier

1st-level · Abjuration · Druid

Choose an unoccupied space between you and the source of the attack which triggers the spell. You call forth a pillar of…

Earthquake

8th-level · Evocation · Cleric, Druid, Sorcerer

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tr…

Earthquake

8th-level · Evocation · Cleric, Druid, Sorcerer

You create a seismic disturbance in the spell's area. Until the spell ends, an intense tremor rips through the ground an…

Earthskimmer

4th-level · transmutation · Sorcerer, Warlock, Wizard

You cause earth and stone to rise up beneath your feet, lifting you up to 5 feet. For the duration, you can use your mov…

Earworm Melody

1st-level · enchantment ·

You sing or play a catchy tune that only one creature of your choice within range can hear. Unless the creature makes a …

Echoes of Steel

4th-level · evocation ·

When you hit a creature with a melee weapon attack, you can use a bonus action to cast echoes of steel. All creatures yo…

Ectoplasm

2nd-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You call forth an ectoplasmic manifestation of Medium size that appears in an unoccupied space of your choice within ran…

Eidetic Memory

5th-level · transmutation · Bard, Cleric, Druid, Wizard

When you cast this spell, you can recall any piece of information you’ve ever read or heard in the past. This ability tr…

Eldritch Blast

Cantrip · Evocation · Warlock

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a h…

Eldritch Communion

5th-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You contact a Great Old One and ask one question that can be answered with a one-sentence reply no more than twenty word…

Eldritch Cube

5th-level · Conjuration · Artificer, Warlock, Wizard

A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in mi…

Elemental Horns

2nd-level · evocation · Druid, Ranger, Sorcerer, Wizard

The target of this spell must be a creature that has horns, or the spell fails. **Elemental horns** causes the touched c…

Elemental Twist

2nd-level · evocation · Sorcerer, Wizard

During this spell’s duration, reality shifts around you whenever you cast a spell that deals acid, cold, fire, lightning…

Emanation of Yoth

4th-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You call forth a [ghost](https://api.open5e.com/monsters/ghost)// that takes the form of a spectral, serpentlike assassi…

Emerald Eyes

3rd-level · enchantment · Sorceror, Warlock, Wizard

You attempt to convince a creature to enter a paranoid, murderous rage. Choose a creature that you can see within range.…

Enchant Ring

6th-level · enchantment · Sorcerer, Warlock, Wizard

You enchant a ring you touch that isn’t being worn or carried. The next creature that willingly wears the ring becomes c…

Enchanted Bloom

5th-level · enchantment · Bard, Druid, Sorceror, Warlock, Wizard

You spend an hour anointing a rose with scented oils and imbuing it with fey magic. The first creature other than you th…

Encroaching Shadows

6th-level · illusion · Cleric, Sorcerer, Warlock, Wizard

You cause menacing shadows to invade an area 200 feet on a side and 50 feet high, centered on a point within range. Illu…

Encrypt / Decrypt

Cantrip · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard

By touching a page of written information, you can encode its contents. All creatures that try to read the information w…

Endow Attribute

4th-level · transmutation · Sorcerer, Warlock, Wizard

You touch a creature with a ring that has been etched with symbols representing a particular ability (Strength, Dexterit…

Energy Absorption

5th-level · abjuration · Druid, Sorcerer, Warlock, Wizard

A creature you touch has resistance to acid, cold, fire, force, lightning, and thunder damage until the spell ends. If …

Energy Foreknowledge

4th-level · divination · Bard, Cleric, Druid, Sorcerer, Wizard

When you cast this spell, you gain resistance to every type of energy listed above that is dealt by the spell hitting yo…

Enhance Ability

2nd-level · Transmutation · Bard, Cleric, Druid, Sorcerer

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains tha…

Enhance Ability

2nd-level · Transmutation · Artificer, Bard, Cleric, Druid, Wizard

You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the …

Enhance Greed

2nd-level · divination · Bard, Cleric, Sorcerer, Warlock, Wizard

You detect precious metals, gems, and jewelry within 60 feet. You do not discern their exact location, only their presen…

Enlarge/Reduce

2nd-level · Transmutation · Sorcerer, Wizard

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a c…

Enlarge/Reduce

2nd-level · Transmutation · Artificer, Sorcerer, Wizard

You cause the target to grow or shrink. An unwilling target may attempt a saving throw to resist the spell. If the targ…

Enrage Architecture

7th-level · Transmutation · Cleric, Sorcerer, Warlock, Wizard

You animate and enrage a target building that lashes out at its inhabitants and surroundings. As a bonus action you may …

Entangle

1st-level · Conjuration · Druid

Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration…

Entangle

1st-level · Conjuration · Druid

Constraining plants erupt from the ground in the spell's area, wrapping vines and tendrils around creatures. Until the s…

Enthrall

2nd-level · Enchantment · Bard, Warlock

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hea…

Enthrall

2nd-level · Enchantment · Bard, Warlock

You weave a compelling stream of words that captivates your targets. Any target that can't be charmed automatically succ…

Entomb

6th-level · transmutation · Sorcerer, Warlock, Wizard

You cause slabs of rock to burst out of the ground or other stone surface to form a hollow, 10-foot cube within range. A…

Entropic Damage Field

3rd-level · transmutation · Bard, Sorcerer, Wizard

By twisting a length of silver wire around your finger, you tie your fate to those around you. When you take damage, tha…

Eruption

9th-level · conjuration · Druid, Wizard

You create a furiously erupting volcano centered on a point you can see within range. The ground heaves violently as a c…

Essence Instability

5th-level · transmutation · Sorcerer, Wizard

You cause the target to radiate a harmful aura. Both the target and every creature beginning or ending its turn within 2…

Eternal Echo

3rd-level · necromancy · Wizard, Cleric

You gain a portentous voice of compelling power, commanding all undead within 60 feet that fail a Wisdom saving throw. T…

Ethereal Stairs

5th-level · conjuration · Bard, Cleric, Wizard

You create a staircase out of the nothingness of the air. A shimmering staircase 10 feet wide appears and remains for th…

Etherealness

7th-level · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remai…

Etherealness

7th-level · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it ove…

Evercold

4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

You target a creature within the spell’s range, and that creature must make a successful Wisdom saving throw or take 1d6…

Exchanged Knowledge

3rd-level · divination · Wizard, Cleric, Bard

When you cast this spell, you open a conduit to the Castle Library, granting access to difficult-to-obtain information. …

Expeditious Retreat

1st-level · Transmutation · Sorcerer, Warlock, Wizard

This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of you…

Expeditious Retreat

1st-level · Transmutation · Sorcerer, Warlock, Wizard

Until the spell ends, you're able to move with incredible speed. When you cast the spell and as a bonus action on subseq…

Exsanguinate

5th-level · necromancy · Cleric, Warlock, Wizard

You cause the body of a creature within range to become engorged with blood or ichor. The target must make a Constitutio…

Exsanguinating Cloud

5th-level · necromancy · Cleric, Sorcerer, Wizard

When you cast this spell, a rose-colored mist billows up in a 20-foot radius, centered on a point you indicate within ra…

Extract Foyson

1st-level · transmutation · Druid, Warlock, Wizard, Bard

You extract the goodness in food, pulling all the nutrition out of three days' worth of meals and concentrating it into …

Extract Knowledge

6th-level · necromancy · Bard, Cleric, Warlock, Wizard

By touching a recently deceased corpse, you gain one specific bit of knowledge from it that was known to the creature in…

Eye bite

6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard

For the spell's Duration, your eyes turn black and veins of dark energy lace your cheeks. One creature of your choice wi…

Eyebite

6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard

For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 f…

Eyebite

6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard

Your eyes become an inky void imbued with fell power. One creature of your choice within 60 feet of you that you can see…

Fabricate

4th-level · Transmutation · Wizard

You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clum…

Fabricate

4th-level · Transmutation · Artificer, Wizard

You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump…

Faerie Fire

1st-level · Evocation · Bard, Cleric, Druid, Warlock

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in th…

Faerie Fire

1st-level · Evocation · Bard, Druid

Each object in a 20-foot cube within range is outlined in light (your choice of color). Any creature in the area when th…

Faithful Hound

4th-level · Conjuration · Wizard

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, …

Faithful Hound

4th-level · Conjuration · Wizard

You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dis…

False Life

1st-level · Necromancy · Sorcerer, Wizard

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

False Life

1st-level · Necromancy · Sorcerer, Wizard

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

Fault Line

6th-level · evocation · Cleric, Druid, Sorcerer, Wizard

The ground thrusts sharply upward along a 5-foot-wide, 60‐foot-long line that you designate. All spaces affected by the …

Fear

3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom sav…

Fear

3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard

You project a phantasmal image into the minds of each creature in the area showing them what they fear most. On a failed…

Feather Fall

1st-level · Transmutation · Bard, Sorcerer, Wizard

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until …

Feather Fall

1st-level · Transmutation · Artificer, Bard, Sorcerer, Wizard

Magic slows the descent of each target. Until the spell ends, a target's rate of descent slows to 60 feet per round. If …

Feather Field

1st-level · abjuration · Druid, Ranger, Warlock, Wizard

A magical barrier of chaff in the form of feathers appears and protects you. Until the start of your next turn, you have…

Feather Travel

2nd-level · transmutation · Druid, Wizard

The target of **feather travel** (along with its clothing and other gear) transforms into a feather and drifts on the wi…

Feeblemind

8th-level · Enchantment · Bard, Druid, Warlock, Wizard

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The…

Feeblemind

8th-level · Enchantment · Bard, Warlock, Wizard

You blast the target's mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. …

Feed the Worms

1st-level · necromancy · Anti-Paladin

You draw forth the ebbing life force of a creature and use it to feed the worms. Upon casting this spell, you touch a cr…

Feint

1st-level · illusion · Cleric, Paladin, Warlock, Wizard

You create a momentary, flickering duplicate of yourself just as you make an attack against a creature. You have advanta…

Fey Crown

5th-level · abjuration · Bard, Druid, Ranger, Warlock

By channeling the ancient wards of the Seelie Court, you create a crown of five flowers on your head. While wearing this…

Fey Food

3rd-level · enchantment · Sorceror, Warlock, Wizard

You enchant up to 1 pound of food or 1 gallon of drink within range with fey magic. Choose one of the effects below. For…

Fey-Touched Blade

2nd-level · evocation · Bard, Sorceror

You touch a nonmagical weapon and imbue it with the magic of the fey. Choose one of the following damage types: force, p…

Find Familiar

1st-level · Conjuration · Wizard

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, li…

Find Familiar

1st-level · Conjuration · Wizard

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space with…

Find Kin

1st-level · divination · Cleric, Paladin

You touch one willing creature or make a melee spell attack against an unwilling creature, which is entitled to a Wisdom…

Find Steed

2nd-level · Conjuration · Paladin

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting …

Find Steed

2nd-level · Conjuration · Herald

You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it. You decide on the steed's app…

Find Traps

2nd-level · Divination · Cleric, Druid, Ranger

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, inc…

Find Traps

2nd-level · Divination · Artificer, Cleric, Druid

This spell reveals whether there is at least one trap within range and within line of sight. You don't learn the number,…

Find the Flaw

1st-level · divination · Sorceror, Warlock, Wizard, Bard

Deep Magic: clockwork You touch one creature. The next attack roll that creature makes against a clockwork or metal cons…

Find the Path

6th-level · Divination · Bard, Cleric, Druid

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familia…

Find the Path

6th-level · Divination · Bard, Cleric, Druid

Name a specific, immovable location that you have visited before. If no such location is within range, the spell fails. …

Finger of Death

7th-level · Necromancy · Sorcerer, Warlock, Wizard

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target …

Finger of Death

7th-level · Necromancy · Sorcerer, Warlock, Wizard

Negative energy wracks the target and deals 7d8 + 30 necrotic damage. A humanoid killed by this spell turns into a zombi…

Fire Bolt

Cantrip · Evocation · Sorcerer, Wizard

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, t…

Fire Bolt

Cantrip · Evocation · Artificer, Sorcerer, Wizard

You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended…

Fire Darts

2nd-level · evocation · Cleric, Druid, Wizard

When this spell is cast on any fire that’s at least as large as a small campfire or cooking fire, three darts of flame s…

Fire Shield

4th-level · Evocation · Warlock, Wizard

Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-…

Fire Shield

4th-level · Evocation · Wizard

Until the spell ends, flames envelop your body, casting bright light in a 10-foot radius and dim light for an additional…

Fire Storm

7th-level · Evocation · Cleric, Druid, Sorcerer

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists…

Fire Storm

7th-level · Evocation · Cleric, Druid, Sorcerer

Flames roar, dealing 7d10 fire damage to creatures and objects in the area and igniting unattended flammable objects. If…

Fire Under the Tongue

1st-level · transmutation · Druid, Ranger, Warlock

You can ingest a nonmagical fire up to the size of a normal campfire that is within range. The fire is stored harmlessly…

Fireball

3rd-level · Evocation · Sorcerer, Wizard

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar i…

Fireball

3rd-level · Evocation · Artificer, Sorcerer, Wizard

A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignit…

Firewalk

6th-level · transmutation · Cleric, Druid, Sorcerer, Wizard

The creature you cast **firewalk** on becomes immune to fire damage. In addition, that creature can walk along any burni…

Fist of Iron

Cantrip · Transmutation · Cleric, Sorcerer, Warlock, Wizard

You transform your naked hand into iron. Your unarmed attacks deal 1d6 bludgeoning damage and are considered magical.

Flame Blade

2nd-level · Evocation · Druid

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the du…

Flame Blade

2nd-level · Evocation · Artificer, Druid

A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you ca…

Flame Strike

5th-level · Evocation · Cleric, Paladin, Warlock

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radiu…

Flame Strike

5th-level · Evocation · Cleric

A column of divine flame deals 4d6 fire damage and 4d6 radiant damage to creatures in the area.

Flame Wave

4th-level · evocation · Sorcerer, Warlock, Wizard

A rushing burst of fire rips out from you in a rolling wave, filling a 40-foot cone. Each creature in the area must make…

Flaming Sphere

2nd-level · Conjuration · Cleric, Druid, Wizard

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. …

Flaming Sphere

2nd-level · Conjuration · Druid, Wizard

A 5-foot-diameter sphere of fire appears within range, lasting for the duration. It casts bright light in a 20-foot radi…

Flesh to Paper

3rd-level · transmutation · Sorcerer, Wizard

A willing creature you touch becomes as thin as a sheet of paper until the spell ends. Anything the target is wearing or…

Flesh to Stone

6th-level · Transmutation · Warlock, Wizard

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the cr…

Flesh to Stone

6th-level · Transmutation · Warlock, Wizard

The target becomes restrained as it begins to turn to stone. On a successful saving throw, the target is instead slowed …

Flex

2nd-level · Illusion · Bard, Sorcerer, Warlock

You bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. For the spell's dura…

Flickering Fate

4th-level · divination ·

You or a creature that you touch can see a few seconds into the future. When the spell is cast, each other creature with…

Floating Disk

1st-level · Conjuration · Ritual Caster, Wizard

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above …

Floating Disk

1st-level · Conjuration · Wizard

A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can suppo…

Fluctuating Alignment

4th-level · enchantment · Bard, Sorcerer, Wizard

You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must r…

Flurry

1st-level · transmutation · Cleric, Druid, Ranger, Warlock

A flurry of snow surrounds you and extends to a 5-foot radius around you. While it lasts, anyone trying to see into, out…

Fly

3rd-level · Transmutation · Sorcerer, Warlock, Wizard

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the targ…

Fly

3rd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard

The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.

Fog Cloud

1st-level · Conjuration · Cleric, Druid, Ranger, Sorcerer, Wizard

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its a…

Fog Cloud

1st-level · Conjuration · Artificer, Druid, Sorcerer, Wizard

You create a heavily obscured area of fog. The fog spreads around corners and can be dispersed by a moderate wind (at le…

Forbiddance

6th-level · Abjuration · Cleric, Ritual Caster

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet ab…

Forbiddance

6th-level · Abjuration · Cleric

You protect the target area against magical travel. Creatures can't teleport into the area, use a magical portal to ente…

Force Punch

1st-level · Evocation · Artificer, Sorcerer, Warlock

Make a melee spell attack. On a hit, the target takes 3d8 force damage.

Force of Will

2nd-level · Abjuration · Cleric, Druid, Herald

Your iron resolve allows you to withstand an attack. The damage you take from the triggering attack is reduced by 2d10 +…

Forcecage

7th-level · Evocation · Bard, Warlock, Wizard

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose wi…

Forcecage

7th-level · Evocation · Bard, Warlock, Wizard

An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creat…

Forced Reposition

4th-level · conjuration · Cleric, Sorceror, Warlock, Wizard

One creature of your choice that you can see within range is teleported to an unoccupied space you can see up to 60 feet…

Foresight

9th-level · Divination · Bard, Druid, Warlock, Wizard

You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target…

Foresight

9th-level · Divination · Bard, Druid, Warlock, Wizard

You impart the ability to see flashes of the immediate future. The target can't be surprised and has advantage on abilit…

Forest Army

9th-level · Conjuration · Druid

While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within ran…

Forest Native

1st-level · transmutation ·

While in a forest, you touch a willing creature and infuse it with the forest’s energy, creating a bond between the crea…

Forest Sanctuary

9th-level · abjuration ·

While in a forest, you create a protective, 200-foot cube centered on a point you can see within range. The atmosphere i…

Foretell Distraction

1st-level · divination · Bard, Cleric, Ranger, Sorcerer, Warlock, Wizard

Thanks to your foreknowledge, you know exactly when your foe will take his or her eyes off you. Casting this spell has t…

Form of the Gods

9th-level · transmutation ·

By drawing on the energy of the gods, you can temporarily assume the form of your patron’s avatar. Form of the gods tran…

Freedom of Movement

4th-level · Abjuration · Bard, Cleric, Druid, Paladin, Ranger

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and…

Freedom of Movement

4th-level · Abjuration · Artificer, Bard, Cleric, Druid

The target ignores difficult terrain. Spells and magical effects can't reduce its speed or cause it to be paralyzed or r…

Freeze Blood

3rd-level · transmutation · Sorcerer, Warlock, Wizard

When you cast **freeze blood** as a successful melee spell attack against a living creature with a circulatory system, t…

Freeze Potion

1st-level · transmutation · Cleric, Druid, Sorcerer, Warlock, Wizard

A blue spark flies from your hand and strikes a potion vial, drinking horn, waterskin, or similar container, instantly f…

Freezing Fog

3rd-level · conjuration · Druid, Sorcerer, Wizard

The spell creates a 20-foot-radius sphere of mist similar to a [fog cloud](https://api.open5e.com/spells/fog-cloud) spel…

Freezing Sphere

6th-level · Evocation · Wizard

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in …

Freezing Sphere

6th-level · Evocation · Wizard

A freezing globe streaks to a point within range and explodes, dealing 10d6 cold damage to creatures in the area. Liquid…

Frenzied Bolt

2nd-level · evocation · Bard, Sorceror, Wizard

You direct a bolt of rainbow colors toward a creature of your choice within range. If the bolt hits, the target takes 3d…

Friends

Cantrip · Enchantment · Bard, Sorcerer, Warlock, Wizard

Once before the start of your next turn, when you make a Charisma ability check against the target, you gain an expertis…

Frostbite

5th-level · evocation · Sorcerer, Warlock, Wizard

Biting cold settles onto a creature you can see. The creature must make a Constitution saving throw. On a failed save, t…

Frostbitten Fingers

3rd-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard

You fire a ray of intense cold that instantly induces frostbite. With a successful ranged spell attack, this spell cause…

Frozen Razors

3rd-level · evocation · Sorcerer, Warlock, Wizard

Razor-sharp blades of ice erupt from the ground or other surface, filling a 20-foot cube centered on a point you can see…

Furious Hooves

2nd-level · transmutation · Cleric, Druid, Sorcerer, Wizard

You enhance the feet or hooves of a creature you touch, imbuing it with power and swiftness. The target doubles its walk…

Furious Wail

9th-level · evocation · Bard, Druid, Sorceror, Warlock, Wizard

You let out a scream of white-hot fury that pierces the minds of up to five creatures within range. Each target must mak…

Fuse Armor

2nd-level · evocation · Bard, Cleric, Sorceror, Warlock, Wizard

Choose a manufactured metal object with movable parts, such as a drawbridge pulley or winch or a suit of heavy or medium…

Fusillade of Ice

4th-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard

You unleash a spray of razor-sharp ice shards. Each creature in the 30-foot cone takes 4d6 cold damage and 3d6 piercing …

Gale

6th-level · conjuration · Wizard

You summon a storm to batter your oncoming enemies. Until the spell ends, freezing rain and turbulent winds fill a 20-fo…

Gaseous Form

3rd-level · Transmutation · Druid, Sorcerer, Warlock, Wizard

You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the …

Gaseous Form

3rd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard

The target, along with anything it's wearing and carrying, becomes a hovering, wispy cloud. In this form, it can't attac…

Gate

9th-level · Conjuration · Cleric, Sorcerer, Wizard

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of …

Gate

9th-level · Conjuration · Cleric, Sorcerer, Wizard

You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each p…

Gear Barrage

2nd-level · conjuration · Sorcerer, Warlock, Wizard

You create a burst of magically propelled gears. Each creature within a 60-foot cone takes 3d8 slashing damage, or half …

Gear Shield

1st-level · abjuration · Wizard, Warlock, Sorceror

Deep Magic: clockwork You cause a handful of gears to orbit the target's body. These shield the spell's target from inco…

Geas

5th-level · Enchantment · Bard, Cleric, Druid, Paladin, Wizard

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain…

Geas

5th-level · Enchantment · Bard, Cleric, Druid, Herald, Wizard

You give a command to a target which can understand you. It becomes charmed by you. While charmed in this way, it takes…

Gentle Repose

2nd-level · Necromancy · Cleric, Ritual Caster, Wizard

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. The s…

Gentle Repose

2nd-level · Necromancy · Cleric, Wizard

The target can't become undead and doesn't decay. Days spent under the influence of this spell don't count towards the t…

Ghoul King’s Cloak

8th-level · transmutation · Cleric, Warlock

You touch a creature, giving it some of the power of a ghoul king. The target gains the following benefits for the durat…

Giant Insect

4th-level · Transmutation · Druid

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their…

Giant Insect

4th-level · Transmutation · Druid

You transform insects and other vermin into monstrous versions of themselves. Until the spell ends, up to 3 spiders beco…

Gift of Azathoth

2nd-level · enchantment · Wizard, Warlock, Sorceror, Ranger, Paladin, Druid, Cleric, Bard, Anti-Paladin

Deep Magic: void magic A willing creature you touch is imbued with the persistence of ultimate Chaos. Until the spell en…

Gird the Spirit

1st-level · abjuration · Cleric, Druid, Paladin

Your magic protects the target creature from the lifesapping energies of the undead. For the duration, the target has im…

Glacial Cascade

8th-level · evocation · Sorcerer, Wizard

By harnessing the power of ice and frost, you emanate pure cold, filling a 30-foot-radius sphere. Creatures other than y…

Glacial Fog

7th-level · evocation · Cleric, Druid, Sorcerer, Wizard

As you cast this spell, a 30-foot-radius sphere centered on a point within range becomes covered in a frigid fog. Each c…

Glare

1st-level · enchantment · Bard, Sorceror, Warlock

You cast a disdainful glare at up to two creatures you can see within range. Each target must succeed on a Wisdom saving…

Glibness

8th-level · Transmutation · Bard, Warlock

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no ma…

Glibness

8th-level · Transmutation · Bard, Warlock

When you make a Charisma check, you can replace the number you rolled with 15\. Also, magic that prevents lying has no e…

Gliding Step

1st-level · abjuration · Druid, Ranger

Provided you’re not carrying more of a load than your carrying capacity permits, you can walk on the surface of snow rat…

Glimpse of the Void

8th-level · enchantment ·

Muttering Void Speech, you force images of terror and nonexistence upon your foes. Each creature in a 30-foot cube cente…

Globe of Invulnerability

6th-level · Abjuration · Sorcerer, Wizard

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the durati…

Globe of Invulnerability

6th-level · Abjuration · Sorcerer, Wizard

An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can't affe…

Gloomwrought Barrier

3rd-level · conjuration · Cleric, Sorcerer, Warlock, Wizard

When you cast this spell, you erect a barrier of energy drawn from the realm of death and shadow. This barrier is a wall…

Gluey Globule

3rd-level · conjuration ·

You make a ranged spell attack to hurl a large globule of sticky, magical glue at a creature within 120 feet. If the att…

Glyph of Shifting

2nd-level · conjuration · Bard, Wizard

You create a hidden glyph by tracing it on a surface or object that you touch. When you cast the spell, you can also cho…

Glyph of Warding

3rd-level · Abjuration · Bard, Cleric, Wizard

When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a s…

Glyph of Warding

3rd-level · Abjuration · Artificer, Bard, Cleric, Wizard

You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes with…

Goat's Hoof Charm

1st-level · transmutation · Druid, Ranger, Sorcerer, Wizard

A creature you touch traverses craggy slopes with the surefootedness of a mountain goat. When ascending a slope that wou…

Going in Circles

3rd-level · illusion · Druid, Ranger, Sorceror, Warlock, Wizard

You make natural terrain in a 1-mile cube difficult to traverse. A creature in the affected area has disadvantage on Wis…

Goodberry

1st-level · Transmutation · Druid, Ranger

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat …

Goodberry

1st-level · Transmutation · Druid

You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries r…

Gordolay’s Pleasant Aroma

1st-level · transmutation · Bard, Druid, Sorcerer, Wizard

You create an intoxicating aroma that fills the area within 30 feet of a point you can see within range. Creatures in th…

Grapevine

Cantrip · Evocation · Druid

You cause a message in Druidic to appear on a tree or plant within range which you have seen before. You can cast the s…

Grasp of the Tupilak

5th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

This spell functions only against an arcane or divine spellcaster that prepares spells in advance and that has at least …

Grease

1st-level · Conjuration · Wizard

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain …

Grease

1st-level · Conjuration · Artificer, Sorcerer, Wizard

Grease erupts from a point that you can see within range and coats the ground in the area, turning it into difficult ter…

Greater Invisibility

4th-level · Illusion · Bard, Druid, Sorcerer, Warlock, Wizard

You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisi…

Greater Invisibility

4th-level · Illusion · Artificer, Bard, Sorcerer, Wizard

The target is invisible. Anything the target is carrying or wearing is also invisible as long as it remains in the targe…

Greater Ley Protection

7th-level · abjuration · Druid

Deep Magic: forest-bound You create a 20-foot cube of antimagic within range that specifically protects against ley line…

Greater Ley Pulse

7th-level · transmutation · Wizard, Warlock, Sorceror, Druid

You set up ley energy vibrations in a 20-foot cube within range, and name one type of damage. Each creature in the area …

Greater Maze

9th-level · conjuration · Sorcerer, Wizard

This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw ea…

Greater Restoration

5th-level · Abjuration · Bard, Cleric, Druid

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustio…

Greater Restoration

5th-level · Abjuration · Artificer, Bard, Cleric, Druid

Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of: * a level of f…

Greater Seal of Sanctuary

9th-level · abjuration · Cleric, Warlock, Wizard

You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spheric…

Green Decay

4th-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

Your touch inflicts a nauseating, alien rot. Make a melee spell attack against a creature within your reach. On a hit, y…

Gremlins

4th-level · conjuration · Wizard, Warlock, Sorceror

Deep Magic: clockwork You target a construct and summon a plague of invisible spirits to harass it. The target resists t…

Grinding Gears

4th-level · evocation · Wizard, Warlock, Sorceror

Deep Magic: clockwork You designate a spot within range, and massive gears emerge from the ground at that spot, creating…

Grudge Match

2nd-level · evocation · Ranger, Warlock

This spell affects any creatures you designate within range, as long as the group contains an equal number of allies and…

Guardian of Faith

4th-level · Conjuration · Cleric

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see wit…

Guardian of Faith

4th-level · Conjuration ·

A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see wit…

Guards and Wards

6th-level · Abjuration · Bard, Wizard

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot sq…

Guards and Wards

6th-level · Abjuration · Bard, Wizard

You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Sever…

Guest of Honor

1st-level · enchantment · Bard, Wizard

You whisper words of encouragement, and a creature that you touch gains confidence along with approval from strangers. F…

Guidance

Cantrip · Divination · Cleric, Druid

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ab…

Guidance

Cantrip · Divination · Artificer, Cleric, Druid, Herald

The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be roll…

Guiding Bolt

1st-level · Evocation · Cleric

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. O…

Guiding Bolt

1st-level · Evocation · Cleric

A bolt of light erupts from your hand. Make a ranged spell attack against the target. On a hit, you deal 4d6 radiant dam…

Guiding Star

1st-level · divination · Druid, Ranger, Wizard

By observing the stars or the position of the sun, you are able to determine the cardinal directions, as well as the dir…

Gust of Wind

2nd-level · Evocation · Cleric, Druid, Sorcerer, Wizard

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. …

Gust of Wind

2nd-level · Evocation · Artificer, Druid, Sorcerer, Wizard

A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or mov…

Hallow

5th-level · Evocation · Cleric, Warlock

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, an…

Hallow

5th-level · Evocation · Cleric

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiend…

Hallucinatory Terrain

4th-level · Illusion · Bard, Druid, Warlock, Wizard

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thu…

Hallucinatory Terrain

4th-level · Illusion · Bard, Druid, Warlock, Wizard

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain.…

Hamstring

Cantrip · Evocation · Bard, Sorcerer, Warlock, Wizard

You create an arrow of eldritch energy and send it at a target you can see within range. Make a ranged spell attack agai…

Hard Heart

1st-level · enchantment · Bard, Wizard

You imbue your touch with the power to make a creature aloof, hardhearted, and unfeeling. The creature you touch as part…

Harm

6th-level · Necromancy · Cleric

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving t…

Harm

6th-level · Necromancy · Cleric

You assail a target with an agonizing disease. The target takes 14d6 necrotic damage. If it fails its saving throw its h…

Harmonic Resonance

1st-level · Abjuration · Bard

You harmonize with the rhythm of those around you until you're perfectly in sync. You may take the Help action as a bonu…

Harry

4th-level · enchantment · Bard, Cleric, Druid, Ranger, Sorceror, Wizard

You instill an irresistible sense of insecurity and terror in the target. The target must make a Wisdom saving throw. On…

Harrying Hounds

5th-level · enchantment · Druid, Ranger, Sorceror, Warlock, Wizard

When you cast this spell, choose a direction (north, south, northeast, or the like). Each creature in a 20-foot-radius s…

Harsh Light of Summer’s Glare

8th-level · enchantment · Druid, Sorcerer, Wizard

You emit a burst of brilliant light, which bears down oppressively upon all creatures within range that can see you. Cre…

Haste

3rd-level · Transmutation · Druid, Paladin, Sorcerer, Wizard

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a…

Haste

3rd-level · Transformation · Artificer, Sorcerer, Wizard

Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving thr…

Heal

6th-level · Evocation · Cleric, Druid

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to r…

Heal

6th-level · Evocation · Cleric, Druid

A torrent of healing energy suffuses the target and it regains 70 hit points. The spell also ends blindness, deafness, a…

Healing Word

1st-level · Evocation · Bard, Cleric, Druid

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modi…

Healing Word

1st-level · Evocation · Bard, Cleric, Druid

Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier.

Heart of Dis

8th-level · Necromancy · Warlock, Wizard

You magically replace your heart with one forged on the second layer of Hell. While the spell lasts, you are immune to f…

Heart to Heart

1st-level · necromancy · Bard, Paladin, Sorceror, Wizard

For the duration, you and the creature you touch remain stable and unconscious if reduced to 0 hit points while the othe…

Heart-Seeking Arrow

4th-level · transmutation · Ranger

The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition—or the weapon itself …

Heartache

2nd-level · enchantment · Bard, Sorcerer, Warlock, Wizard

You force an enemy to experience pangs of unrequited love and emotional distress. These feelings manifest with such inte…

Hearth Charm

1st-level · transmutation · Warlock, Ranger, Druid

This spell makes flammable material burn twice as long as normal.

Heartstop

2nd-level · necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard

You slow the beating of a willing target’s heart to the rate of one beat per minute. The creature’s breathing almost sto…

Heartstrike

2nd-level · divination · Druid, Ranger

The spirits of ancient archers carry your missiles straight to their targets. You have advantage on ranged weapon attack…

Heat Metal

2nd-level · Transmutation · Bard, Druid

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see wi…

Heat Metal

2nd-level · Transmutation · Artificer, Bard, Druid

The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the sp…

Heavenly Crown

6th-level · enchantment · Cleric, Warlock, Wizard

A glowing, golden crown appears on your head and sheds dim light in a 30-foot radius. When you cast the spell (and as a …

Hedgehog Dozen

3rd-level · illusion · Warlock

Eleven illusory duplicates of the touched creature appear in its space. A creature affected by hedgehog dozen seems to h…

Hedren’s Birds of Clay

3rd-level · conjuration · Druid, Ranger, Wizard

You create a number of clay pigeons equal to 1d4 + your spellcasting modifier (minimum of one) that swirl around you. Wh…

Hellforging

7th-level · necromancy · Wizard, Cleric

Deep Magic: clockwork You spend an hour calling forth a disembodied evil spirit. At the end of that time, the summoned s…

Hellish Rebuke

1st-level · Evocation · Paladin, Warlock

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must …

Hematomancy

3rd-level · divination · Cleric, Sorcerer, Wizard

You can learn information about a creature whose blood you possess. The target must make a Wisdom saving throw. If the t…

Hero's Steel

3rd-level · transmutation · Bard, Cleric, Paladin, Ranger

You infuse the metal of a melee weapon you touch with the fearsome aura of a mighty hero. The weapon’s wielder has advan…

Heroes' Feast

6th-level · Conjuration · Cleric, Druid

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at…

Heroes' Feast

6th-level · Conjuration ·

The spell summons forth a sumptuous feast with a cuisine of your choosing that provides 1 Supply for a number of creatur…

Heroism

1st-level · Enchantment · Bard, Paladin

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened an…

Heroism

1st-level · Enchantment · Bard, Herald

The target's spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to your spellcasting…

Hide in One’s Shadow

4th-level · transmutation · Sorcerer, Warlock, Wizard

When you touch a willing creature with a piece of charcoal while casting this spell, the target and everything it carrie…

Hideous Laughter

1st-level · Enchantment · Bard, Warlock, Wizard

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of…

Hideous Laughter

1st-level · Enchantment · Bard, Wizard

The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter. The target falls prone…

High Ground

3rd-level · transmutation · Sorceror, Wizard

With a word, you gesture across an area and cause the terrain to rise up into a 10-foot-tall hillock at a point you choo…

Hirvsth's Call

4th-level · conjuration · Paladin, Cleric

Deep Magic: Rothenian You summon a spectral herd of ponies to drag off a creature that you can see in range. The target …

Hoarfrost

Cantrip · Evocation · Sorcerer, Warlock, Wizard

A melee weapon you are holding is imbued with cold. For the duration, a rime of frost covers the weapon and light vapor …

Hobble

Cantrip · Evocation · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

You create an ethereal trap in the space of a creature you can see within range. The target must succeed on a Dexterity …

Hobble Mount

1st-level · necromancy · Cleric, Druid, Paladin, Ranger, Warlock, Wizard

When you cast **hobble mount** as a successful melee spell attack against a horse, wolf, or other four-legged or two-leg…

Hod's Gift

5th-level · transmutation · Wizard, Sorceror, Cleric

The target gains blindsight to a range of 60 feet.

Hold Monster

5th-level · Enchantment · Bard, Cleric, Paladin, Sorcerer, Warlock, Wizard

Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the durati…

Hold Monster

5th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effe…

Hold Person

2nd-level · Enchantment · Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for th…

Hold Person

2nd-level · Enchantment · Artificer, Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effe…

Holy Aura

8th-level · Abjuration · Cleric

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choi…

Holy Aura

8th-level · Abjuration · Cleric

Holy radiance emanates from you and fills the area. Targets shed dim light in a 5-foot radius and have advantage on savi…

Holy Ground

5th-level · evocation · Cleric, Paladin

You invoke divine powers to bless the ground within 60 feet of you. Creatures slain in the affected area cannot be raise…

Hone Blade

1st-level · transmutation · Cleric, Druid, Ranger

You magically sharpen the edge of any bladed weapon or object you are touching. The target weapon gets a +1 bonus to dam…

Hunger of Leng

4th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You curse a creature that you can see in range with an insatiable, ghoulish appetite. If it has a digestive system, the …

Hunter's Endurance

1st-level · enchantment · Ranger, Warlock

You call on the land to sustain you as you hunt your quarry. Describe or name a creature that is familiar to you. If you…

Hunter's Mark

1st-level · Divination · Paladin, Ranger

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an …

Hunting Stand

4th-level · conjuration · Druid, Ranger

You make a camouflaged shelter nestled in the branches of a tree or among a collection of stones. The shelter is a 10-fo…

Hypnagogia

4th-level · enchantment · Bard, Cleric, Druid, Wizard

You alter the mental state of one creature you can see within range. The target must make an Intelligence saving throw. …

Hypnic Jerk

Cantrip · illusion · Bard, Wizard

Strange things happen in the mind and body in that moment between waking and sleeping. One of the most common is being s…

Hypnotic Pattern

3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appe…

Hypnotic Pattern

3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard

You conjure a swirling pattern of twisting hues that roils through the air, appearing for a moment and then vanishing. C…

Ice Fortress

5th-level · conjuration · Cleric, Sorcerer, Wizard

A gleaming fortress of ice springs from a square area of ground that you can see within range. It is a 10-foot cube (inc…

Ice Hammer

2nd-level · conjuration · Cleric, Ranger

When you cast **ice hammer**, a warhammer fashioned from ice appears in your hands. This weapon functions as a standard …

Ice Soldiers

7th-level · conjuration · Cleric, Druid, Sorcerer, Wizard

You pour water from the vial and cause two [ice soldiers](https://api.open5e.com/monsters/ice-soldier) to appear within …

Ice Storm

4th-level · Evocation · Cleric, Druid, Paladin, Sorcerer, Wizard

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range…

Ice Storm

4th-level · Evocation · Druid, Sorcerer, Wizard

A bombardment of jagged ice erupts throughout the target area. All creatures in the area take 2d8 bludgeoning damage and…

Icicle Daggers

1st-level · conjuration · Druid, Sorcerer, Warlock, Wizard

When you cast this spell, three icicles appear in your hand. Each icicle has the same properties as a dagger but deals a…

Icy Grasp of the Void

7th-level · evocation ·

You summon the cold, inky darkness of the Void into being around a creature that you can see. The target takes 10d10 col…

Icy Manipulation

6th-level · transmutation · Sorcerer, Wizard

One creature you can see within range must make a Constitution saving throw. On a failed save, the creature is petrified…

Identify

1st-level · Divination · Bard, Cleric, Ritual Caster, Wizard

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic…

Identify

1st-level · Divination · Artificer, Bard, Wizard

You learn the target item's magical properties along with how to use them. This spell also reveals whether or not a targ…

Ill-Fated Word

1st-level · divination · Bard, Sorceror, Wizard

You call out a distracting epithet to a creature, worsening its chance to succeed at whatever it's doing. Roll a d4 and …

Illuminate Spoor

1st-level · divination · Druid, Ranger

You touch a set of tracks created by a single creature. That set of tracks and all other tracks made by the same creatur…

Illusory Script

1st-level · Illusion · Bard, Ritual Caster, Warlock, Wizard

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts fo…

Illusory Script

1st-level · Illusion · Bard, Warlock, Wizard

You inscribe a message onto the target and wrap it in illusion until the spell ends. You and any creatures that you desi…

Imbue Spell

5th-level · transmutation · Wizard, Cleric

Deep Magic: clockwork You imbue a spell of 1st thru 3rd level that has a casting time of instantaneous onto a gear worth…

Immolating Gibbet

7th-level · transmutation · Cleric, Warlock, Wizard

You cause up to three creatures you can see within range to be yanked into the air where their blood turns to fire, burn…

Impending Ally

3rd-level · conjuration · Sorcerer, Warlock, Wizard

You summon a duplicate of yourself as an ally who appears in an unoccupied space you can see within range. You control t…

Imprisonment

9th-level · Abjuration · Warlock, Wizard

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom sav…

Imprisonment

9th-level · Abjuration · Warlock, Wizard

You utter the target's name and attempt to bind them for eternity. On a successful save, a target is immune to any futur…

Incantation of Lies Made Truth

9th-level · enchantment ·

This ritual must be cast during a solar eclipse. It can target a person, an organization (including a city), or a kingdo…

Incendiary Cloud

8th-level · Conjuration · Sorcerer, Wizard

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point with…

Incendiary Cloud

8th-level · Conjuration · Sorcerer, Wizard

A cloud of burning embers, smoke, and roiling flame appears within range. The cloud heavily obscures its area, spreading…

Inconspicuous Facade

4th-level · illusion · Wizard, Sorceror

By means of this spell, you make a target building seem much less important or ostentatious than it is. You can give the…

Inescapable Malady

7th-level · Necromancy · Sorcerer, Wizard

You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same pla…

Inexorable Summons

3rd-level · transmutation · Cleric, Sorceror, Warlock, Wizard

You reach out toward a creature and call to it. The target teleports to an unoccupied space that you can see within 5 fe…

Infernal Weapon

6th-level · Conjuration · Warlock

A weapon formed from the essence of Hell appears in your hands. You must use two hands to wield the weapon. If you let g…

Inflict Wounds

1st-level · Necromancy · Cleric

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

Inflict Wounds

1st-level · Necromancy · Cleric

You impart fell energies that suck away the target's life force, making a melee spell attack that deals 3d10 necrotic da…

Innocuous Aspect

3rd-level · illusion · Sorcerer, Warlock, Wizard

An area of false vision encompasses all creatures within 20 feet of you. You and each creature in the area that you choo…

Insect Plague

5th-level · Conjuration · Cleric, Druid, Sorcerer

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads ar…

Insect Plague

5th-level · Conjuration · Cleric, Druid, Sorcerer

A roiling cloud of insects appears, biting and stinging any creatures it touches. The cloud lightly obscures its area, s…

Insightful Maneuver

1st-level · divination · Cleric, Paladin, Ranger, Sorcerer, Warlock, Wizard

With a flash of insight, you know how to take advantage of your foe’s vulnerabilities. Until the end of your turn, the t…

Inspiring Speech

4th-level · enchantment · Bard, Cleric, Paladin

The verbal component of this spell is a 10-minute-long, rousing speech. At the end of the speech, all your allies within…

Instant Armored Vehicle

6th-level · transmutation · Wizard

You transform a handful of materials into a Huge armored vehicle. The vehicle can take whatever form you want, but it ha…

Instant Fortification

5th-level · transmutation ·

Through this spell, you transform a miniature statuette of a keep into an actual fort. The fortification springs from th…

Instant Siege Weapon

4th-level · transmutation ·

With this spell, you instantly transform raw materials into a siege engine of Large size or smaller (the GM has informat…

Instant Snare

2nd-level · abjuration · Ranger

You create a snare on a point you can see within range. You can leave the snare as a magical trap, or you can use your r…

Instant Summons

6th-level · Conjuration · Ritual Caster, Wizard

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible …

Instant Summons

6th-level · Conjuration · Wizard

Until the spell ends, a mystical bond connects the target and the precious stone used to cast this spell. Any time afte…

Invested Champion

3rd-level · evocation · Cleric, Paladin

You touch one creature and choose either to become its champion, or for it to become yours. If you choose a creature to …

Invigorated Strikes

2nd-level · Transmutation · Artificer, Druid, Sorcerer, Warlock

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the targe…

Invisibility

2nd-level · Illusion · Bard, Druid, Sorcerer, Warlock, Wizard

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as …

Invisibility

2nd-level · Illusion · Artificer, Bard, Sorcerer, Warlock, Wizard

You wreathe a creature in an illusory veil, making it invisible. Anything the target is carrying or wearing is also invi…

Ire of the Mountain

3rd-level · transmutation · Sorcerer, Warlock, Wizard

An **ire of the mountain** spell melts nonmagical objects that are made primarily of metal. Choose one metal object weig…

Iron Gut

3rd-level · transmutation · Bard, Cleric, Sorceror, Wizard

For the duration, one willing creature you touch has resistance to poison damage and advantage on saving throws against …

Iron Hand

Cantrip · Abjuration · Bard, Cleric, Druid

**Iron hand** is a common spell among metalsmiths and other crafters who work with heat. When you use this spell, one of…

Irresistible Dance

6th-level · Enchantment · Bard, Wizard

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet…

Irresistible Dance

6th-level · Enchantment · Bard, Wizard

You murmur a tune that takes root in the target's mind until the spell ends, forcing it to caper, dance, and shuffle. At…

Jagged Forcelance

3rd-level · transmutation · Bard, Sorceror, Warlock, Wizard

You create a magical tether of pulsing, golden force between two willing creatures you can see within range. The two cre…

Jarring Growl

1st-level · enchantment · Ranger, Warlock

You loose a growl from deep within the pit of your stomach, causing others who can hear it to become unnerved. You have …

Jeweled Fissure

3rd-level · conjuration · Sorceror

Deep Magic: dragon With a sweeping gesture, you cause jagged crystals to burst from the ground and hurtle directly upwar…

Jotun's Jest

4th-level · transmutation · Wizard, Warlock, Sorceror, Bard

Giants never tire of having fun with this spell. It causes a weapon or other item to vastly increase in size, temporaril…

Jump

1st-level · Transmutation · Druid, Ranger, Sorcerer, Wizard

You touch a creature. The creature's jump distance is tripled until the spell ends.

Jump

1st-level · Transmutation · Artificer, Druid, Sorcerer, Wizard

You imbue a target with the ability to make impossible leaps. The target's jump distances increase 15 feet vertically an…

Kareef’s Entreaty

1st-level · abjuration ·

Your kind words offer hope and support to a fallen comrade. Choose a willing creature you can see within range that is a…

Keening Wail

4th-level · necromancy · Bard, Cleric, Warlock

You emit an unholy shriek from beyond the grave. Each creature in a 15-foot cone must make a Constitution saving throw. …

Killing Fields

5th-level · transmutation · Ranger

You invoke primal spirits of nature to transform natural terrain in a 100-foot cube in range into a private hunting pres…

Kiss of the Succubus

5th-level · necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard

You kiss a willing creature or one you have charmed or held spellbound through spells or abilities such as [dominate per…

Knock

2nd-level · Transmutation · Bard, Sorcerer, Wizard

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, …

Knock

2nd-level · Transmutation · Bard, Sorcerer, Wizard

Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target…

Kobold’s Fury

1st-level · transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard

Your touch infuses the rage of a threatened kobold into the target. The target has advantage on melee weapon attacks unt…

Labyrinth Mastery

4th-level · divination · Bard, Ranger, Sorcerer, Warlock, Wizard

Upon casting this spell, you immediately gain a sense of your surroundings. If you are in a physical maze or any similar…

Labyrinthine Howl

5th-level · illusion · Sorcerer, Wizard

You let loose the howl of a ravenous beast, causing each enemy within range that can hear you to make a Wisdom saving th…

Lacerate

2nd-level · evocation · Bard, Cleric, Sorcerer, Wizard

You make a swift cutting motion through the air to lacerate a creature you can see within range. The target must make a …

Lair Sense

2nd-level · divination ·

You set up a magical boundary around your lair. The boundary can’t exceed the dimensions of a 100-foot cube, but within …

Lance

2nd-level · conjuration · Paladin, Wizard

You create a shimmering lance of force and hurl it toward a creature you can see within range. Make a ranged spell attac…

Land Bond

1st-level · transmutation · Wizard, Warlock, Sorceror, Druid

You touch a willing creature and infuse it with ley energy, creating a bond between the creature and the land. For the d…

Last Rays of the Dying Sun

7th-level · evocation · Sorcerer, Wizard

A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a…

Lava Stone

4th-level · transmutation ·

When you cast **lava stone** on a piece of sling ammo, the stone or bullet becomes intensely hot. As a bonus action, you…

Lay to Rest

5th-level · evocation · Cleric, Paladin

A pulse of searing light rushes out from you. Each undead creature within 15 feet of you must make a Constitution saving…

Legend Killer

7th-level · divination · Sorcerer, Wizard

You tap into the life force of a creature that is capable of performing legendary actions. When you cast the spell, the …

Legend Lore

5th-level · Divination · Bard, Cleric, Wizard

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about…

Legend Lore

5th-level · Divination · Bard, Cleric, Wizard

You learn significant information about the target. This could range from the most up-todate research, lore forgotten in…

Legion

3rd-level · conjuration · Sorcerer, Warlock, Wizard

You call down a legion of shadowy soldiers in a 10-foot cube. Their features resemble a mockery of once-living creatures…

Legion of Rabid Squirrels

3rd-level · conjuration · Bard, Druid, Ranger

While in a forest, you call a legion of rabid squirrels to descend from the nearby trees at a point you can see within r…

Lemure Transformation

2nd-level · Transmutation · Sorcerer, Warlock, Wizard

Your body melts into a humanoid-shaped mass of liquid flesh. Each creature within 5 feet of you that can see the transfo…

Less Fool, I

1st-level · divination · Bard, Cleric

A creature you touch becomes less susceptible to lies and magical influence. For the duration, other creatures have disa…

Lesser Ley Protection

5th-level · abjuration · Druid

Deep Magic: forest-bound You create a 10-foot cube of antimagic within range that specifically protects against ley line…

Lesser Ley Pulse

5th-level · transmutation · Wizard, Warlock, Sorceror, Druid

You set up ley energy vibrations in a 10-foot cube within range, and name one type of damage. Each creature in the area …

Lesser Maze

3rd-level · conjuration · Sorcerer, Warlock, Wizard

This spell functions as [maze](https://api.open5e.com/spells/maze), but the target can resist being sent to the extradim…

Lesser Restoration

2nd-level · Abjuration · Bard, Cleric, Druid, Paladin, Ranger

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafen…

Lesser Restoration

2nd-level · Abjuration · Artificer, Bard, Cleric, Druid, Herald

Your glowing hand removes one disease or condition affecting the target. Choose from blinded, deafened, paralyzed, or po…

Levitate

2nd-level · Transmutation · Sorcerer, Wizard

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspend…

Levitate

2nd-level · Transmutation · Sorcerer, Wizard

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only…

Ley Disruption

2nd-level · evocation · Wizard, Warlock, Sorceror, Druid

You create a 15-foot-radius sphere filled with disruptive ley energy. The sphere is centered around a point you can see …

Ley Disturbance

3rd-level · divination · Druid

Deep Magic: forest-bound While in your bound forest, you tune your senses to any disturbances of ley energy flowing thro…

Ley Energy Bolt

3rd-level · evocation · Wizard, Warlock, Sorceror, Druid

You transform ambient ley power into a crackling bolt of energy 100 feet long and 5 feet wide. Each creature in the line…

Ley Leech

5th-level · necromancy · Wizard, Warlock, Sorceror, Druid

You channel destructive ley energy through your touch. Make a melee spell attack against a creature within your reach. T…

Ley Sense

3rd-level · divination · Wizard, Warlock, Sorceror, Druid

You tune your senses to the pulse of ambient ley energy flowing through the world. For the duration, you gain tremorsens…

Ley Storm

9th-level · conjuration · Wizard, Warlock, Sorceror, Druid

A roiling stormcloud of ley energy forms, centered around a point you can see and extending horizontally to a radius of …

Ley Surge

9th-level · evocation · Wizard, Warlock, Sorceror, Druid

You unleash the power of a ley line within 5 miles, releasing a spark that flares into a 30-foot sphere centered around …

Ley Whip

6th-level · evocation · Wizard, Warlock, Sorceror, Druid

You channel the power of a ley line within 1 mile into a crackling tendril of multicolored ley energy. The tendril exten…

Life Burst

5th-level · evocation · Paladin

You make a jubilant shout when you cast this spell, releasing your stores of divine energy in a wave of healing. You dis…

Life Drain

6th-level · evocation ·

With a snarled word of Void Speech, you create a swirling vortex of purple energy. Choose a point you can see within ran…

Life Hack

8th-level · necromancy ·

Choose up to five creatures that you can see within range. Each of the creatures gains access to a pool of temporary hit…

Life Sense

3rd-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

For the duration, you can sense the location of any creature that isn’t a construct or an undead within 30 feet of you, …

Life Transference Arrow

1st-level · necromancy · Cleric, Paladin

You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can…

Life from Death

3rd-level · necromancy · Cleric, Paladin

Your touch can siphon energy from undead to heal your wounds. Make a melee spell attack against an undead creature withi…

Light

Cantrip · Evocation · Bard, Cleric, Sorcerer, Wizard

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright ligh…

Light

Cantrip · Evocation · Artificer, Bard, Cleric, Herald, Sorcerer, Wizard

Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emana…

Lightless Torch

1st-level · transmutation · Bard, Cleric, Sorceror, Warlock, Wizard

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds a shadowy m…

Lightning Bolt

3rd-level · Evocation · Druid, Sorcerer, Wizard

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each c…

Lightning Bolt

3rd-level · Evocation · Artificer, Sorcerer, Wizard

A bolt of lightning arcs out from you in a direction you choose. Each creature in the area takes 8d6 lightning damage. T…

Litany of Sure Hands

1st-level · divination · Paladin

This spell allows a creature within range to quickly perform a simple task (other than attacking or casting a spell) as …

Living Shadows

5th-level · enchantment ·

You whisper sibilant words of void speech that cause shadows to writhe with unholy life. Choose a point you can see with…

Locate Animals or Plants

2nd-level · Divination · Bard, Druid, Ranger, Ritual Caster

Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn…

Locate Animals or Plants

2nd-level · Divination · Bard, Druid

Name or describe in detail a specific kind of beast or plant. The natural magics in range reveal the closest example of …

Locate Creature

4th-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Wizard

Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that…

Locate Creature

4th-level · Divination · Artificer, Bard, Cleric, Druid, Herald, Wizard

Name or describe in detail a creature familiar to you. The spell reveals the general direction the creature is in (south…

Locate Object

2nd-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Wizard

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that ob…

Locate Object

2nd-level · Divination · Bard, Cleric, Druid, Herald, Wizard

Name or describe in detail an object familiar to you. The spell reveals the general direction the object is in (south, e…

Locate Red Portal

3rd-level · divination · Wizard

For the duration, you can sense the presence of any dimensional portals within range and whether they are one-way or two…

Lock Armor

2nd-level · transmutation · Sorcerer, Warlock, Wizard

You target a piece of metal equipment or a metal construct. If the target is a creature wearing metal armor or is a cons…

Loki's Gift

1st-level · enchantment · Warlock, Cleric, Bard

Loki's gift makes even the most barefaced lie seem strangely plausible: you gain advantage to Charisma (Deception) check…

Long Game

7th-level · enchantment · Bard, Sorceror, Warlock, Wizard

While casting this spell, you must engage your target in conversation. At the completion of the casting, the target must…

Longstrider

1st-level · Transmutation · Bard, Druid, Ranger, Wizard

You touch a creature. The target's speed increases by 10 feet until the spell ends.

Longstrider

1st-level · Transmutation · Artificer, Druid, Wizard

Until the spell ends, the target's Speed increases by 10 feet.

Looping Trail

4th-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard

You touch a trail no more than 1 mile in length, reconfiguring it to give it switchbacks and curves that make the trail …

Lovesick

4th-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

This spell causes creatures to behave unpredictably, as they randomly experience the full gamut of emotions of someone w…

Machine Sacrifice

8th-level · necromancy · Wizard, Sorceror

Deep Magic: clockwork You sacrifice a willing construct you can see to imbue a willing target with construct traits. The…

Machine Speech

1st-level · transmutation · Wizard, Sorceror, Cleric, Bard

Deep Magic: clockwork Your voice, and to a lesser extent your mind, changes to communicate only in the whirring clicks o…

Machine's Load

1st-level · transmutation · Wizard, Warlock, Sorceror, Paladin, Cleric

Deep Magic: clockwork You touch a creature and give it the capacity to carry, lift, push, or drag weight as if it were o…

Maddening Whispers

2nd-level · enchantment ·

You whisper a string of Void Speech toward a target within range that can hear you. The target must succeed on a Charism…

Mage Armor

1st-level · Abjuration · Sorcerer, Wizard

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. …

Mage Armor

1st-level · Abjuration · Sorcerer, Wizard

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier.…

Mage Hand

Cantrip · Conjuration · Bard, Sorcerer, Warlock, Wizard

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismi…

Mage Hand

Cantrip · Conjuration · Artificer, Sorcerer, Warlock, Wizard

A faintly shimmering phantasmal hand appears at a point you choose within range. It remains until you dismiss it as an a…

Magic Circle

3rd-level · Abjuration · Cleric, Paladin, Warlock, Wizard

You create a 10-­--foot-­--radius, 20-­--foot-­--tall cylinder of magical energy centered on a point on the ground that …

Magic Circle

3rd-level · Abjuration · Herald, Warlock, Wizard

Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.…

Magic Jar

6th-level · Necromancy · Wizard

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material…

Magic Jar

6th-level · Necromancy · Wizard

Your body becomes catatonic as your soul enters the vessel used as a material component. While within this vessel, you'r…

Magic Missile

1st-level · Evocation · Sorcerer, Wizard

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.…

Magic Missile

1st-level · Evocation · Sorcerer, Wizard

A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force dama…

Magic Mouth

2nd-level · Illusion · Bard, Ritual Caster, Wizard

You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an ob…

Magic Mouth

2nd-level · Illusion · Bard, Wizard

The target is imbued with a spoken message of 25 words or fewer which it speaks when a trigger condition you choose is m…

Magic Weapon

2nd-level · Transmutation · Cleric, Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls …

Magic Weapon

2nd-level · Transmutation · Artificer, Herald, Wizard

Until the spell ends, the target becomes +1 magic weapon.

Magma Spray

2nd-level · transmutation · Druid, Sorceror, Warlock, Wizard

A 5-foot-diameter, 5-foot-tall cylindrical fountain of magma erupts from the ground in a space of your choice within ran…

Magnificent Mansion

7th-level · Conjuration · Bard, Wizard

You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is loca…

Magnificent Mansion

7th-level · Conjuration · Bard, Wizard

You conjure an extradimensional residence within range. It has one entrance that is in a place of your choosing, has a f…

Maim

5th-level · necromancy · Bard, Cleric, Druid, Sorceror, Wizard

Your hands become claws bathed in necrotic energy. Make a melee spell attack against a creature you can reach. On a hit,…

Major Image

3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. T…

Major Image

3rd-level · Illusion · Sorcerer, Warlock, Wizard

Until the spell ends, you create an image that appears completely real. The illusion includes sounds, smells, and temper…

Malevolent Waves

8th-level · abjuration · Sorcerer, Warlock, Wizard

You create an invisible miasma that fills the area within 30 feet of you. All your allies have advantage on Dexterity (S…

Mammon’s Due

9th-level · conjuration · Cleric, Warlock, Wizard

You summon a cylindrical sinkhole filled with burning ash and grasping arms made of molten metal at a point on the groun…

Mantle of the Brave

2nd-level · abjuration · Cleric, Paladin

You touch up to four individuals, bolstering their courage. The next time a creature affected by this spell must make a …

March of the Dead

3rd-level · necromancy · Warlock

This spell animates the recently dead to remove them from a battlefield. Choose one corpse of a Medium or Small humanoid…

Mark Prey

2nd-level · divination · Druid, Ranger

You choose a creature you can see within range as your prey. Until the spell ends, you have advantage on Wisdom (Percept…

Martyr's Rally

3rd-level · enchantment · Paladin

With a hopeful rallying cry just as you fall unconscious, you rouse your allies to action. Each ally within 60 feet of y…

Mass Blade Ward

2nd-level · abjuration · Wizard, Paladin

You make a protective gesture toward your allies. Choose three creatures that you can see within range. Until the end of…

Mass Cure Wounds

5th-level · Conjuration · Bard, Cleric, Druid

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-ra…

Mass Cure Wounds

5th-level · Evocation · Bard, Cleric, Druid

Glowing energy rushes through the air and each target regains hit points equal to 3d8 + your spellcasting modifier.

Mass Faerie Fire

4th-level · evocation · Bard, Druid

You can place up to three 20-foot cubes each centered on a point you can see within range. Each object in a cube is outl…

Mass Heal

9th-level · Conjuration · Cleric

A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as…

Mass Heal

9th-level · Evocation · Cleric

Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets. Creatures healed …

Mass Healing Word

3rd-level · Evocation · Cleric

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points…

Mass Healing Word

3rd-level · Evocation · Cleric

Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your spel…

Mass Hobble Mount

3rd-level · necromancy · Cleric, Druid, Paladin, Ranger, Warlock, Wizard

When you cast **mass hobble mount**, you make separate ranged spell attacks against up to six horses, wolves, or other f…

Mass Repair Metal

5th-level · transmutation · Wizard, Cleric

Deep Magic: clockwork As repair metal, but you can affect all metal within range. You repair 1d8 + 5 damage to a metal o…

Mass Suggestion

6th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your c…

Mass Suggestion

6th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The targets…

Mass Surge Dampener

5th-level · abjuration · Bard, Sorcerer, Wizard

Using your strength of will, you protect up to three creatures other than yourself from the effect of a chaos magic surg…

Maw of Needles

1st-level · transmutation · Druid, Ranger

A spiny array of needle-like fangs protrudes from your gums, giving you a spiny bite. For the duration, you can use your…

Maze

8th-level · Conjuration · Wizard

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the dura…

Maze

8th-level · Conjuration · Wizard

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target su…

Mechanical Union

5th-level · transmutation · Wizard, Sorceror

Deep Magic: clockwork You can take control of a construct by voice or mental commands. The construct makes a Wisdom savi…

Meld Into Stone

3rd-level · Transmutation · Druid

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may e…

Meld into Stone

3rd-level · Transmutation · Cleric, Druid, Ritual Caster

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment …

Memento Mori

Cantrip · Necromancy · Cleric, Druid, Sorcerer, Warlock, Wizard

You transform yourself into a horrifying vision of death, rotted and crawling with maggots, exuding the stench of the gr…

Mending

Cantrip · Transmutation · Cleric, Bard, Druid, Sorcerer, Wizard

This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wines…

Mending

Cantrip · Transmutation · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Wizard

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The br…

Mental Grip

2nd-level · Conjuration · Cleric, Herald, Sorcerer, Warlock, Wizard

You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an a…

Mephitic Croak

2nd-level · conjuration ·

You release an intensely loud burp of acidic gas in a 15-foot cone. Creatures in the area take 2d6 acid damage plus 2d6 …

Message

Cantrip · Transmutation · Bard, Sorcerer, Wizard

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the m…

Message

Cantrip · Transmutation · Artificer, Bard, Herald, Sorcerer, Wizard

You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to…

Meteor Swarm

9th-level · Evocation · Sorcerer, Wizard

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot…

Meteor Swarm

9th-level · Evocation · Sorcerer, Wizard

Scorching spheres of flame strike the ground at 4 different points within range. The effects of a sphere reach around co…

Mind Blank

8th-level · Abjuration · Bard, Wizard

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotio…

Mind Blank

8th-level · Abjuration · Bard, Wizard

The target is immune to psychic damage, any effect that would read its emotions or thoughts, divination spells, and the …

Mind Exchange

3rd-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

One humanoid of your choice that you can see within range must make a Charisma saving throw. On a failed save, you proje…

Mind Maze

6th-level · evocation · Bard, Cleric, Wizard

Choose a creature you can see within range. It must succeed on an Intelligence saving throw or be mentally trapped in an…

Mindshield

4th-level · Abjuration · Artificer, Druid, Sorcerer, Wizard

The target has resistance to psychic damage and advantage on saving throws made to resist being charmed or frightened.

Minor Illusion

Cantrip · Illusion · Bard, Sorcerer, Warlock, Wizard

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dism…

Minor Illusion

Cantrip · Illusion · Bard, Sorcerer, Warlock, Wizard

This spell creates a sound or image of an object. The illusion disappears if dismissed or you cast the spell again. Yo…

Mirage Arcane

7th-level · Illusion · Bard, Druid, Wizard

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The t…

Mirage Arcane

7th-level · Illusion · Druid, Wizard

You make terrain within the spell's area appear as another kind of terrain, tricking all senses (including touch). The …

Mire

3rd-level · transmutation · Cleric, Druid, Warlock, Wizard

When you cast mire, you create a 10-foot-diameter pit of quicksand, sticky mud, or a similar dangerous natural hazard su…

Mirror Image

2nd-level · Illusion · Cleric, Druid, Sorcerer, Warlock, Wizard

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and …

Mirror Image

2nd-level · Illusion · Warlock, Wizard

A total of 3 illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic yo…

Mirror Realm

7th-level · conjuration · Bard, Sorceror, Wizard

You transform a mirror into a magical doorway to an extradimensional realm. You and any creatures you designate when you…

Misdirection

1st-level · illusion · Wizard

You create a brief flash of light, loud sound, or other distraction that interrupts a creature's attack. When a creature…

Mislead

5th-level · Illusion · Bard, Wizard

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts fo…

Mislead

5th-level · Illusion · Bard, Wizard

You become invisible. At the same time, an illusory copy of you appears where you're standing. This invisibility ends w…

Misstep

Cantrip · Enchantment · Cleric, Sorcerer, Warlock, Wizard

You gesture to a creature within range that you can see. If the target fails a Wisdom saving throw, it uses its reaction…

Mist of Wonders

2nd-level · conjuration · Sorcerer, Wizard

A colorful mist surrounds you out to a radius of 30 feet. Creatures inside the mist see odd shapes in it and hear random…

Misty Step

2nd-level · Conjuration · Druid, Paladin, Sorcerer, Warlock, Wizard

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Misty Step

2nd-level · Conjuration · Artificer, Sorcerer, Warlock, Wizard

You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.

Modify Memory

5th-level · Enchantment · Bard, Cleric, Wizard

You attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving throw. If yo…

Modify Memory

5th-level · Enchantment · Bard, Wizard

The target has advantage on its saving throw if you are in combat with it. The target becomes charmed and incapacitated,…

Molech's Blessing

7th-level · transmutation · Cleric

Deep Magic: clockwork ritual You call upon the dark blessings of the furnace god Molech. In an hour-long ritual begun at…

Monstrous Empathy

3rd-level · enchantment · Druid, Ranger

This spell lets you forge a connection with a monstrosity. Choose a monstrosity that you can see within range. It must s…

Moon Trap

4th-level · abjuration · Cleric, Druid, Warlock, Wizard

While casting this spell under the light of the moon, you inscribe a glyph that covers a 10-foot-square area on a flat, …

Moon's Respite

5th-level · abjuration ·

You touch a creature who must be present for the entire casting. A beam of moonlight shines down from above, bathing the…

Moonbeam

2nd-level · Evocation · Druid, Paladin

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Unt…

Moonbeam

2nd-level · Evocation · Druid

A beam of moonlight fills the area with dim light. When a creature enters the area for the first time on a turn or begi…

Morphic Flux

7th-level · transmutation · Wizard

When you cast this spell, your body becomes highly mutable, your flesh constantly shifting and quivering, occasionally g…

Mosquito Bane

1st-level · necromancy · Druid, Sorcerer, Warlock, Wizard

This spell kills any insects or swarms of insects within range that have a total of 25 hit points or fewer.

Move Earth

6th-level · Transmutation · Druid, Sorcerer, Wizard

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area…

Move Earth

6th-level · Transmutation · Druid, Sorcerer, Wizard

You reshape the area, changing its elevation or creating and eliminating holes, walls, and pillars. The only limitation…

Move the Cosmic Wheel

8th-level · conjuration · Wizard, Cleric

Deep Magic: clockwork You wind your music box and call forth a piece of another plane of existence with which you are fa…

Mud

2nd-level · transmutation · Druid, Wizard

The ground in a 20-foot radius centered on a point within range becomes thick, viscous mud. The area becomes difficult t…

Mud Pack

1st-level · conjuration · Druid, Ranger, Sorcerer, Wizard

This spell covers you or a willing creature you touch in mud consistent with the surrounding terrain. For the duration, …

Muted Foe

1st-level · abjuration · Bard, Cleric, Sorceror, Warlock, Wizard

You touch a nonmagical weapon. The next time a creature hits with the affected weapon before the spell ends, the weapon …

Negative Image

2nd-level · conjuration · Sorcerer, Warlock, Wizard

You create a shadow-tunnel between your location and one other creature you can see within range. You and that creature …

Nether Weapon

4th-level · enchantment ·

You whisper in Void Speech and touch a weapon. Until the spell ends, the weapon turns black, becomes magical if it wasn’…

Never Surrender

3rd-level · abjuration · Bard, Cleric, Paladin, Ranger

When the target is reduced to 0 hit points, it can fight looming death to stay in the fight. The target doesn't fall unc…

Night Terrors

4th-level · illusion · Sorcerer, Warlock, Wizard

You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s rang…

Nightfall

3rd-level · evocation · Cleric, Druid, Warlock, Wizard

You call upon night to arrive ahead of schedule. With a sharp word, you create a 30-foot-radius cylinder of night center…

Nip at the Heels

2nd-level · illusion · Druid, Ranger

You create an illusory pack of wild dogs that bark and nip at one creature you can see within range, which must make a W…

Nondetection

3rd-level · Abjuration · Bard, Cleric, Ranger, Wizard

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a plac…

Nondetection

3rd-level · Abjuration · Bard, Wizard

The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or …

Not Dead Yet

4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

You cast this spell while touching the cloth doll against the intact corpse of a Medium or smaller humanoid that died wi…

Not This Day!

5th-level · abjuration · Cleric, Warlock

The creature you touch gains protection against either a specific damage type (slashing, poison, fire, radiant, and the …

Oathbound Implement

3rd-level · enchantment · Bard, Cleric

You place a magical oath upon a creature you can see within range, compelling it to complete a specific task or service …

Obfuscate Object

Cantrip · illusion · Warlock, Bard

While you are in dim light, you cause an object in range to become unobtrusively obscured from the sight of other creatu…

Open Red Portal

9th-level · transmutation · Wizard

You must tap the power of a titanic or strong ley line to cast this spell (see the Ley Initiate feat). You open a new tw…

Orb of Light

2nd-level · evocation · Warlock, Wizard

An orb of light the size of your hand shoots from your fingertips toward a creature within range, which takes 3d8 radian…

Order of Revenge

3rd-level · enchantment · Warlock

You touch a weapon or a bundle of 30 ammunition, imbuing them with spell energy. Any creature damaged by a touched, affe…

Outflanking Boon

3rd-level · illusion · Bard, Sorcerer, Warlock, Wizard

This spell targets one enemy, which must make a Wisdom saving throw. On a failed save, an illusory ally of yours appears…

Outmaneuver

1st-level · enchantment · Bard, Cleric, Paladin, Sorceror, Warlock, Wizard

When a creature provokes an opportunity attack from an ally you can see within range, you can force the creature to make…

Overclock

3rd-level · transmutation · Wizard, Cleric, Bard

Deep Magic: clockwork You cause a targeted piece of clockwork to speed up past the point of control for the duration of …

Oversized Paws

2nd-level · transmutation · Druid, Ranger

Until this spell ends, the hands and feet of one willing creature within range become oversized and more powerful. For t…

Paragon of Chaos

8th-level · transmutation · Bard, Sorcerer, Wizard

You become a humanoid-shaped swirling mass of color and sound. You gain resistance to bludgeoning, piercing, and slashin…

Pass Without Trace

2nd-level · Abjuration · Druid

You and allies within the area gain advantage and an expertise die on Dexterity (Stealth) checks as an aura of secrecy e…

Pass without Trace

2nd-level · Abjuration · Cleric, Druid, Ranger

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each …

Passwall

5th-level · Transmutation · Druid, Wizard

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a c…

Passwall

5th-level · Transmutation · Wizard

Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its d…

Pendulum

1st-level · enchantment · Bard, Cleric, Paladin, Sorcerer, Wizard

You give the touched creature an aspect of regularity in its motions and fortunes. If the target gets a failure on a Wis…

Perun's Doom

3rd-level · evocation · Wizard, Sorceror, Druid

Deep Magic: Rothenian A powerful wind swirls from your outstretched hand toward a point you choose within range, where i…

Pestilence

Cantrip · Conjuration · Cleric, Druid, Sorcerer, Warlock, Wizard

A swarm of insects fills the area. Creatures that begin their turn within the spell's area or who enter the area for the…

Phantasmal Killer

4th-level · Illusion · Wizard

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest f…

Phantasmal Killer

4th-level · Illusion · Wizard

You create an illusion that invokes the target's deepest fears. Only the target can see this illusion. When the spell i…

Phantasmal Talons

1st-level · Enchantment · Bard, Warlock

You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not…

Phantom Dragon

3rd-level · illusion · Druid, Sorcerer, Wizard

You tap your dragon magic to make an ally appear as a draconic beast. The target of the spell appears to be a dragon of …

Phantom Steed

3rd-level · Illusion · Ritual Caster, Wizard

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You dec…

Phantom Steed

3rd-level · Illusion · Wizard

You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary …

Pierce the Veil

5th-level · divination · Cleric, Paladin, Warlock, Wizard

By sketching a shimmering, ethereal doorway in the air and knocking three times, you call forth an otherworldly entity t…

Pincer

6th-level · evocation · Wizard

You force your enemies into a tight spot. Choose two points you can see within range. The points must be at least 30 fee…

Piper's Lure

3rd-level · enchantment · Ranger, Sorceror, Wizard

You touch a nonmagical pipe or horn instrument and imbue it with magic that lures creatures toward it. Each creature tha…

Pitfall

4th-level · transmutation · Sorcerer, Wizard

A pit opens under a Huge or smaller creature you can see within range that does not have a flying speed. This pit isn’t …

Planar Ally

6th-level · Conjuration · Cleric

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some…

Planar Ally

6th-level · Conjuration · Cleric, Warlock

An entity from beyond the realm material answers your call for assistance. You must know this entity whether it is holy,…

Planar Binding

5th-level · Abjuration · Bard, Cleric, Druid, Wizard

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be …

Planar Binding

5th-level · Abjuration · Bard, Cleric, Druid, Wizard

The target must remain within range for the entire casting of the spell (usually by means of a magic circle spell). Unti…

Plane Shift

7th-level · Conjuration · Cleric, Sorcerer, Warlock, Wizard

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You …

Plane Shift

7th-level · Conjuration · Cleric, Druid, Sorcerer, Warlock, Wizard

Willing targets are transported to a plane of existence that you choose. If the destination is generally described, targ…

Plant Growth

3rd-level · Transmutation · Bard, Cleric, Druid, Paladin, Ranger, Warlock

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting eit…

Plant Growth

3rd-level · Transmutation · Bard, Druid

You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell. Enlarged: …

Poison Skin

3rd-level · Abjuration · Druid, Warlock, Wizard

The target becomes poisonous to the touch. Until the spell ends, whenever a creature within 5 feet of the target damages…

Poison Spray

Cantrip · Conjuration · Druid, Sorcerer, Warlock, Wizard

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The cr…

Poisoned Volley

2nd-level · conjuration · Druid, Ranger, Wizard

By drawing back and releasing an imaginary bowstring, you summon forth dozens of glowing green arrows. The arrows dissip…

Polymorph

4th-level · Transmutation · Bard, Cleric, Druid, Sorcerer, Wizard

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom…

Polymorph

4th-level · Transmutation · Artificer, Bard, Druid, Sorcerer, Wizard

The target's body is transformed into a beast with a Challenge Rating equal to or less than its own. If the target doesn…

Portal Jaunt

3rd-level · conjuration · Sorceror, Wizard

You touch a specially prepared key to a door or gate, turning it into a one-way portal to another such door within range…

Portal Trap

2nd-level · conjuration · Bard, Cleric, Sorceror, Warlock, Wizard

You create a magical portal on a surface in an unoccupied space you can see within range. The portal occupies up to 5 sq…

Potency of the Pack

3rd-level · transmutation · Druid, Ranger, Warlock

You bestow lupine traits on a group of living creatures that you designate within range. Choose one of the following ben…

Power Word Fling

3rd-level · conjuration · Sorceror, Warlock, Wizard

You mutter a word of power that causes a creature you can see within range to be flung vertically or horizontally. The c…

Power Word Kill

9th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you ch…

Power Word Kill

9th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

With but a word you snuff out the target's life and it immediately dies. If you cast this on a creature with more than 1…

Power Word Kneel

2nd-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

When you shout this word of power, creatures within 20 feet of a point you specify are compelled to kneel down facing yo…

Power Word Pain

4th-level · enchantment · Cleric, Sorcerer, Warlock, Wizard

When you utter this word of power, one creature within 60 feet of you takes 4d10 force damage. At the start of each of i…

Power Word Rend

4th-level · evocation · Bard, Sorceror, Warlock, Wizard

You speak a word of power that causes the internal organs of a creature you can see within range to rupture. The target …

Power Word Restore

8th-level · evocation · Wizard, Sorceror, Cleric

Deep Magic: clockwork You speak a word of power, and energy washes over a single construct you touch. The construct rega…

Power Word Stun

8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. …

Power Word Stun

8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

You utter a powerful word that stuns a target with 150 hit points or less. At the end of the target's turn, it makes a C…

Pratfall

1st-level · conjuration · Wizard, Warlock, Sorceror, Bard

You cause a small bit of bad luck to befall a creature, making it look humorously foolish. You create one of the followi…

Prayer of Healing

2nd-level · Evocation · Cleric

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting…

Prayer of Healing

2nd-level · Evocation · Cleric

The targets regain hit points equal to 2d8 + your spellcasting ability modifier.

Prestidigitation

Cantrip · Transmutation · Bard, Sorcerer, Warlock, Wizard

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical e…

Prestidigitation

Cantrip · Transmutation · Artificer, Bard, Sorcerer, Warlock, Wizard

You wield arcane energies to produce minor effects. Choose one of the following: * create a single burst of magic that …

Primal Infusion

5th-level · transmutation ·

You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain …

Prismatic Ray

5th-level · evocation · Sorcerer, Wizard

A ray of shifting color springs from your hand. Make a ranged spell attack against a single creature you can see within …

Prismatic Spray

7th-level · Evocation · Sorcerer, Wizard

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpo…

Prismatic Spray

7th-level · Evocation · Sorcerer, Wizard

You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determi…

Prismatic Wall

9th-level · Abjuration · Wizard

A shimmering, multicolored plane of light forms a vertical opaque wall-up to 90 feet long, 30 feet high, and 1 inch thic…

Prismatic Wall

9th-level · Abjuration · Wizard

You create a nontransparent barrier of prismatic energy that sheds bright light in a 100-foot radius and dim light for a…

Private Sanctum

4th-level · Abjuration · Wizard

You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 fee…

Private Sanctum

4th-level · Abjuration · Wizard

You increase the magical security in an area, choosing one or more of the following: * sound cannot pass the edge of th…

Produce Flame

Cantrip · Conjuration · Druid

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipme…

Produce Flame

Cantrip · Conjuration · Artificer, Druid

You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment. The flame sh…

Programmed Illusion

6th-level · Illusion · Bard, Wizard

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a spe…

Programmed Illusion

6th-level · Illusion · Bard, Wizard

You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition …

Project Image

7th-level · Illusion · Bard, Wizard

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range th…

Project Image

7th-level · Illusion · Bard, Wizard

You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear …

Protection from Energy

3rd-level · Abjuration · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lig…

Protection from Energy

2nd-level · Abjuration · Artificer, Cleric, Druid, Sorcerer, Wizard

Until the spell ends, the target has resistance to one of the following damage types: acid, cold, fire, lightning, thund…

Protection from Evil and Good

1st-level · Abjuration · Cleric, Paladin, Warlock, Wizard

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celes…

Protection from Evil and Good

1st-level · Abjuration · Cleric, Herald, Warlock, Wizard

The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and …

Protection from Poison

2nd-level · Abjuration · Cleric, Druid, Paladin, Ranger

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neu…

Protection from Poison

2nd-level · Abjuration · Druid, Herald

The target has advantage on saving throws against being poisoned and resistance to poison damage. Additionally, if the …

Protection from the Void

1st-level · abjuration · Wizard

Until the spell ends, one willing creature you touch has resistance to necrotic and psychic damage and has advantage on …

Protective Ice

3rd-level · abjuration ·

When you cast **protective ice**, you encase a willing target in icy, medium armor equivalent to a breastplate (AC 14). …

Puff of Smoke

Cantrip · Evocation ·

By harnessing the elemental power of fire, you warp nearby air into obscuring smoke. One creature you can see within ran…

Pummelstone

Cantrip · Conjuration · Sorcerer, Warlock, Wizard

You cause a fist-sized chunk of stone to appear and hurl itself against the spell’s target. Make a ranged spell attack. …

Purify Food and Drink

1st-level · Transmutation · Cleric, Druid, Paladin, Ritual Caster

All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified …

Purify Food and Drink

1st-level · Transmutation · Artificer, Druid, Herald

You remove all poison and disease from a number of Supply equal to your proficiency bonus.

Putrescent Faerie Circle

5th-level · conjuration · Druid, Cleric

You create a 20-foot-diameter circle of loosely-packed toadstools that spew sickly white spores and ooze a tarry substan…

Pyroclasm

9th-level · evocation · Sorcerer, Warlock, Wizard

You point toward an area of ground or a similar surface within range. A geyser of lava erupts from the chosen spot. The …

Quick Time

4th-level · conjuration ·

You make one living creature or plant within range move rapidly in time compared to you. The target becomes one year old…

Quicken

Cantrip · Transmutation · Bard, Cleric, Sorcerer, Wizard

You touch one willing creature. Once before the duration of the spell expires, the target can roll a d4 and add the numb…

Quicksilver Mantle

4th-level · transmutation ·

You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants…

Quintessence

8th-level · transmutation · Cleric, Warlock, Wizard

By calling upon an archangel, you become infused with celestial essence and take on angelic features such as golden skin…

Rage of the Meek

4th-level · Transmutation · Artificer, Wizard

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material co…

Raid the Lair

4th-level · abjuration · Bard, Ranger, Wizard

You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with…

Rain of Blades

5th-level · conjuration · Cleric, Paladin

You call down a rain of swords, spears, and axes. The blades fill 150 square feet (six 5-foot squares, a circle 15 feet …

Raise Dead

5th-level · Necromancy · Bard, Cleric, Paladin

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's s…

Raise Dead

5th-level · Necromancy · Bard, Cleric, Herald

You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life…

Raise Hell

9th-level · Transmutation · Warlock, Wizard

You transform the land around you into a blasted hellscape. When you cast the spell, all nonmagical vegetation in the ar…

Ray of Alchemical Negation

4th-level · transmutation ·

You launch a ray of blazing, polychromatic energy from your fingertips. Make a ranged spell attack against an alchemical…

Ray of Enfeeblement

2nd-level · Necromancy · Warlock, Wizard

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack ag…

Ray of Enfeeblement

2nd-level · Necromancy · Warlock, Wizard

A black ray of necrotic energy shoots from your fingertip. Make a ranged spell attack against the target. On a hit, the …

Ray of Frost

Cantrip · Evocation · Sorcerer, Wizard

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target.…

Ray of Frost

Cantrip · Evocation · Artificer, Sorcerer, Wizard

An icy beam shoots from your outstretched fingers. Make a ranged spell attack. On a hit, you deal 1d8 cold damage and r…

Ray of Life Suppression

4th-level · necromancy · Druid, Sorcerer, Warlock, Wizard

You launch a swirling ray of disruptive energy at a creature within range. Make a ranged spell attack. On a hit, the cre…

Ray of Sickness

1st-level · Necromancy · Sorcerer, Wizard

A ray of green light appears at your fingertip, arcing towards a target within range. Make a ranged spell attack agains…

Read Memory

4th-level · divination · Wizard, Cleric, Bard

Deep Magic: clockwork You copy the memories of one memory gear into your own mind. You recall these memories as if you h…

Reaper's Knell

4th-level · necromancy · Bard, Cleric, Sorceror, Warlock, Wizard

As the bell rings, a burst of necrotic energy ripples out in a 20-foot-radius sphere from a point you can see within ran…

Reassemble

5th-level · necromancy · Wizard, Cleric

You touch an undead creature (dust and bones suffice) destroyed not more than 10 hours ago; the creature is surrounded b…

Reaver Spirit

3rd-level · enchantment · Cleric, Druid, Ranger

You inspire allies to fight with the savagery of berserkers. You and any allies you can see within range have advantage …

Rebounding Bolt

3rd-level · evocation · Wizard

You fire a vibrant blue beam of energy at a creature you can see within range. The beam then bounces to a creature of yo…

Reciprocating Portal

3rd-level · conjuration · Warlock, Wizard

With a gesture and a muttered word, you cause an inky black, circular portal to open on the ground beneath one or more c…

Regenerate

7th-level · Transmutation · Bard, Cleric, Druid

You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration…

Regenerate

7th-level · Transmutation · Bard, Cleric, Druid

You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points …

Reincarnate

5th-level · Transmutation · Druid

You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days…

Reincarnate

5th-level · Transmutation · Druid

You return the target to life, provided the target's soul is willing and able to return to its body. If you only have a …

Remove Curse

3rd-level · Abjuration · Cleric, Paladin, Warlock, Wizard

At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains,…

Remove Curse

3rd-level · Abjuration · Cleric, Herald, Warlock, Wizard

This spell ends a curse inflicted with a spell slot of 3rd-level or lower. If the curse was instead inflicted by a featu…

Remove Insulation

4th-level · necromancy · Warlock

You target a creature within range, and that creature must succeed on a Fortitude saving throw or become less resistant …

Repair Metal

2nd-level · transmutation · Wizard, Paladin, Cleric

Deep Magic: clockwork A damaged construct or metal object regains 1d8 + 5 hit points when this spell is cast on it.

Reposition

4th-level · conjuration · Bard, Sorceror, Warlock, Wizard

You designate up to three friendly creatures (one of which can be yourself) within range. Each target teleports to an un…

Repulsing Wall

4th-level · evocation · Cleric, Paladin, Warlock, Wizard

You create a shimmering wall of light on a solid surface within range. You can make the wall up to 60 feet long, 20 feet…

Reset

4th-level · transmutation · Bard, Cleric, Druid, Paladin, Wizard

Choose up to four creatures within range. If a target is your ally, it can reroll initiative, keeping whichever of the t…

Reset Red Portal

5th-level · transmutation · Wizard

When you cast this spell, you can reset the destination of a Red Portal within range, diverting the shadow road so it le…

Resilient Sphere

4th-level · Evocation · Wizard

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature …

Resilient Sphere

4th-level · Evocation · Wizard

A transparent sphere of force encloses the target. The sphere is weightless and just large enough for the target to fit…

Resistance

Cantrip · Abjuration · Cleric, Druid

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one sa…

Resistance

Cantrip · Abjuration · Artificer, Druid, Herald

The target gains an expertise die to one saving throw of its choice, ending the spell. The expertise die can be rolled b…

Resurrection

7th-level · Necromancy · Bard, Cleric

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't unde…

Resurrection

7th-level · Necromancy · Bard, Cleric

Provided the target's soul is willing and able to return to its body, so long as it is not undead it returns to life wit…

Retribution

1st-level · abjuration · Wizard

You wrap yourself in shimmering ethereal armor. The next time a creature hits you with a melee attack, it takes force da…

Revenge's Eye

2nd-level · divination · Warlock

You touch a creature's visual organs and grant them the ability to see the trail left by creatures damaged by a weapon y…

Reverberate

2nd-level · evocation · Sorcerer, Warlock, Wizard

You touch the ground at your feet with the metal ring, creating an impact that shakes the earth ahead of you. Creatures …

Reverse Gravity

7th-level · Transmutation · Druid, Sorcerer, Wizard

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures …

Reverse Gravity

7th-level · Transmutation · Sorcerer, Wizard

Gravity reverses in the area. Any creatures or objects not anchored to the ground fall upward until they reach the top o…

Revive Beast

2nd-level · necromancy · Druid, Ranger

You touch a beast that has died within the last minute. That beast returns to life with 1 hit point. This spell can’t re…

Revivify

3rd-level · Conjuration · Cleric, Paladin

You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell ca…

Revivify

3rd-level · Necromancy · Artificer, Cleric, Herald

The target returns to life with 1 hit point. The spell does not restore any missing body parts and cannot return to life…

Right the Stars

7th-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You subtly warp the flow of space and time to enhance your conjurations with cosmic potency. Until the spell ends, the m…

Ring Strike

1st-level · transmutation · Sorcerer, Warlock, Wizard

You infuse two metal rings with magic, causing them to revolve in a slow orbit around your head or hand. For the duratio…

Ring Ward

7th-level · abjuration · Sorcerer, Warlock, Wizard

The iron ring you use to cast the spell becomes a faintly shimmering circlet of energy that spins slowly around you at a…

Riptide

3rd-level · conjuration · Sorcerer, Warlock, Wizard

With a sweeping gesture, you cause water to swell up into a 20-foot tall, 20-foot radius cylinder centered on a point on…

Rise of the Green

8th-level · evocation · Druid

The spell gives life to existing plants in range. If there are no plants in range, the spell creates undergrowth and tre…

Risen Road

4th-level · transmutation · Anti-Paladin

When you cast this spell, you open a glowing portal into the plane of shadow. The portal remains open for 1 minute, unti…

Rive

4th-level · evocation · Cleric, Druid, Warlock, Wizard

You pull on the filaments of transition and possibility to tear at your enemies. Choose a creature you can see within ra…

Robe of Shards

6th-level · abjuration · Wizard, Warlock, Sorceror

Deep Magic: clockwork You create a robe of metal shards, gears, and cogs that provides a base AC of 14 + your Dexterity …

Rockfall Ward

1st-level · transmutation · Cleric, Druid, Sorceror, Warlock, Wizard

You temporarily halt the fall of up to a 10-foot cube of nonmagical objects or debris, saving those who might have been …

Rolling Thunder

2nd-level · evocation · Sorcerer, Warlock, Wizard

A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30 feet long and 5 feet wide. Ea…

Rope Trick

2nd-level · Transmutation · Wizard

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope …

Rope Trick

2nd-level · Transmutation · Wizard

One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imp…

Rotting Corpse

2nd-level · necromancy · Cleric, Warlock, Wizard

Your familiarity with the foul effects of death allows you to prevent a dead body from being returned to life using anyt…

Rune of Imprisonment

3rd-level · abjuration · Sorcerer, Wizard

You trace a glowing black rune in the air which streaks toward and envelops its target. Make a ranged spell attack again…

Sacred Flame

Cantrip · Evocation · Cleric

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving …

Sacred Flame

Cantrip · Evocation · Cleric

As long as you can see the target (even if it has cover) radiant holy flame envelops it, dealing 1d8 radiant damage.

Sacrifice Pawn

4th-level · necromancy · Warlock, Wizard

Sometimes one must fall so others might rise. When a friendly creature you can see within range drops to 0 hit points, y…

Sacrificial Healing

4th-level · necromancy · Bard, Sorceror, Wizard

You heal another creature's wounds by taking them upon yourself or transferring them to another willing creature in rang…

Safe Transposition

2nd-level · conjuration · Paladin

You cast this spell when an ally below half its hit point maximum within range is attacked. You swap places with your al…

Salt Lash

3rd-level · conjuration ·

You create a long, thin blade of razor-sharp salt crystals. You can wield it as a longsword, using your spellcasting abi…

Sanctuary

1st-level · Abjuration · Cleric, Paladin

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with…

Sanctuary

1st-level · Abjuration · Cleric

You ward a creature against intentional harm. Any creature that makes an attack against or casts a harmful spell agains…

Sand Ship

4th-level · transmutation ·

Casting **sand ship** on a water vessel up to the size of a small sailing ship transforms it into a vessel capable of sa…

Sanguine Horror

5th-level · conjuration · Cleric, Sorcerer, Warlock, Wizard

When you cast this spell, you prick yourself with the material component, taking 1 piercing damage. The spell fails if t…

Sanguine Spear

2nd-level · transmutation · Wizard, Sorceror

You draw blood from the corpse of a creature that has been dead for no more than 24 hours and magically fashion it into …

Scale Rot

4th-level · necromancy · Bard, Cleric, Ranger, Sorcerer, Warlock, Wizard

You summon death and decay to plague your enemies. For dragons, this act often takes the form of attacking a foe’s armor…

Scattered Images

4th-level · illusion ·

When you cast this spell, you create illusory doubles that move when you move but in different directions, distracting a…

Scentless

1st-level · transmutation · Druid, Ranger, Sorcerer, Wizard

You touch a willing creature or object that is not being worn or carried. For the duration, the target gives off no odor…

Scorching Ray

2nd-level · Evocation · Cleric, Sorcerer, Warlock, Wizard

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a …

Scorching Ray

2nd-level · Evocation · Sorcerer, Wizard

Three rays of blazing orange fire shoot from your fingertips. Make a ranged spell attack for each ray. On a hit, the ta…

Screaming Ray

1st-level · evocation · Bard, Sorcerer, Wizard

You create a ray of psychic energy to attack your enemies. Make a ranged spell attack against a creature. On a hit, the …

Scribe

Cantrip · Transmutation · Bard, Cleric, Wizard

This spell enables you to create a copy of a one-page written work by placing a blank piece of paper or parchment near t…

Scry Ambush

4th-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

You foresee your foe’s strike a split second before it occurs. When you cast this spell successfully, you also designate…

Scrying

5th-level · Divination · Bard, Cleric, Druid, Paladin, Warlock, Wizard

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must mak…

Scrying

5th-level · Divination · Bard, Cleric, Druid, Warlock, Wizard

You can see and hear a specific creature that you choose. The difficulty of the saving throw for this spell is modified …

Sculpt Snow

2nd-level · transmutation · Druid, Sorcerer, Wizard

When you **cast sculpt** snow in an area filled with snow, you can create one Large object, two Medium objects, or four …

Seal Red Portal

6th-level · abjuration · Wizard

You seal a Red Portal or other dimensional gate within range, rendering it inoperable until this spell is dispelled. Whi…

Seal of Sanctuary

7th-level · abjuration · Cleric, Warlock, Wizard

You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spheric…

Searing Equation

1st-level · Enchantment · Artificer, Warlock, Wizard

You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is comp…

Searing Sun

4th-level · transmutation · Cleric, Druid, Sorcerer, Wizard

This spell intensifies the light and heat of the sun, so that it burns exposed flesh. You must be able to see the sun wh…

Secret Blind

3rd-level · evocation · Sorceror, Warlock, Wizard

A 5-foot-radius immobile sphere springs into existence around you and remains stationary for the duration. You and up to…

Secret Chest

4th-level · Conjuration · Wizard

You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that s…

Secret Chest

4th-level · Conjuration · Wizard

You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The c…

See Beyond

5th-level · divination · Bard, Druid, Ranger, Wizard

This spell enables a willing creature you touch to see through any obstructions as if they were transparent. For the dur…

See Invisibility

2nd-level · Divination · Bard, Sorcerer, Wizard

For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through …

See Invisibility

2nd-level · Divination · Artificer, Bard, Sorcerer, Wizard

You can see invisible creatures and objects, and you can see into the Ethereal Plane. Ethereal creatures and objects app…

Seed Bomb

2nd-level · Conjuration · Druid, Wizard

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one…

Seed of Destruction

8th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

This spell impregnates a living creature with a rapidly gestating [hydra](https://api.open5e.com/spells/hydra) that cons…

Seeming

5th-level · Illusion · Bard, Sorcerer, Warlock, Wizard

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each t…

Seeming

5th-level · Illusion · Bard, Sorcerer, Wizard

Until the spell ends or you use an action to dispel it, you can change the appearance of the targets. The spell disguise…

Seeping Death

3rd-level · necromancy · Cleric, Druid, Warlock, Wizard

Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On…

Seer’s Reaction

1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard

Your foreknowledge allows you to act before others, because you knew what was going to happen. When you cast this spell,…

Selfish Wish

9th-level · conjuration · Wizard, Sorceror

The selfish wish grants the desires of a supplicant in exchange for power. Like a wish for a great increase in Strength …

Semblance of Dread

Cantrip · Illusion · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You adopt the visage of the faceless god Nyarlathotep. For the duration, any creature within 10 feet of you and able to …

Sending

3rd-level · Evocation · Bard, Cleric, Warlock, Wizard

You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the …

Sending

3rd-level · Evocation · Bard, Cleric, Wizard

You send a message of 25 words or less to the target. It recognizes you as the sender and can reply immediately in kind.…

Sequester

7th-level · Transmutation · Wizard

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When y…

Sequester

7th-level · Transmutation · Wizard

You magically hide away a willing creature or object. The target becomes invisible, and it cannot be traced or detected …

Shade

2nd-level · abjuration · Bard, Cleric, Sorcerer, Warlock, Wizard

You create a magical screen across your eyes. While the screen remains, you are immune to blindness caused by visible ef…

Shadow Adaptation

2nd-level · transmutation · Wizard, Warlock, Sorceror

Your flesh and clothing pale and become faded as your body takes on a tiny fragment of the Shadow Realm. For the duratio…

Shadow Armor

1st-level · abjuration · Sorcerer, Warlock, Wizard

You can siphon energy from the plane of shadow to protect yourself from an immediate threat. As a reaction, you pull sha…

Shadow Bite

Cantrip · Illusion ·

You create a momentary needle of cold, sharp pain in a creature within range. The target must make a successful Constitu…

Shadow Blindness

Cantrip · Illusion · Warlock, Wizard

You make a melee spell attack against a creature you touch that has darkvision as an innate ability; on a hit, the targe…

Shadow Hands

1st-level · evocation · Warlock, Wizard

A freezing blast of shadow explodes out from you in a 10-foot cone. Any creature caught in the shadow takes 2d4 necrotic…

Shadow Monsters

4th-level · illusion · Sorcerer, Warlock, Wizard

You choose up to two creatures within range. Each creature must make a Wisdom saving throw. On a failed save, the creatu…

Shadow Puppets

2nd-level · illusion · Sorcerer, Warlock, Wizard

You animate the shadow of a creature within range, causing it to attack that creature. As a bonus action when you cast t…

Shadow Realm Gateway

5th-level · conjuration · Wizard, Warlock, Sorceror

By drawing a circle of black chalk up to 15 feet in diameter and chanting for one minute, you open a portal directly int…

Shadow Spawn

6th-level · illusion · Wizard, Sorceror, Cleric

Casting this spell consumes the corpse of a creature and creates a shadowy duplicate of it. The creature returns as a sh…

Shadow Tree

2nd-level · conjuration · Druid, Ranger, Sorceror, Wizard

This spell temporarily draws a willow tree from the Shadow Realm to the location you designate within range. The tree is…

Shadow Trove

3rd-level · transmutation ·

You paint a small door approximately 2 feet square on a hard surface to create a portal into the void of space. The port…

Shadow's Brand

2nd-level · necromancy · Bard, Cleric, Ranger, Sorceror, Warlock, Wizard

You draw a rune or inscription no larger than your hand on the target. The target must succeed on a Constitution saving …

Shadows Brought to Light

2nd-level · divination · Bard, Cleric, Druid, Paladin, Warlock, Wizard

If a creature you designate within range fails a Charisma saving throw, you cause the target’s shadow to come to life an…

Shadowy Retribution

4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

You fill a small silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Onc…

Shapechange

9th-level · Transmutation · Druid, Wizard

You assume the form of a different creature for the duration. The new form can be of any creature with a challenge ratin…

Shapechange

9th-level · Transmutation · Druid, Wizard

You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an und…

Shared Frenzy

3rd-level · enchantment · Bard

You yell defiantly as part of casting this spell to encourage a battle fury among your allies. Each friendly creature in…

Shared Sacrifice

2nd-level · evocation · Cleric, Paladin

You and up to five of your allies within range contribute part of your life force to create a pool that can be used for …

Shatter

2nd-level · Evocation · Bard, Cleric, Sorcerer, Warlock, Wizard

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-­…

Shatter

2nd-level · Evocation · Artificer, Bard, Sorcerer, Warlock, Wizard

An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage. A creature made…

Shattering Barrage

2nd-level · Evocation · Bard, Cleric, Sorcerer, Warlock, Wizard

You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or s…

Sheen of Ice

2nd-level · evocation · Sorcerer, Warlock, Wizard

A small icy globe shoots from your finger to a point within range and then explodes in a spray of ice. Each creature wit…

Shield

1st-level · Abjuration · Sorcerer, Wizard

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus t…

Shield

1st-level · Abjuration · Sorcerer, Wizard

You create a shimmering arcane barrier between yourself and an oncoming attack. Until the spell ends, you gain a +5 bonu…

Shield of Faith

1st-level · Abjuration · Cleric, Paladin

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the du…

Shield of Faith

1st-level · Abjuration · Cleric, Herald

Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2.

Shield of Star and Shadow

3rd-level · abjuration · Wizard

You wrap yourself in a protective shroud of the night sky made from swirling shadows punctuated with twinkling motes of …

Shifting the Odds

2nd-level · divination · Bard, Sorcerer, Wizard

By wrapping yourself in strands of chaotic energy, you gain advantage on the next attack roll or ability check that you …

Shillelagh

Cantrip · Transmutation · Druid

The wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your s…

Shillelagh

Cantrip · Transmutation · Druid

You imbue the target with nature's magical energy. Until the spell ends, the target becomes a magical weapon (if it wasn…

Shiver

Cantrip · Evocation · Cleric, Druid, Sorcerer, Wizard

You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8…

Shocking Grasp

Cantrip · Evocation · Sorcerer, Wizard

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against th…

Shocking Grasp

Cantrip · Evocation · Artificer, Sorcerer, Wizard

Electricity arcs from your hand to shock the target. Make a melee spell attack (with advantage if the target is wearing …

Shocking Volley

2nd-level · conjuration · Druid, Ranger, Wizard

You draw back and release an imaginary bowstring while aiming at a point you can see within range. Bolts of arrow-shaped…

Shroud of Death

4th-level · necromancy · Cleric, Wizard

You call up a black veil of necrotic energy that devours the living. You draw on the life energy of all living creatures…

Sidestep Arrow

3rd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

With a few perfectly timed steps, you interpose a foe between you and danger. You cast this spell when an enemy makes a …

Sightburst

2nd-level · divination · Cleric, Sorceror, Warlock, Wizard

A wave of echoing sound emanates from you. Until the start of your next turn, you have blindsight out to a range of 100 …

Sign of Koth

7th-level · abjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You invoke the twilight citadels of Koth to create a field of magical energy in the shape of a 60-foot-radius, 60-foot‑t…

Silence

2nd-level · Illusion · Bard, Cleric, Druid, Ranger, Ritual Caster

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose …

Silence

2nd-level · Illusion · Bard, Cleric

Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it. While in the area…

Silent Image

1st-level · Illusion · Bard, Sorcerer, Wizard

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. T…

Silent Image

1st-level · Illusion · Bard, Sorcerer, Wizard

You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visu…

Silhouette

Cantrip · Illusion ·

You create a shadow play against a screen or wall. The surface can encompass up to 100 square feet. The number of creatu…

Silvershout

2nd-level · abjuration · Bard, Cleric

You unleash a shout that coats all creatures in a 30'foot cone in silver dust. If a creature in that area is a shapeshif…

Simulacrum

7th-level · Illusion · Wizard

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. …

Simulacrum

7th-level · Illusion · Wizard

You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses a…

Sir Mittinz’s Move Curse

3rd-level · transmutation · Bard, Druid, Paladin, Warlock, Wizard

When you are within range of a cursed creature or object, you can transfer the curse to a different creature or object t…

Skull Road

5th-level · conjuration · Wizard, Cleric

You conjure a portal linking an unoccupied space you can see within range to an imprecise location on the plane of Everm…

Sleep

1st-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell ca…

Sleep

1st-level · Enchantment · Bard, Sorcerer, Wizard

You send your enemies into a magical slumber. Starting with the target with the lowest hit points (ignoring unconscious…

Sleep of the Deep

3rd-level · illusion · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that do…

Sleet Storm

3rd-level · Conjuration · Cleric, Druid, Sorcerer, Wizard

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point …

Sleet Storm

2nd-level · Conjuration · Druid, Sorcerer, Wizard

You conjure a storm of freezing rain and sleet in the area. The ground in the area is covered with slick ice that makes …

Slippery Fingers

1st-level · enchantment · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice t…

Slither

2nd-level · transmutation ·

You momentarily become a shadow (a humanoid-shaped absence of light, not the undead creature of that name). You can slid…

Slow

3rd-level · Transmutation · Druid, Sorcerer, Wizard

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a w…

Slow

3rd-level · Transmutation · Sorcerer, Wizard

You alter the flow of time around your targets and they become slowed. On a successful saving throw, a target is rattled…

Smelting Blast

2nd-level · evocation · Sorceror, Warlock, Wizard

You unleash a bolt of red-hot liquid metal at a creature or object within range. Make a ranged spell attack against the …

Sneer

1st-level · evocation · Bard, Sorceror, Warlock, Wizard

You curl your lip in disgust at a creature you can see within range. The target must succeed on a Charisma saving throw …

Snow Boulder

4th-level · transmutation · Druid, Ranger

A ball of snow forms 5 feet away from you and rolls in the direction you point at a speed of 30 feet, growing larger as …

Snow Fort

2nd-level · conjuration · Cleric, Sorcerer, Wizard

This spell creates a simple “fort” from packed snow. The snow fort springs from the ground in an unoccupied space within…

Snowblind Stare

2nd-level · necromancy · Wizard, Sorceror, Druid, Cleric

Your eyes burn with a bright, cold light that inflicts snow blindness on a creature you target within 30 feet of you. If…

Snowy Coat

1st-level · transmutation · Druid, Ranger

This spell makes a slight alteration to a target creature’s appearance that gives it advantage on Dexterity (Stealth) ch…

Song of the Forest

3rd-level · transmutation · Druid, Ranger, Wizard

You attune your senses to the natural world, so that you detect every sound that occurs within 60 feet: wind blowing thr…

Soothsayer's Shield

2nd-level · divination · Bard, Cleric, Druid, Ranger

This spell can be cast when you are hit by an enemy's attack. Until the start of your next turn, you have a +4 bonus to …

Soul of the Machine

3rd-level · abjuration · Paladin, Cleric, Bard

Deep Magic: clockwork One willing creature you touch becomes immune to mind-altering effects and psychic damage for the …

Soulwrought Fists

2nd-level · Transmutation · Cleric, Sorcerer, Wizard

The target's hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, …

Spare the Dying

Cantrip · Necromancy · Cleric

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or co…

Spare the Dying

Cantrip · Necromancy · Artificer, Cleric

A jolt of healing energy flows through the target and it becomes stable.

Speak with Animals

1st-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Ritual Caster

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of…

Speak with Animals

1st-level · Divination · Bard, Druid

You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of …

Speak with Dead

3rd-level · Necromancy · Bard, Cleric

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the ques…

Speak with Dead

3rd-level · Necromancy · Bard, Cleric

You call forth the target's memories, animating it enough to answer 5 questions. The corpse's knowledge is limited: it k…

Speak with Inanimate Object

1st-level · divination · Cleric, Wizard

You awaken a spirit that resides inside an inanimate object such as a rock, a sign, or a table, and can ask it up to thr…

Speak with Plants

3rd-level · Transmutation · Bard, Druid, Ranger

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with…

Speak with Plants

3rd-level · Transmutation · Bard, Druid

Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can …

Sphere of Order

6th-level · evocation · Cleric

Deep Magic: clockwork You surround yourself with the perfect order of clockwork. Chaotic creatures that start their turn…

Spider Climb

2nd-level · Transmutation · Druid, Sorcerer, Warlock, Wizard

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces an…

Spider Climb

2nd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard

The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base…

Spike Growth

2nd-level · Transmutation · Cleric, Druid, Ranger

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area beco…

Spike Growth

2nd-level · Transmutation · Druid

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves wi…

Spiked Barricade

3rd-level · conjuration · Cleric, Wizard

With a word, you create a barricade of pointed, wooden poles, also known as a cheval de frise, to block your enemies' pr…

Spin

2nd-level · enchantment · Sorcerer, Warlock, Wizard

You designate a creature you can see within range and tell it to spin. The creature can resist this command with a succe…

Spinning Axes

4th-level · evocation · Sorcerer, Warlock, Wizard

Spinning axes made of luminous force burst out from you to strike all creatures within 10 feet of you. Each of those cre…

Spire of Stone

2nd-level · conjuration · Wizard, Warlock, Sorceror

You cause a spire of rock to burst out of the ground, floor, or another surface beneath your feet. The spire is as wide …

Spirit Guardians

3rd-level · Conjuration · Cleric

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good o…

Spirit Guardians

3rd-level · Conjuration · Cleric

You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the sp…

Spiritual Weapon

2nd-level · Evocation · Cleric

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When…

Spiritual Weapon

2nd-level · Evocation · Cleric

You create a floating, incandescent weapon with an appearance of your choosing and use it to attack your enemies. On the…

Spite

2nd-level · abjuration · Bard, Sorceror, Wizard

You prick your finger and anoint your forehead with your own blood, taking 1 piercing damage and warding yourself agains…

Spiteful Weapon

3rd-level · necromancy · Cleric, Ranger, Sorcerer, Warlock, Wizard

You create a connection between the target of the spell, an attacker that injured the target during the last 24 hours, a…

Sporesight

7th-level · Evocation · Druid, Sorcerer, Warlock, Wizard

You throw a mushroom at a point within range and detonate it, creating a cloud of spores that fills the area. The cloud …

Spur Mount

1st-level · transmutation · Paladin, Ranger

You urge your mount to a sudden burst of speed. Until the end of your next turn, you can direct your mount to use the Da…

Staff of Violet Fire

4th-level · evocation · Cleric, Wizard

You create a quarterstaff of pure necrotic energy that blazes with intense purple light; it appears in your chosen hand.…

Stanch

1st-level · transmutation · Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

The target’s blood coagulates rapidly, so that a dying target stabilizes and any ongoing bleeding or wounding effect on …

Star's Heart

9th-level · transmutation · Sorcerer, Wizard

This spell increases gravity tenfold in a 50-foot radius centered on you. Each creature in the area other than you drops…

Starburst

Cantrip · Evocation · Druid, Warlock, Wizard

You cause a mote of starlight to appear and explode in a 5-foot cube you can see within range. If a creature is in the c…

Starfall

5th-level · evocation · Druid, Sorcerer, Wizard

You cause bolts of shimmering starlight to fall from the heavens, striking up to five creatures that you can see within …

Starry Vision

7th-level · divination ·

This spell acts as [compelling fate](https://api.open5e.com/spells/compelling-fate), except as noted above (**starry** v…

Steal Warmth

3rd-level · necromancy · Sorcerer, Warlock, Wizard

When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creatur…

Steam Blast

4th-level · evocation · Sorcerer, Warlock, Wizard

You unleash a burst of superheated steam in a 15-foot radius around you. All other creatures in the area take 5d8 fire d…

Steam Gout

3rd-level · evocation · Druid, Sorceror, Warlock, Wizard

You create a gout of billowing steam in a 40-foottall cylinder with a 5-foot radius centered on a point on the ground yo…

Steam Whistle

8th-level · evocation · Sorcerer, Warlock, Wizard

You open your mouth and unleash a shattering scream. All other creatures in a 30-foot radius around you take 10d10 thund…

Stench of Rot

2nd-level · necromancy · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard

Choose one creature you can see within range that isn’t a construct or an undead. The target must succeed on a Charisma …

Stigmata of the Red Goddess

2nd-level · necromancy · Wizard, Cleric

You cut yourself and bleed as tribute to Marena, gaining power as long as the blood continues flowing. The stigmata typi…

Stinking Cloud

3rd-level · Conjuration · Bard, Druid, Sorcerer, Warlock, Wizard

You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around …

Stinking Cloud

3rd-level · Conjuration · Bard, Sorcerer, Wizard

You create a roiling, noxious cloud that hinders creatures and leaves them retching. The cloud spreads around corners an…

Stone Aegis

1st-level · transmutation · Cleric, Druid, Warlock

A rocky coating covers your body, protecting you. Until the start of your next turn, you gain 5 temporary hit points and…

Stone Fetch

4th-level · conjuration · Cleric, Sorceror, Warlock, Wizard

You create a stony duplicate of yourself, which rises out of the ground and appears next to you. The duplicate looks lik…

Stone Shape

4th-level · Transmutation · Cleric, Druid, Wizard

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form i…

Stone Shape

4th-level · Transmutation · Artificer, Cleric, Druid, Wizard

You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or ch…

Stoneskin

4th-level · Abjuration · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard

This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resist…

Stoneskin

4th-level · Abjuration · Artificer, Druid, Sorcerer, Wizard

Until the spell ends, the target's flesh becomes as hard as stone and it gains resistance to nonmagical bludgeoning, pie…

Storm Kick

5th-level · Transmutation · Artificer, Cleric, Druid, Sorcerer, Wizard

You must be able to move in order to cast this spell. You leap into the air and flash across the battlefield, arriving …

Storm of Axes

4th-level · conjuration · Warlock

Deep Magic: battle You conjure up dozens of axes and direct them in a pattern in chopping, whirling mayhem. The blades f…

Storm of Vengeance

9th-level · Conjuration · Druid

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes i…

Storm of Vengeance

9th-level · Conjuration · Druid

You conjure a churning storm cloud that spreads to cover the target area. As it forms, lightning and thunder mix with ho…

Storm of Wings

4th-level · conjuration · Druid, Ranger

You create a storm of spectral birds, bats, or flying insects in a 15-foot-radius sphere on a point you can see within r…

Strength of the Underworld

3rd-level · necromancy · Anti-Paladin

You call on the power of the dark gods of the afterlife to strengthen the target's undead energy. The spell's target has…

Subliminal Aversion

1st-level · transmutation · Bard, Cleric, Druid, Wizard

You ward a creature within range against attacks by making the choice to hit them painful. When the warded creature is h…

Sudden Dawn

3rd-level · evocation · Cleric, Druid, Warlock, Wizard

You call upon morning to arrive ahead of schedule. With a sharp word, you create a 30-foot-radius cylinder of light cent…

Sudden Slue

4th-level · conjuration · Druid

With a growl, you call forth dozens of bears to overrun all creatures in a 20-foot cube within range. Each creature in t…

Sudden Stampede

4th-level · conjuration · Bard, Druid, Ranger

You conjure up a multitude of fey spirits that manifest as galloping horses. These horses run in a 10-foot'wide, 60-foot…

Suggestion

2nd-level · Enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within ra…

Suggestion

2nd-level · Enchantment · Bard, Sorcerer, Warlock, Wizard

Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The target …

Summon Clockwork Beast

5th-level · conjuration · Warlock

Deep Magic: clockwork Once per day, you can cast this ritual to summon a Tiny clockwork beast doesn't require air, food,…

Summon Eldritch Servitor

5th-level · conjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You summon eldritch aberrations that appear in unoccupied spaces you can see within range. Choose one of the following o…

Summon Old One's Avatar

9th-level · conjuration · Wizard, Warlock, Sorceror, Druid, Cleric, Bard

Deep Magic: void magic You summon a worldly incarnation of a Great Old One, which appears in an unoccupied space you can…

Summon Star

8th-level · conjuration ·

You summon a friendly star from the heavens to do your bidding. It appears in an unoccupied space you can see within ran…

Sunbeam

6th-level · Evocation · Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must…

Sunbeam

6th-level · Evocation · Druid, Sorcerer, Wizard

Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from y…

Sunburst

8th-level · Evocation · Druid, Sorcerer, Wizard

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light …

Sunburst

8th-level · Evocation · Druid, Sorcerer, Wizard

Oozes and undead have disadvantage on saving throws made to resist this spell. You create a burst of radiant sunlight th…

Suppress Regeneration

1st-level · transmutation · Ranger, Sorceror, Warlock, Wizard

You temporarily remove the ability to regenerate from a creature you can see within range. The target must make a Consti…

Surge Dampener

3rd-level · abjuration · Bard, Sorcerer, Wizard

Using your strength of will, you cause one creature other than yourself that you touch to become so firmly entrenched wi…

Surprise Blessing

5th-level · abjuration · Cleric, Paladin

You touch a willing creature and choose one of the conditions listed below that the creature is currently subjected to. …

Symbol

7th-level · Abjuration · Bard, Cleric, Wizard

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a tab…

Symbol

7th-level · Abjuration · Bard, Cleric, Wizard

You inscribe a potent glyph on the target, setting a magical trap for your enemies. If the glyph is moved more than 10 f…

Symbol of Sorcery

7th-level · evocation · Sorcerer, Warlock, Wizard

You draw an arcane symbol on an object, wall, or other surface at least 5 feet wide. When a creature other than you appr…

Talons of a Hungry Land

7th-level · evocation · Sorcerer, Warlock, Wizard

You cause three parallel lines of thick, flared obsidian spikes to erupt from the ground. They appear within range on a …

Targeting Foreknowledge

3rd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard

Twisting the knife, slapping with the butt of the spear, slashing out again as you recover from a lunge, and countless o…

Tearful Sonnet

4th-level · Enchantment · Bard

You quietly play a tragedy, a song that fills those around you with magical sorrow. Each creature in the area makes a Ch…

Telekinesis

5th-level · Transmutation · Sorcerer, Warlock, Wizard

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action …

Telekinesis

5th-level · Transmutation · Sorcerer, Wizard

You move the target with the power of your mind. Until the spell ends you can use an action on subsequent turns to pick…

Telepathic Bond

5th-level · Divination · Wizard

You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each cr…

Telepathic Bond

5th-level · Evocation · Wizard

Until the spell ends, a telepathic link connects the minds of the targets. So long as they remain on the same plane of e…

Teleport

7th-level · Conjuration · Bard, Sorcerer, Wizard

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a…

Teleport

7th-level · Conjuration · Bard, Sorcerer, Wizard

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know …

Teleportation Circle

5th-level · Conjuration · Bard, Sorcerer, Wizard

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to…

Teleportation Circle

5th-level · Conjuration · Artificer, Bard, Sorcerer, Wizard

You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation cir…

Thaumaturgy

Cantrip · Transmutation · Cleric

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects…

Thaumaturgy

Cantrip · Transmutation · Cleric, Herald

You draw upon divine power and create a minor divine effect. When you cast the spell, choose one of the following: * Yo…

The Black God's Blessing

9th-level · transmutation · Wizard, Sorceror

Chernobog doesn't care that the Night Cauldron only focuses on one aspect of his dominion. After all, eternal night lead…

Thin the Ice

1st-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard

You target a point within range. That point becomes the top center of a cylinder 10 feet in radius and 40 feet deep. All…

Thousand Darts

3rd-level · evocation · Sorcerer, Warlock, Wizard

You launch thousands of needlelike darts in a 5-foot‐wide line that is 120 feet long. Each creature in the line takes 6d…

Threshold Slip

2nd-level · conjuration · Druid, Warlock, Wizard

The threshold of a doorway, the sill of a window, the junction where the floor meets the wall, the intersection of two w…

Throes of Ecstasy

3rd-level · transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a Constitution saving throw or become overco…

Thunder Bolt

Cantrip · Evocation ·

You cast a knot of thunder at one enemy. Make a ranged spell attack against the target. If it hits, the target takes 1d8…

Thunderclap

3rd-level · evocation · Cleric, Sorcerer, Wizard

You clap your hands, emitting a peal of thunder. Each creature within 20 feet of you takes 8d4 thunder damage and is dea…

Thunderous Charge

1st-level · transmutation · Ranger, Sorcerer, Warlock, Wizard

With a thunderous battle cry, you move up to 10 feet in a straight line and make a melee weapon attack. If it hits, you …

Thunderous Stampede

2nd-level · transmutation · Sorcerer, Warlock, Wizard

This spell acts as [thunderous charge](https://api.open5e.com/spells/thunderous-charge), but affecting up to three targe…

Thunderous Wave

3rd-level · evocation · Druid, Sorcerer, Wizard

You initiate a shock wave centered at a point you designate within range. The wave explodes outward into a 30-foot-radiu…

Thunderstorm

5th-level · transmutation ·

You touch a willing creature, and it becomes surrounded by a roiling storm cloud 30 feet in diameter, erupting with (har…

Thunderwave

1st-level · Evocation · Bard, Cleric, Druid, Sorcerer, Wizard

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constit…

Thunderwave

1st-level · Evocation · Artificer, Bard, Druid, Sorcerer, Wizard

You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder …

Tick Stop

Cantrip · transmutation · Wizard, Sorceror

Deep Magic: clockwork You speak a word and the target construct can take one action or bonus action on its next turn, bu…

Tidal Barrier

1st-level · abjuration · Sorcerer, Warlock, Wizard

A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. The area is diffi…

Time Jump

8th-level · transmutation · Bard, Sorcerer, Wizard

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for…

Time Loop

6th-level · transmutation · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

You capture a creature within range in a loop of time. The target is teleported to the space where it began its most rec…

Time Slippage

8th-level · enchantment · Warlock, Wizard

You ensnare a creature within range in an insidious trap, causing different parts of its body to function at different s…

Time Step

2nd-level · conjuration · Bard, Cleric, Ranger, Warlock, Wizard

You briefly step forward in time. You disappear from your location and reappear at the start of your next turn in a loca…

Time Stop

9th-level · Transmutation · Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 …

Time Stop

9th-level · Transmutation · Sorcerer, Wizard

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while…

Time Vortex

4th-level · evocation · Sorcerer, Warlock, Wizard

This spell destabilizes the flow of time, enabling you to create a vortex of temporal fluctuations that are visible as a…

Time in a Bottle

9th-level · transmutation · Bard, Cleric, Sorcerer, Wizard

You designate a spot within your sight. Time comes under your control in a 20-foot radius centered on that spot. You can…

Timeless Engine

7th-level · transmutation · Wizard, Sorceror, Cleric, Bard

Deep Magic: clockwork You halt the normal processes of degradation and wear in a nonmagical clockwork device, making nor…

Timely Distraction

2nd-level · evocation · Bard, Sorcerer, Wizard

You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swept-up debris. This chaos can conf…

Tiny Hut

3rd-level · Evocation · Bard, Ritual Caster, Wizard

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the durat…

Tiny Hut

3rd-level · Evocation · Bard, Wizard

You create an immobile dome of protective force that provides shelter and can be used as a safe haven (Chapter 4: Explor…

Tireless

1st-level · transmutation · Bard, Sorcerer, Wizard

You grant machinelike stamina to a creature you touch for the duration of the spell. The target requires no food or drin…

Toadstool Ring

6th-level · divination · Druid, Sorceror, Wizard

You coax a toadstool ring to sprout from the ground. A creature of your choice can sit in the center of the ring and med…

Tongue Tied

5th-level · enchantment · Bard, Cleric, Warlock, Wizard

You make a choking motion while pointing at a target, which must make a successful Wisdom saving throw or become unable …

Tongue of Sand

3rd-level · illusion · Bard, Cleric, Druid, Wizard

**Tongue of sand** is similar in many ways to [magic mouth](https://api.open5e.com/spells/magic-mouth). When you cast it…

Tongues

3rd-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the targ…

Tongues

3rd-level · Divination ·

The target understands any words it hears, and when the target speaks its words are understood by creatures that know at…

Toothless Beast

2nd-level · enchantment · Druid, Ranger, Sorceror, Warlock, Wizard

You hinder the natural attacks of a creature you can see within range. The creature must make a Wisdom saving throw. On …

Torrent of Fire

4th-level · conjuration ·

You harness the power of fire contained in ley lines with this spell. You create a 60-foot cone of flame. Creatures in t…

Touch of the Unliving

3rd-level · necromancy · Cleric, Sorcerer, Warlock, Wizard

Make a melee spell attack against a creature you can reach. On a hit, the target takes 2d6 necrotic damage and, if it is…

Toxic Pollen

2nd-level · transmutation · Druid

Upon casting this spell, one type of plant within range gains the ability to puff a cloud of pollen based on conditions …

Tracer

3rd-level · divination · Druid, Ranger

When you cast this spell and as a bonus action on each of your turns until the spell ends, you can imbue a piece of ammu…

Transport via Plants

6th-level · Conjuration · Druid

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any dista…

Transport via Plants

6th-level · Conjuration · Druid

You create a magical pathway between the target and a second plant that you've seen or touched before that is on the sam…

Traveler's Ward

1st-level · Abjuration ·

Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fail…

Treasure Chasm

2nd-level · enchantment ·

You cause the glint of a golden coin to haze over the vision of one creature in range. The target creature must make a W…

Tree Heal

Cantrip · evocation · Druid

You touch a plant and it regains 1d4 hit points. Alternatively, you can cure it of one disease or remove pests from it. …

Tree Running

2nd-level · transmutation · Druid, Ranger

One willing creature you touch gains a climbing speed equal to its walking speed. This climbing speed functions only whi…

Tree Speak

1st-level · divination ·

You touch a tree and ask one question about anything that might have happened in its immediate vicinity (such as “Who pa…

Tree Stride

5th-level · Conjuration · Cleric, Druid, Paladin, Ranger

You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Bo…

Tree Stride

5th-level · Conjuration · Druid

Until the spell ends, once per round you can use 5 feet of movement to enter a living tree and move to inside another li…

Trench

2nd-level · transmutation · Bard, Cleric, Druid, Paladin, Sorcerer, Wizard

By making a scooping gesture, you cause the ground to slowly sink in an area 5 feet wide and 60 feet long, originating f…

Trick Question

1st-level · enchantment · Bard, Druid, Sorcerer, Warlock, Wizard

You pose a question that can be answered by one word, directed at a creature that can hear you. The target must make a s…

Triumph of Ice

7th-level · transmutation · Druid, Sorcerer, Wizard

You transform one of the four elements—air, earth, fire, or water—into ice or snow. The affected area is a sphere with a…

Trollish Charge

4th-level · illusion · Bard, Cleric, Sorceror, Warlock, Wizard

You veil a willing creature you can see within range in an illusion others perceive as their worst nightmares given fles…

True Polymorph

9th-level · Transmutation · Bard, Warlock, Wizard

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different crea…

True Polymorph

9th-level · Transmutation · Bard, Warlock, Wizard

The target is transformed until it drops to 0 hit points or the spell ends. You can make the transformation permanent by…

True Resurrection

9th-level · Necromancy · Cleric, Druid

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the…

True Resurrection

9th-level · Necromancy · Cleric, Druid

Provided the target's soul is willing and able to return to its body, it returns to life with all of its hit points. Th…

True Seeing

6th-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the cr…

True Seeing

6th-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard

Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by …

True Strike

Cantrip · Divination · Bard, Sorcerer, Warlock, Wizard

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's de…

True Strike

Cantrip · Divination · Bard, Herald, Sorcerer, Warlock, Wizard

You gain an innate understanding of the defenses of a creature or object in range. You have advantage on your first atta…

Twist the Skein

1st-level · enchantment · Cleric, Sorcerer, Warlock, Wizard

You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subt…

Umbral Storm

9th-level · necromancy · Sorcerer, Warlock, Wizard

You create a channel to a region of the Plane of Shadow that is inimical to life and order. A storm of dark, raging entr…

Uncontrollable Transformation

7th-level · transmutation · Bard, Sorcerer, Wizard

You infuse your body with raw chaos and will it to adopt a helpful mutation. Roll a d10 and consult the Uncontrollable T…

Undermine Armor

1st-level · transmutation · Bard, Sorcerer, Wizard

You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constituti…

Unholy Defiance

2nd-level · necromancy · Cleric, Wizard

Until the spell ends, undead creatures within range have advantage on saving throws against effects that turn undead. If…

Unholy Star

7th-level · Conjuration · Sorcerer, Warlock, Wizard

A meteor ripped from diabolical skies streaks through the air and explodes at a point you can see 100 feet directly abov…

Unleash Effigy

9th-level · transmutation ·

You cause a stone statue that you can see within 60 feet of you to animate as your ally. The statue has the statistics o…

Unluck On That

1st-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

By uttering a swift curse (“Unluck on that!”), you bring misfortune to the target’s attempt; the affected creature has d…

Unseen Servant

1st-level · Conjuration · Bard, Ritual Caster, Warlock, Wizard

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell en…

Unseen Servant

1st-level · Conjuration · Bard, Warlock, Wizard

You create an invisible, mindless, shapeless force to perform simple tasks. The servant appears in an unoccupied space o…

Unseen Strangler

3rd-level · conjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You conjure an immaterial, tentacled aberration in an unoccupied space you can see within range, and you specify a passw…

Vagrant's Nondescript Cloak

2nd-level · abjuration · Warlock

You touch a creature. The creature is warded against the effects of locate creature, the caster may determine if the aff…

Vampiric Touch

3rd-level · Necromancy · Warlock, Wizard

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack …

Vampiric Touch

3rd-level · Necromancy · Warlock, Wizard

Shadows roil about your hand and heal you by siphoning away the life force from others. On the round you cast it, and as…

Vengeful Panopy of the Ley Line Ignited

6th-level · evocation · Wizard, Warlock, Sorceror

Deep Magic: ley line While bound to a ley line, you draw directly from its power, becoming cloaked in a magical heliotro…

Venomous Succor

3rd-level · Evocation · Druid

You cause a searing poison to burn quickly through the target's wounds, dealing 1d6 poison damage. The target regains 2d…

Vicious Mockery

Cantrip · Enchantment · Bard

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can…

Vicious Mockery

Cantrip · Enchantment · Bard

You verbally insult or mock the target so viciously its mind is seared. As long as the target hears you (understanding y…

Vine Carpet

3rd-level · conjuration · Druid, Ranger

You cause a thick carpet of vines to grow from a point on the ground within range. The vines cover objects and prone cre…

Vine Trestle

2nd-level · conjuration · Druid, Ranger, Wizard

You cause a vine to sprout from the ground and crawl across a surface or rise into the air in a direction chosen by you.…

Visage of Madness

4th-level · enchantment · Warlock, Wizard

When you cast this spell, your face momentarily becomes that of a demon lord, frightful enough to drive enemies mad. Eve…

Vital Mark

3rd-level · transmutation · Cleric, Paladin, Sorcerer, Wizard

You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact ap…

Void Rift

9th-level · evocation ·

You speak a hideous string of Void Speech that leaves your mouth bloodied, causing a rift into nothingness to tear open.…

Void Strike

3rd-level · evocation ·

With a short phrase of Void Speech, you gather writhing darkness around your hand. When you cast the spell, and as an ac…

Volley Shield

7th-level · abjuration · Druid, Sorcerer, Warlock, Wizard

You touch a willing creature and create a shimmering shield of energy to protect it. The shield grants the target a +5 b…

Vomit Tentacles

2nd-level · transmutation · Sorcerer, Warlock, Wizard

Your jaws distend and dozens of thin, slimy tentacles emerge from your mouth to grasp and bind your opponents. Make a me…

Voorish Sign

1st-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

For the duration, invisible creatures and objects within 20 feet of you become visible to you, and you have advantage on…

Waft

1st-level · transmutation ·

This spell was first invented by dragon parents to assist their offspring when learning to fly. You gain a flying speed …

Walk the Twisted Path

6th-level · conjuration · Sorcerer, Warlock, Wizard

When you cast this spell, you and up to five creatures you can see within 20 feet of you enter a shifting landscape of e…

Walking Wall

7th-level · transmutation · Sorcerer, Wizard

This spell creates a wall of swinging axes from the pile of miniature axes you provide when casting the spell. The wall …

Wall of Fire

4th-level · Evocation · Cleric, Druid, Sorcerer, Warlock, Wizard

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1…

Wall of Fire

4th-level · Evocation · Artificer, Druid, Sorcerer, Wizard

You create a wall of fire on a solid surface. The wall can be up to 60 feet long (it does not have to be a straight line…

Wall of Flesh

6th-level · Evocation · Warlock, Wizard

A squirming wall of bodies, groping arms and tentacles, and moaning, biting mouths heaves itself up from the ground at a…

Wall of Force

5th-level · Evocation · Wizard

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientatio…

Wall of Force

5th-level · Evocation · Artificer, Wizard

You create an invisible wall of force at a point you choose. The wall is a horizontal or vertical barrier, or at an angl…

Wall of Ice

6th-level · Evocation · Wizard

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a r…

Wall of Ice

6th-level · Evocation · Wizard

You create a wall of ice on a solid surface. You can form it into a hemispherical dome or a sphere, either with a radius…

Wall of Stone

5th-level · Evocation · Druid, Sorcerer, Wizard

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick a…

Wall of Stone

5th-level · Evocation · Artificer, Druid, Sorcerer, Wizard

A nonmagical wall of solid stone appears at a point you choose. The wall is 6 inches thick and is made up of a contiguou…

Wall of Thorns

6th-level · Conjuration · Druid

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on …

Wall of Thorns

6th-level · Conjuration · Druid

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose…

Wall of Time

5th-level · abjuration · Cleric, Sorcerer, Wizard

You create a wall of shimmering, transparent blocks on a solid surface within range. You can make a straight wall up to …

War Horn

4th-level · enchantment · Cleric, Paladin, Wizard

You blow a blast on your war horn, sending a ripple of fear through your enemies and bolstering your allies. Choose up t…

Warding Bond

2nd-level · Abjuration · Cleric

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell…

Warding Bond

2nd-level · Abjuration · Cleric

Until the spell ends, the target is warded by a mystic connection between it and you. While the target is within 60 feet…

Warning Shout

2nd-level · divination · Bard, Cleric, Paladin, Wizard

You sense danger before it happens and call out a warning to an ally. One creature you can see and that can hear you gai…

Warp Mind and Matter

6th-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom sav…

Warrior's Instincts

5th-level · Divination ·

Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes. Until…

Water Breathing

3rd-level · Transmutation · Druid, Ranger, Ritual Caster, Sorcerer, Wizard

This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater unti…

Water Breathing

3rd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

Water Walk

3rd-level · Transmutation · Cleric, Druid, Ranger, Ritual Caster, Sorcerer

This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if…

Water Walk

3rd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand,…

Weapon of Blood

1st-level · transmutation · Sorcerer, Wizard

When you cast this spell, you inflict 1d4 slashing damage on yourself that can’t be healed until after the blade created…

Web

2nd-level · Conjuration · Druid, Sorcerer, Wizard

You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from th…

Web

2nd-level · Conjuration · Artificer, Sorcerer, Wizard

Thick, sticky webs fill the area, lightly obscuring it and making it difficult terrain. You must anchor the webs betwee…

Weiler’s Ward

2nd-level · conjuration · Druid, Sorcerer, Wizard

You create four small orbs of faerie magic that float around your head and give off dim light out to a radius of 15 feet…

Weird

9th-level · Illusion · Wizard

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them…

Weird

9th-level · Illusion · Wizard

You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell's …

Whirlwind Kick

3rd-level · Transmutation · Druid, Sorcerer, Wizard

You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all a…

Who Goes There?

5th-level · conjuration · Wizard

You sift the surrounding air for sound wave remnants of recent conversations to discern passwords or other important inf…

Wield Soul

4th-level · necromancy · Anti-Paladin

You draw forth the ebbing life force of a creature and use its arcane power. Upon casting this spell, you must touch a c…

Wild Hunt

7th-level · enchantment · Druid, Sorceror, Warlock

While casting this spell, you must chant and drum, calling forth the spirit of the hunt. Up to nine other creatures can …

Wild Shield

4th-level · abjuration · Bard, Sorcerer, Wizard

You surround yourself with the forces of chaos. Wild lights and strange sounds engulf you, making stealth impossible. Wh…

Wind Lash

Cantrip · Evocation · Sorcerer, Warlock, Wizard

Your swift gesture creates a solid lash of howling wind. Make a melee spell attack against the target. On a hit, the tar…

Wind Tunnel

1st-level · evocation · Sorcerer, Warlock, Wizard

You create a swirling tunnel of strong wind extending from yourself in a direction you choose. The tunnel is a line 60 f…

Wind Up

1st-level · Evocation · Cleric, Herald, Sorcerer, Warlock, Wizard

You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the sp…

Wind Walk

6th-level · Transmutation · Druid

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps …

Wind Walk

6th-level · Transmutation · Druid

The targets assume a gaseous form and appear as wisps of cloud. Each target has a flying speed of 300 feet and resistanc…

Wind Wall

3rd-level · Evocation · Cleric, Druid, Ranger

A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long…

Wind Wall

3rd-level · Evocation · Druid

A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet hig…

Wind of the Hereafter

8th-level · conjuration · Cleric, Wizard

You create a 30-foot-radius sphere of roiling wind that carries the choking stench of death. The sphere is centered on a…

Winding Key

2nd-level · transmutation · Wizard, Paladin, Cleric, Bard

Deep Magic: clockwork You target a construct, giving it an extra action or move on each of its turns.

Winged Spies

4th-level · divination ·

This spell summons a swarm of ravens or other birds-or a swarm of bats if cast at night or underground-to serve you as s…

Winter's Radiance

6th-level · evocation · Cleric, Druid, Sorcerer, Wizard

When you cast this spell, the piercing rays of a day’s worth of sunlight reflecting off fresh snow blankets the area. A …

Winterdark

6th-level · transmutation · Druid, Sorcerer, Warlock, Wizard

This spell invokes the deepest part of night on the winter solstice. You target a 40-foot-radius, 60-foot-high cylinder …

Wintry Glide

4th-level · conjuration · Druid, Ranger, Wizard

Upon casting wintry glide, you can travel via ice or snow without crossing the intervening space. If you are adjacent to…

Wish

9th-level · Conjuration · Sorcerer, Wizard

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of …

Wish

9th-level · Conjuration · Sorcerer, Wizard

This is the mightiest of mortal magics and alters reality itself. The safest use of this spell is the duplication of an…

Withered Sight

1st-level · necromancy · Bard, Cleric, Druid, Ranger, Warlock, Wizard

You cause the eyes of a creature you can see within range to lose acuity. The target must make a Constitution saving thr…

Wolfsong

1st-level · transmutation · Druid, Ranger

You emit a howl that can be heard clearly from 300 feet away outdoors. The howl can convey a message of up to nine words…

Word of Misfortune

Cantrip · Enchantment ·

You hiss a word of Void Speech. Choose one creature you can see within range. The next time the target makes a saving th…

Word of Recall

6th-level · Conjuration · Cleric

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You a…

Word of Recall

6th-level · Conjuration · Cleric

The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the sp…

Wormway

6th-level · Enchantment · Cleric, Druid, Sorcerer, Warlock, Wizard

You call a Gargantuan monstrosity from the depths of the world to carry you and your allies across great distances. When…

Wotan's Rede

2nd-level · divination · Warlock, Cleric, Bard

You recite a poem in the Northern tongue, sent to your lips by Wotan himself, to gain supernatural insight or advice. Yo…

Wresting Wind

2nd-level · evocation · Druid, Ranger, Sorcerer

By blowing a pinch of confetti from your cupped hand, you create a burst of air that can rip weapons and other items out…

Write Memory

4th-level · transmutation · Wizard, Cleric, Bard

Deep Magic: clockwork You copy your memories, or those learned from the spell read memory, onto an empty memory gear.

Writhing Arms

1st-level · transmutation · Sorcerer, Warlock, Wizard

Your arms become constantly writhing tentacles. You can use your action to make a melee spell attack against any target …

Writhing Transformation

9th-level · Transmutation · Warlock, Wizard

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself. Over the…

Yellow Sign

4th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

You attempt to afflict a humanoid you can see within range with memories of distant, alien realms and their peculiar inh…

Zone of Truth

2nd-level · Enchantment · Bard, Cleric, Paladin

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice wi…

Zone of Truth

2nd-level · Enchantment · Bard, Cleric, Herald

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while i…

Zymurgic Aura

7th-level · necromancy · Druid

A wave of putrefaction surges from you, targeting creatures of your choice within a 30-foot radius around you, speeding …