Magias
1435 resultados
Abhorrent Apparition
4th-level · illusion · Bard, Sorcerer, Wizard
You imbue a terrifying visage onto a gourd and toss it ahead of you to a spot of your choosing within range. Each creatu…
Abrupt Hug
1st-level · transmutation · Ranger
You or the creature taking the Attack action can immediately make an unarmed strike. In addition to dealing damage with …
Absolute Command
4th-level · transmutation · Wizard
Deep Magic: clockwork You can control a construct you have built with a challenge rating of 6 or less. You can manipulat…
Accelerando
4th-level · Transmutation · Bard
You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its…
Accelerate
3rd-level · transmutation · Bard, Cleric, Druid, Sorcerer, Wizard
Choose up to three willing creatures within range, which can include you. For the duration of the spell, each target’s w…
Acid Arrow
2nd-level · Evocation · Druid, Wizard
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack …
Acid Arrow
2nd-level · Evocation · Sorcerer, Wizard
A jet of acid streaks towards the target like a hissing, green arrow. Make a ranged spell attack. On a hit the target t…
Acid Gate
7th-level · conjuration ·
You create a portal of swirling, acidic green vapor in an unoccupied space you can see. This portal connects with a targ…
Acid Rain
5th-level · conjuration · Sorcerer, Warlock, Wizard
You unleash a storm of swirling acid in a cylinder 20 feet wide and 30 feet high, centered on a point you can see. The a…
Acid Splash
Cantrip · Conjuration · Sorcerer, Wizard
You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet…
Acid Splash
Cantrip · Conjuration · Artificer, Sorcerer, Wizard
A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.
Adjust Position
1st-level · transmutation · Bard, Cleric, Warlock, Wizard
You adjust the location of an ally to a better tactical position. You move one willing creature within range 5 feet. Thi…
Afflict Line
9th-level · necromancy · Cleric, Warlock, Wizard
You invoke the darkest curses upon your victim and his or her descendants. This spell does not require that you have a c…
Agonizing Mark
1st-level · evocation · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
You choose a creature you can see within range to mark as your prey, and a ray of black energy issues forth from you. Un…
Aid
2nd-level · Abjuration · Cleric, Paladin
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit…
Aid
2nd-level · Abjuration · Cleric, Herald
You draw upon divine power, imbuing the targets with fortitude. Until the spell ends, each target increases its hit poin…
Air Wave
1st-level · Conjuration · Artificer, Bard, Warlock
Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack agains…
Alarm
1st-level · Abjuration · Ranger, Ritual Caster, Wizard
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 2…
Alarm
1st-level · Abjuration · Artificer, Wizard
You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters…
Alchemical Form
6th-level · transmutation ·
You transform into an amoebic form composed of highly acidic and poisonous alchemical jelly. While in this form: * you a…
Ale-dritch Blast
Cantrip · Conjuration · Bard, Druid, Wizard
A stream of ice-cold ale blasts from your outstretched hands toward a creature or object within range. Make a ranged spe…
Ally Aegis
6th-level · abjuration · Bard, Cleric, Sorcerer, Wizard
When you see an ally within range in imminent danger, you can use your reaction to protect that creature with a shield o…
Alone
3rd-level · enchantment · Cleric, Sorcerer, Warlock, Wizard
You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed…
Alter Arrow’s Fortune
1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
You clap your hands, setting off a chain of tiny events that culminate in throwing off an enemy’s aim. When an enemy mak…
Alter Self
2nd-level · Transmutation · Sorcerer, Wizard
You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for…
Alter Self
2nd-level · Transmutation · Sorcerer, Wizard
You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an ac…
Altered Strike
Cantrip · Transmutation · Artificer, Bard, Herald, Sorcerer, Wizard
You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against…
Althea’s Travel Tent
2nd-level · conjuration · Sorcerer, Wizard
You touch an ordinary, properly pitched canvas tent to create a space where you and a companion can sleep in comfort. Fr…
Ambush
1st-level · illusion · Druid, Ranger, Sorceror, Wizard
The forest floor swirls and shifts around you to welcome you into its embrace. While in a forest, you have advantage on …
Ambush Chute
3rd-level · conjuration · Sorceror, Warlock, Wizard
You touch a wooden, plaster, or stone surface and create a passage with two trapdoors. The first trapdoor appears where …
Amplify Gravity
7th-level · transmutation · Sorcerer, Warlock, Wizard
This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled…
Amplify Ley Field
5th-level · evocation · Sorceror, Warlock, Wizard, Druid
You create a faintly shimmering field of charged energy around yourself. Within that area, the intensity of ley lines yo…
Analyze Device
1st-level · divination · Bard, Sorcerer, Wizard
You discover all mechanical properties, mechanisms, and functions of a single construct or clockwork device, including h…
Ancestor’s Strength
1st-level · transmutation · Cleric, Druid, Paladin
Choose a willing creature you can see and touch. Its muscles bulge and become invigorated. For the duration, the target …
Anchoring Rope
1st-level · evocation · Bard, Druid, Ranger
You create a spectral lanyard. One end is tied around your waist, and the other end is magically anchored in the air at …
Ancient Shade
5th-level · necromancy · Cleric, Wizard
You grant the semblance of life and intelligence to a pile of bones (or even bone dust) of your choice within range, all…
Angel Paradox
7th-level · Evocation · Cleric, Wizard
The target is bombarded with a fraction of energy stolen from some slumbering, deific source, immediately taking 40 radi…
Angelic Guardian
1st-level · conjuration · Cleric, Paladin, Warlock, Wizard
You conjure a minor celestial manifestation to protect a creature you can see within range. A faintly glowing image rese…
Animal Friendship
1st-level · Enchantment · Bard, Druid, Ranger, Ritual Caster
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see…
Animal Friendship
1st-level · Enchantment · Bard, Druid
You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its…
Animal Messenger
2nd-level · Enchantment · Bard, Druid, Ranger, Ritual Caster
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a …
Animal Messenger
2nd-level · Enchantment · Bard, Druid
You call a Tiny beast to you, whisper a message to it, and then give it directions to the message's recipient. It is now…
Animal Shapes
8th-level · Transmutation · Druid
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform…
Animal Shapes
8th-level · Transmutation · Druid
You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or s…
Animate Construct
1st-level · transmutation · Wizard
Deep Magic: clockwork This spell animates a carefully prepared construct of Tiny size. The object acts immediately, on y…
Animate Dead
3rd-level · Necromancy · Cleric, Wizard
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. You…
Animate Dead
3rd-level · Necromancy · Cleric, Wizard
You animate a mortal's remains to become your undead servant. If the spell is cast upon bones you create a skeleton, an…
Animate Ghoul
2nd-level · necromancy · Cleric, Sorcerer, Wizard
You raise one Medium or Small humanoid corpse as a ghoul under your control. Any class levels or abilities the creature …
Animate Greater Undead
6th-level · necromancy · Cleric, Wizard
**Animate greater undead** creates an undead servant from a pile of bones or from the corpse of a Large or Huge humanoid…
Animate Objects
5th-level · Transmutation · Bard, Sorcerer, Wizard
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carrie…
Animate Objects
5th-level · Transmutation · Artificer, Bard, Sorcerer, Wizard
Objects come to life at your command just like you dreamt of when you were an apprentice! Choose up to 6 unattended nonm…
Animated Scroll
Cantrip · Transmutation · Druid, Sorcerer, Wizard
The paper or parchment must be folded into the shape of an animal before casting the spell. It then becomes an animated …
Anomalous Object
7th-level · conjuration · Wizard
Deep Magic: temporal By touching an object, you retrieve another version of the object from elsewhere in time. If the ob…
Anticipate Arcana
3rd-level · divination · Cleric, Paladin, Sorcerer, Warlock, Wizard
Your foresight gives you an instant to ready your defenses against a magical attack. When you cast **anticipate arcana**…
Anticipate Attack
2nd-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
In a flash of foreknowledge, you spot an oncoming attack with enough time to avoid it. Upon casting this spell, you can …
Anticipate Weakness
1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard
With a quick glance into the future, you pinpoint where a gap is about to open in your foe’s defense, and then you strik…
Antilife Shell
5th-level · Abjuration · Druid
A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging …
Antilife Shell
5th-level · Abjuration · Druid
A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents…
Antimagic Field
8th-level · Abjuration · Cleric, Wizard
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuse…
Antimagic Field
8th-level · Abjuration · Cleric, Wizard
An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the…
Antipathy/Sympathy
8th-level · Enchantment · Druid, Wizard
This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller obje…
Antipathy/Sympathy
8th-level · Enchantment · Druid, Wizard
You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, su…
Arcane Eye
4th-level · Divination · Cleric, Wizard
You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual i…
Arcane Eye
4th-level · Divination · Artificer, Wizard
Until the spell ends, you create an invisible, floating magical eye that hovers in the air and sends you visual informat…
Arcane Hand
5th-level · Evocation · Wizard
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand …
Arcane Hand
5th-level · Evocation · Wizard
You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand. The…
Arcane Lock
2nd-level · Abjuration · Wizard
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the cre…
Arcane Lock
2nd-level · Abjuration · Artificer, Wizard
The target is sealed to all creatures except those you designate (who can open the object normally). Alternatively, you …
Arcane Muscles
Cantrip · Transmutation · Artificer, Cleric, Herald, Sorcerer, Wizard
Your muscles swell with arcane power. They're too clumsy to effectively wield weapons but certainly strong enough for a …
Arcane Riposte
1st-level · Evocation · Bard, Sorcerer, Warlock, Wizard
You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the cre…
Arcane Sight
8th-level · divination · Sorcerer, Warlock, Wizard
The recipient of this spell gains the benefits of both [true seeing](https://api.open5e.com/spells/true-seeing) and [det…
Arcane Sword
7th-level · Evocation · Bard, Wizard
You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, yo…
Arcane Sword
7th-level · Evocation · Bard, Wizard
You summon an insubstantial yet deadly sword to do your bidding. Make a melee spell attack against a target of your cho…
Arcanist's Magic Aura
2nd-level · Illusion · Wizard
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. …
Arcanist's Magic Aura
2nd-level · Illusion ·
You craft an illusion to deceive others about the target's true magical properties. Choose one or both of the following…
Armored Formation
3rd-level · abjuration · Bard, Sorceror, Warlock, Wizard
You bolster the defenses of those nearby. Choose up to twelve willing creatures in range. When an affected creature is w…
Armored Heart
1st-level · conjuration · Wizard, Warlock, Sorceror, Bard
Deep Magic: clockwork The targeted creature gains resistance to bludgeoning, slashing, and piercing damage. This resista…
Armored Shell
1st-level · conjuration · Wizard, Warlock, Sorceror
Deep Magic: clockwork This spell creates a suit of magical studded leather armor (AC 12). It does not grant you proficie…
As You Were
2nd-level · necromancy · Cleric, Wizard
When cast on a dead or undead body, **as you were** returns that creature to the appearance it had in life while it was …
Ashen Memories
2nd-level · divination · Bard, Cleric, Wizard
You touch the ashes, embers, or soot left behind by a fire and receive a vision of one significant event that occurred i…
Aspect of the Dragon
7th-level · transmutation ·
This spell draws out the ancient nature within your blood, allowing you to assume the form of any dragon-type creature o…
Aspect of the Moon
3rd-level · Transmutation · Bard, Druid
You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows…
Aspect of the Serpent
3rd-level · transmutation · Druid, Sorcerer, Wizard
A creature you touch takes on snakelike aspects for the duration of the spell. Its tongue becomes long and forked, its c…
Astral Projection
9th-level · Necromancy · Cleric, Warlock, Wizard
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and…
Astral Projection
9th-level · Necromancy · Cleric, Warlock, Wizard
Until the spell ends, the targets leave their material bodies (unconscious and in a state of suspended animation, not ag…
Augury
2nd-level · Divination · Cleric, Ritual Caster
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you …
Augury
2nd-level · Divination · Cleric
With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific cour…
Aura of Protection or Destruction
3rd-level · abjuration · Cleric, Paladin
When you cast this spell, you radiate an otherworldly energy that warps the fate of all creatures within 30 feet of you.…
Auspicious Warning
1st-level · enchantment · Bard, Sorcerer, Wizard
Just in time, you call out a fortunate warning to a creature within range. The target rolls a d4 and adds the number rol…
Avert Evil Eye
1st-level · abjuration · Wizard
The evil eye takes many forms. Any incident of bad luck can be blamed on it, especially if a character recently displaye…
Avoid Grievous Injury
1st-level · divination · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You cast this spell when a foe strikes you with a critical hit but before damage dice are rolled. The critical hit again…
Avronin’s Astral Assembly
6th-level · necromancy · Warlock, Wizard
You alert a number of creatures that you are familiar with, up to your spellcasting ability modifier (minimum of 1), of …
Awaken
5th-level · Transmutation · Bard, Druid
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast o…
Awaken
5th-level · Transmutation · Bard, Druid
You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant ta…
Awaken Object
8th-level · transmutation ·
After spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you …
Babble
5th-level · enchantment · Bard, Sorceror, Wizard
This spell causes the speech of affected creatures to sound like nonsense. Each creature in a 30-foot-radius sphere cent…
Bad Timing
2nd-level · divination · Bard, Sorcerer, Wizard
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a f…
Bane
1st-level · Enchantment · Bard, Cleric, Paladin
Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target t…
Bane
1st-level · Enchantment · Bard, Cleric
The senses of the targets are filled with phantom energies that make them more vulnerable and less capable. Until the sp…
Banishment
4th-level · Abjuration · Cleric, Paladin, Sorcerer, Warlock, Wizard
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on…
Banishment
4th-level · Abjuration · Cleric, Herald, Sorcerer, Warlock, Wizard
You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly…
Banshee Wail
6th-level · necromancy · Wizard, Warlock, Sorceror
You emit a soul-shattering wail. Every creature within a 30-foot cone who hears the wail must make a Wisdom saving throw…
Bardo
3rd-level · necromancy · Cleric, Paladin, Sorceror, Wizard
You capture some of the fading life essence of the triggering creature, drawing on the energy of the tenuous moment betw…
Barkskin
2nd-level · Transmutation · Cleric, Druid, Ranger
You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target'…
Barkskin
2nd-level · Transmutation · Druid
The target's skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher)…
Batsense
2nd-level · transmutation · Bard, Druid, Ranger, Sorcerer
For the duration of the spell, a creature you touch can produce and interpret squeaking sounds used for echolocation, gi…
Battle Chant
2nd-level · enchantment · Warlock
You bless up all allied creatures of your choice within range. Whenever a target lands a successful hit before the spell…
Battle Mind
5th-level · divination · Bard, Paladin, Sorceror, Wizard
You gain a preternatural sense of the surrounding area, allowing you insights you can share with comrades to provide the…
Battlecry Ballad
3rd-level · Abjuration · Bard
You fill your allies with a thirst for glory and battle using your triumphant rallying cry. Expend and roll a Bardic Ins…
Beacon of Hope
3rd-level · Abjuration · Cleric, Paladin
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has adv…
Beacon of Hope
3rd-level · Abjuration · Cleric
The targets are filled with hope and vitality. Until the spell ends, each target gains advantage on Wisdom saving throw…
Beast Within
4th-level · transmutation · Druid, Ranger, Warlock
You imbue a willing creature with a touch of lycanthropy. The target gains a few bestial qualities appropriate to the ty…
Become Nightwing
6th-level · enchantment · Sorcerer, Warlock, Wizard
This spell imbues you with wings of shadow. For the duration of the spell, you gain a flying speed of 60 feet and a new …
Beguiling Bet
2nd-level · enchantment ·
You issue a challenge against one creature you can see within range, which must make a successful Wisdom saving throw or…
Beguiling Gift
1st-level · enchantment · Wizard, Warlock, Sorceror, Druid, Cleric, Bard
Deep Magic: hieroglyph You implant a powerful suggestion into an item as you hand it to someone. If the person you hand …
Benediction
Cantrip · Abjuration · Cleric, Warlock, Wizard
You call down a blessing in the name of an angel of protection. A creature you can see within range shimmers with a fain…
Bestial Fury
2nd-level · enchantment ·
You instill primal fury into a creature you can see within range. The target must make a Charisma saving throw; a creatu…
Bestow Curse
3rd-level · Necromancy · Bard, Cleric, Wizard
You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the s…
Bestow Curse
3rd-level · Necromancy · Bard, Cleric, Wizard
Choose one of the following: * Select one ability score; the target has disadvantage on ability checks and saving throw…
Betraying Bauble
2nd-level · divination · Sorceror, Warlock, Wizard
When you cast this spell, you touch a pair of objects. Each object must be small enough to fit in one hand. While holdin…
Binding Oath
4th-level · necromancy · Bard, Cleric, Paladin
You seal an agreement between two or more willing creatures with an oath in the name of the god of justice, using ceremo…
Biting Arrow
Cantrip · Evocation · Druid, Sorcerer, Wizard
As part of the action used to cast this spell, you make a ranged weapon attack with a bow, a crossbow, or a thrown weapo…
Bitter Chains
2nd-level · transmutation · Sorcerer, Warlock, Wizard
The spiked ring in your hand expands into a long, barbed chain to ensnare a creature you touch. Make a melee spell attac…
Black Goat’s Blessing
Cantrip · Enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You raise your hand with fingers splayed and utter an incantation of the Black Goat with a Thousand Young. Your magic is…
Black Hand
4th-level · necromancy · Warlock, Wizard
You gather the powers of darkness into your fist and fling dark, paralyzing flame at a target within 30 feet. If you mak…
Black Ribbons
1st-level · conjuration · Sorcerer, Warlock, Wizard
You pull pieces of the plane of shadow into your own reality, causing a 20-foot cube to fill with inky ribbons that turn…
Black Sunshine
8th-level · illusion · Sorcerer, Wizard
You hold up a flawed pearl and it disappears, leaving behind a magic orb in your hand that pulses with dim purple light.…
Black Swan Storm
2nd-level · evocation · Sorcerer, Warlock, Wizard
You call forth a whirlwind of black feathers that fills a 5-foot cube within range. The feathers deal 2d8 force damage t…
Black Tentacles
4th-level · Conjuration · Warlock, Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentac…
Black Tentacles
4th-level · Conjuration · Wizard
Writhing black tentacles fill the ground within the area turning it into difficult terrain. When a creature starts its t…
Black Well
6th-level · necromancy ·
You summon a seething sphere of dark energy 5 feet in diameter at a point within range. The sphere pulls creatures towar…
Blade Barrier
6th-level · Evocation · Cleric
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and las…
Blade Barrier
6th-level · Evocation · Cleric
You create a wall of slashing blades. The wall can be up to 20 feet high and 5 feet thick, and can either be a straight …
Blade of Wrath
3rd-level · evocation · Cleric, Paladin, Warlock, Wizard
You create a sword of pure white fire in your free hand. The blade is similar in size and shape to a longsword, and it l…
Blade of my Brother
4th-level · transmutation · Cleric, Paladin
You touch a melee weapon that was used by an ally who is now dead, and it leaps into the air and flies to another ally (…
Blazing Chariot
5th-level · conjuration · Cleric, Paladin, Warlock, Wizard
Calling upon the might of the angels, you conjure a flaming chariot made of gold and mithral in an unoccupied 10-foot‐sq…
Bleating Call
2nd-level · enchantment · Bard, Ranger, Sorcerer, Wizard
You create a sound on a point within range. The sound’s volume can range from a whisper to a scream, and it can be any s…
Bleed
1st-level · necromancy · Ranger, Warlock
Crackling energy coats the blade of one weapon you are carrying that deals slashing damage. Until the spell ends, when y…
Bless
1st-level · Enchantment · Cleric, Paladin
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw be…
Bless
1st-level · Enchantment · Cleric, Herald
The blessing you bestow upon the targets makes them more durable and competent. Until the spell ends, a d4 is added to a…
Bless the Dead
Cantrip · Abjuration · Cleric, Druid, Warlock
You grant a blessing to one deceased creature, enabling it to cross over to the realm of the dead in peace. A creature t…
Blessed Halo
2nd-level · evocation · Cleric, Paladin, Warlock, Wizard
A nimbus of golden light surrounds your head for the duration. The halo sheds bright light in a 20-foot radius and dim l…
Blight
4th-level · Necromancy · Druid, Sorcerer, Warlock, Wizard
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality f…
Blight
4th-level · Necromancy · Druid, Sorcerer, Warlock, Wizard
Necrotic energies drain moisture and vitality from the target, dealing 8d8 necrotic damage. Undead and constructs are im…
Blindness/Deafness
2nd-level · Necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard
You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If…
Blindness/Deafness
2nd-level · Necromancy · Bard, Cleric, Sorcerer, Wizard
Until the spell ends, the target is blinded or deafened (your choice). At the end of each of its turns the target can re…
Blink
3rd-level · Transmutation · Cleric, Sorcerer, Warlock, Wizard
Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from yo…
Blink
3rd-level · Transmutation · Artificer, Sorcerer, Wizard
Until the spell ends, roll 1d20 at the end of each of your turns. When you roll an 11 or higher you disappear and reappe…
Blizzard
7th-level · conjuration · Sorcerer, Warlock, Wizard
A howling storm of thick snow and ice crystals appears in a cylinder 40 feet high and 40 feet in diameter within range. …
Blood Armor
3rd-level · necromancy · Sorcerer, Warlock, Wizard
When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe yo…
Blood Lure
2nd-level · enchantment · Cleric, Sorcerer, Wizard
You point at any location (a jar, a bowl, even a puddle) within range that contains at least a pint of blood. Each creat…
Blood Offering
3rd-level · necromancy · Druid, Ranger, Sorcerer, Warlock, Wizard
You touch the corpse of a creature that isn’t undead or a construct and consume its life force. You must have dealt dama…
Blood Puppet
4th-level · transmutation · Cleric, Sorcerer, Wizard
With a sample of its blood, you are able to magically control a creature’s actions, like a marionette on magical strings…
Blood Scarab
1st-level · necromancy · Cleric, Warlock
Your blood is absorbed into the beetle’s exoskeleton to form a beautiful, rubylike scarab that flies toward a creature o…
Blood Spoor
4th-level · divination ·
By touching a drop of your quarry’s blood (spilled or drawn within the past hour), you can follow the creature’s trail u…
Blood Strike
5th-level · necromancy ·
By performing this ritual, you can cast a spell on one nearby creature and have it affect a different, more distant crea…
Blood Tide
Cantrip · Necromancy · Sorcerer, Wizard
When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed fro…
Blood and Steel
4th-level · transmutation · Cleric, Sorcerer, Wizard
When you cast this spell, you cut your hand and take 1d4 slashing damage that can’t be healed until you take a long rest…
Blood to Acid
9th-level · transmutation ·
When you cast this spell, you designate a creature within range and convert its blood into virulent acid. The target mus…
Blood-Writ Bargain
3rd-level · Conjuration · Cleric, Herald, Warlock, Wizard
This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to …
Bloodhound
1st-level · transmutation · Druid, Ranger, Sorceror, Wizard
You touch a willing creature to grant it an enhanced sense of smell. For the duration, that creature has advantage on Wi…
Bloodlust
2nd-level · enchantment · Wizard
You imbue a willing creature that you can see within range with vitality and fury. The target gains 1d6 temporary hit po…
Bloodshot
2nd-level · conjuration · Sorcerer, Warlock, Wizard
You launch a jet of boiling blood from your eyes at a creature within range. You take 1d6 necrotic damage and make a ran…
Bloody Hands
1st-level · necromancy · Sorcerer, Warlock, Wizard
You cause the hands (or other appropriate body parts, such as claws or tentacles) of a creature within range to bleed pr…
Bloody Smite
1st-level · necromancy · Cleric, Druid, Ranger, Wizard
The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a …
Bloom
8th-level · conjuration · Cleric, Druid, Wizard
You plant a silver acorn in solid ground and spend an hour chanting a litany of praises to the natural world, after whic…
Blunted Edge
3rd-level · enchantment · Cleric, Sorceror, Warlock, Wizard
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have disadvantage o…
Blur
2nd-level · Illusion · Druid, Sorcerer, Wizard
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage…
Blur
2nd-level · Illusion · Artificer, Sorcerer, Wizard
Until the spell ends, you are shrouded in distortion and your image is blurred. Creatures make attack rolls against you …
Boiling Blood
4th-level · necromancy · Sorcerer, Warlock, Wizard
You cause the blood within a creature’s body to boil with supernatural heat. Choose one creature that you can see within…
Boiling Oil
2nd-level · conjuration · Sorcerer, Wizard
You conjure a shallow, 15-foot-radius pool of boiling oil centered on a point within range. The pool is difficult terrai…
Bolster Fortifications
3rd-level · abjuration · Bard, Wizard
You create a ward that bolsters a structure or a collection of structures that occupy up to 2,500 square feet of floor s…
Bolster Undead
1st-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
You suffuse an area with negative energy to increase the difficulty of harming or affecting undead creatures. Choose up…
Bombardment of Stings
2nd-level · evocation · Druid, Ranger, Sorceror, Wizard
Each creature in a 30-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 4d6 piercing dama…
Booster Shot
3rd-level · evocation · Ranger, Sorcerer, Warlock
You imbue a two-handed ranged weapon (typically a shortbow, longbow, light crossbow, or heavy crossbow) that you touch w…
Boreas’s Breath
2nd-level · transmutation · Cleric, Druid, Ranger, Wizard
You freeze standing water in a 20-foot cube or running water in a 10-foot cube centered on you. The water turns to solid…
Borrowing
3rd-level · necromancy · Anti-Paladin
By touching a target, you gain one sense, movement type and speed, feat, language, immunity, or extraordinary ability of…
Bottled Arcana
5th-level · transmutation ·
By touching an empty, stoppered glass container such as a vial or flask, you magically enable it to hold a single spell.…
Bottomless Stomach
1st-level · transmutation ·
When you cast this spell, you gain the ability to consume dangerous substances and contain them in an extradimensional r…
Bound Haze
3rd-level · conjuration · Sorceror, Warlock, Wizard
You cause a swirling gyre of dust, small rocks, and wind to encircle a creature you can see within range. The target mus…
Branding Smite
2nd-level · Evocation · Paladin
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as …
Breathtaking Wind
1st-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard
You target a creature with a blast of wintry air. That creature must make a successful Constitution saving throw or beco…
Breeze Compass
3rd-level · divination · Druid, Wizard
When you cast **breeze compass**, you must clearly imagine or mentally describe a location. It doesn’t need to be a loca…
Brimstone Infusion
Cantrip · Transmutation ·
You infuse an ordinary flask of alchemist's fire with magical brimstone. While so enchanted, the alchemist's fire can be…
Brittling
4th-level · transmutation · Cleric, Druid, Wizard
This spell uses biting cold to make a metal or stone object you touch become brittle and more easily shattered. The obje…
Broken Charge
1st-level · enchantment · Bard, Warlock, Wizard
When an enemy that you can see moves to within 5 feet of you, you utter a perplexing word that alters the foe’s course. …
Burning Hands
1st-level · Evocation · Cleric, Sorcerer, Warlock, Wizard
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretch…
Burning Hands
1st-level · Evocation · Artificer, Sorcerer, Wizard
A thin sheet of flames shoots forth from your outstretched hands. Each creature in the area takes 3d6 fire damage. The f…
Burst Stone
3rd-level · evocation · Druid, Sorceror, Warlock, Wizard
You cause the ground at a point you can see within range to explode. The ground must be sand, earth, or unworked rock. E…
Butterfly Effect
2nd-level · enchantment · Bard, Druid, Sorceror, Warlock, Wizard
You cause a cloud of illusory butterflies to swarm around a target you can see within range. The target must succeed on …
By the Light of the Moon
2nd-level · divination · Cleric, Druid, Ranger, Wizard
The area within 30 feet of you becomes bathed in magical moonlight. In addition to providing dim light, it highlights ob…
By the Light of the Watchful Moon
4th-level · divination · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
Regardless of the time of day or your location, you command the watchful gaze of the moon to illuminate threats to you a…
Calculate
Cantrip · Divination · Artificer, Sorcerer, Warlock, Wizard
You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a c…
Calculated Retribution
1st-level · Abjuration · Artificer, Cleric, Herald, Warlock
You surround yourself with a dampening magical field and collect the energy of a foe's attack to use against them. When …
Call Lightning
3rd-level · Conjuration · Cleric, Druid
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can…
Call Lightning
3rd-level · Conjuration · Druid
A 60-foot radius storm cloud that is 10 feet high appears in a space 100 feet above you. If there is not a point in the …
Call Shadow Mastiff
3rd-level · conjuration · Sorcerer, Warlock, Wizard
You conjure a [shadow mastiff](https://api.open5e.com/monsters/shadow-mastiff) from the plane of shadow. This creature o…
Call the Hunter
8th-level · conjuration · Cleric
Deep Magic: clockwork You detach a portion of your soul to become the embodiment of justice in the form of a clockwork o…
Calm Beasts
2nd-level · enchantment · Druid, Ranger
You attempt to calm aggressive or frightened animals. Each beast in a 20-foot-radius sphere centered on a point you choo…
Calm Emotions
2nd-level · Enchantment · Bard, Cleric, Warlock
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a poi…
Calm Emotions
2nd-level · Enchantment · Bard, Cleric
Strong and harmful emotions are suppressed within the area. You can choose which of the following two effects to apply t…
Calm of the Storm
3rd-level · abjuration · Bard, Sorcerer, Wizard
While visualizing the world as you wish it was, you lay your hands upon a creature other than yourself and undo the effe…
Candle’s Insight
1st-level · divination · Bard, Warlock, Wizard
**Candle’s insight** is cast on its target as the component candle is lit. The candle burns for up to 10 minutes unless …
Carmello-Volta’s Irksome Preserves
2nd-level · conjuration ·
At your command, delicious fruit jam oozes from a small mechanical device (such as a crossbow trigger, a lock, or a cloc…
Catapult
6th-level · transmutation · Sorcerer, Warlock, Wizard
You magically hurl an object or creature weighing 500 pounds or less 40 feet through the air in a direction of your choo…
Catch the Breath
3rd-level · transmutation · Bard, Cleric, Warlock, Wizard
You can cast this spell as a reaction when you’re targeted by a breath weapon. Doing so gives you advantage on your savi…
Caustic Blood
2nd-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard
Your blood becomes caustic when exposed to the air. When you take piercing or slashing damage, you can use your reaction…
Caustic Torrent
8th-level · conjuration · Sorcerer, Warlock, Wizard
A swirling jet of acid sprays from you in a direction you choose. The acid fills a line 60 feet long and 5 feet wide. Ea…
Caustic Touch
Cantrip · Evocation · Cleric, Druid, Sorcerer, Wizard
Your hand sweats profusely and becomes coated in a film of caustic slime. Make a melee spell attack against a creature y…
Celebration
7th-level · enchantment · Bard, Sorcerer, Warlock, Wizard
You create a 30-foot-radius area around a point that you choose within range. An intelligent creature that enters the ar…
Ceremony
1st-level · Evocation · Cleric, Herald
You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the f…
Chain Lightning
6th-level · Evocation · Sorcerer, Wizard
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then …
Chain Lightning
6th-level · Evocation · Sorcerer, Wizard
You fire a bolt of electricity at the primary target that deals 10d8 lightning damage. Electricity arcs to up to 3 addit…
Chains of Torment
4th-level · conjuration · Warlock, Wizard
You are surrounded by an aura of dim light in a 10-foot radius as you conjure an iron chain that extends out to a creatu…
Chains of the Goddess
5th-level · enchantment ·
Choose a creature you can see within 90 feet. The target must make a successful Wisdom saving throw or be restrained by …
Champion’s Weapon
2nd-level · conjuration ·
A spectral version of a melee weapon of your choice materializes in your hand. It has standard statistics for a weapon o…
Chaotic Form
4th-level · transmutation · Bard, Sorcerer, Wizard
You cause the form of a willing creature to become malleable, dripping and flowing according to the target’s will as if …
Chaotic Vitality
2nd-level · conjuration · Bard, Sorcerer, Wizard
Make a melee spell attack against a creature that has a number of Hit Dice no greater than your level and has at least 1…
Chaotic World
6th-level · illusion · Bard, Sorcerer, Wizard
You throw a handful of colored cloth into the air while screaming a litany of disjointed phrases. A moment later, a 30-f…
Charm Monster
4th-level · Enchantment · Bard, Druid, Sorcerer, Warlock, Wizard
You only require line of sight to the target (not line of effect) and it has advantage on its saving throw to resist the…
Charm Person
1st-level · Enchantment · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage…
Charm Person
1st-level · Enchantment · Bard, Druid, Sorcerer, Warlock, Wizard
You only require line of sight to the target (not line of effect) and it has advantage on its saving throw to resist the…
Charming Aesthetics
3rd-level · enchantment · Druid
You affect a group of the same plants or animals within range, giving them a harmless and attractive appearance. If a cr…
Child of Light and Darkness
8th-level · transmutation · Wizard, Sorceror, Cleric
Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 1-10, you take the form of a hum…
Chill Touch
Cantrip · Necromancy · Sorcerer, Warlock, Wizard
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the crea…
Chill Touch
Cantrip · Necromancy · Artificer, Sorcerer, Warlock, Wizard
You reach out with a spectral hand that carries the chill of death. Make a ranged spell attack. On a hit, the target tak…
Chilling Words
3rd-level · enchantment · Sorcerer, Warlock, Wizard
You utter a short phrase and designate a creature within range to be affected by it. The target must make a Wisdom savin…
Chronal Lance
1st-level · transmutation · Sorcerer, Wizard
You inflict the ravages of aging on up to three creatures within range, temporarily discomfiting them and making them ap…
Circle of Death
6th-level · Necromancy · Sorcerer, Warlock, Wizard
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area…
Circle of Death
6th-level · Necromancy · Sorcerer, Warlock, Wizard
A sphere of negative energy sucks life from the area. Creatures in the area take 9d6 necrotic damage.
Circle of Devestation
9th-level · evocation · Sorceror, Warlock, Wizard
You create a 10-foot tall, 20-foot radius ring of destructive energy around a point you can see within range. The area i…
Circle of Wind
1st-level · abjuration · Sorcerer, Warlock, Wizard
Light wind encircles you, leaving you in the center of a mild vortex. For the duration, you gain a +2 bonus to your AC a…
Circular Breathing
Cantrip · Transmutation · Bard
You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse c…
Clairvoyance
3rd-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or i…
Clairvoyance
3rd-level · Divination · Artificer, Bard, Cleric, Sorcerer, Wizard
An invisible sensor is created within the spell's range. The sensor remains there for the duration, and it cannot be tar…
Clash of Glaciers
5th-level · evocation · Druid, Sorcerer, Warlock, Wizard
You conjure up icy boulders that crush creatures in a line 100 feet long. Each creature in the area takes 5d6 bludgeonin…
Claws of Darkness
Cantrip · Evocation · Sorcerer, Warlock, Wizard
You shape shadows into claws that grow from your fingers and drip inky blackness. The claws have a reach of 10 feet. Whi…
Claws of the Earth Dragon
5th-level · evocation · Bard, Cleric, Sorcerer, Wizard
You summon the power of the earth dragon and shoot a ray at one target within 60 feet. The target falls prone and takes …
Clear the Board
7th-level · conjuration · Wizard
You send your allies and your enemies to opposite sides of the battlefield. Pick a cardinal direction. With a shout and …
Clearing the Field
2nd-level · transmutation · Druid, Ranger, Wizard
With a harsh word and a vicious chopping motion, you cause every tree, shrub, and stump within 40 feet of you to sink in…
Cloak of Shadow
1st-level · illusion ·
You cloak yourself in shadow, giving you advantage on Dexterity (Stealth) checks against creatures that rely on sight.
Clockwork Bolt
Cantrip · Evocation · Bard, Cleric, Wizard
You imbue an arrow or crossbow bolt with clockwork magic just as you fire it at your target; spinning blades materialize…
Clone
8th-level · Necromancy · Wizard
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed …
Clone
8th-level · Necromancy · Wizard
This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed. The clone g…
Closing In
3rd-level · illusion · Bard, Warlock, Wizard
Choose a creature you can see within range. The target must succeed on a Wisdom saving throw, which it makes with disadv…
Cloudkill
5th-level · Conjuration · Druid, Sorcerer, Wizard
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog s…
Cloudkill
5th-level · Conjuration · Sorcerer, Wizard
You create a sphere of poisonous, sickly green fog, which can spread around corners but not change shape. The area is he…
Cloying Darkness
1st-level · necromancy · Sorceror, Warlock, Wizard
You reach out with a hand of decaying shadows. Make a ranged spell attack. If it hits, the target takes 2d8 necrotic dam…
Cobra Fangs
1st-level · transmutation ·
The spell causes the target to grow great, snake-like fangs. An unwilling creature must make a Wisdom saving throw to av…
Cobra's Spit
3rd-level · Conjuration ·
Until the spell ends, you can use an action to spit venom, making a ranged spell attack at a creature or object within 3…
Color Spray
1st-level · Illusion · Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creat…
Color Spray
1st-level · Illusion · Sorcerer, Wizard
A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn. S…
Command
1st-level · Enchantment · Cleric, Paladin, Warlock
You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or…
Command
1st-level · Enchantment · Cleric, Herald
You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word comman…
Commander's Pavilion
3rd-level · conjuration · Wizard
Creates a command tent 30 feet by 30 feet with a peak height of 20 feet. It is filled with items a military commander mi…
Commune
5th-level · Divination · Cleric, Paladin, Ritual Caster
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must a…
Commune
5th-level · Divination · Cleric, Warlock
You contact your deity, a divine proxy, or a personified source of divine power and ask up to 3 questions that could be …
Commune with Nature
5th-level · Divination · Druid, Paladin, Ranger, Ritual Caster
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you…
Commune with Nature
5th-level · Divination · Druid, Warlock
Until the spell ends, your spirit bonds with that of nature and you learn about the surrounding land. When cast outdoor…
Compelled Movement
3rd-level · enchantment · Bard, Sorcerer, Wizard
Choose two living creatures (not constructs or undead) you can see within range. Each must make a Charisma saving throw.…
Compelling Fate
3rd-level · divination ·
You view the actions of a single creature you can see through the influence of the stars, and you read what is written t…
Comprehend Languages
1st-level · Divination · Bard, Ritual Caster, Sorcerer, Warlock, Wizard
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any writt…
Comprehend Languages
1st-level · Divination · Artificer, Bard, Sorcerer, Warlock, Wizard
You gain a +10 bonus on Insight checks made to understand the meaning of any spoken language that you hear, or any writt…
Comprehend Wild Shape
2nd-level · divination ·
Give one of the carved totems to an ally while keeping the other yourself. For the duration of the spell, you and whoeve…
Compulsion
4th-level · Enchantment · Bard
Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target a…
Cone of Cold
5th-level · Evocation · Druid, Sorcerer, Wizard
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A cre…
Cone of Cold
5th-level · Evocation · Sorcerer, Wizard
Frigid cold blasts from your hands. Each creature in the area takes 8d8 cold damage. Creatures killed by this spell beco…
Confound Senses
3rd-level · enchantment · Cleric, Sorcerer, Warlock, Wizard
This spell befuddles the minds of up to six creatures that you can see within range, causing the creatures to see images…
Confusion
4th-level · Enchantment · Bard, Cleric, Druid, Sorcerer, Wizard
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in …
Confusion
4th-level · Enchantment · Bard, Druid, Sorcerer, Wizard
You assault the minds of your targets, filling them with delusions and making them confused until the spell ends. On a s…
Conjure Animals
3rd-level · Conjuration · Druid, Ranger
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choos…
Conjure Animals
3rd-level · Conjuration · Druid
You summon forth the spirit of a beast that takes the physical form of your choosing in unoccupied spaces you can see. …
Conjure Celestial
7th-level · Conjuration · Cleric
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within rang…
Conjure Celestial
7th-level · Conjuration · Cleric
You summon a creature from the realms celestial. This creature uses the statistics of a celestial creature (detailed be…
Conjure Construct
6th-level · conjuration · Wizard
You summon a construct of challenge rating 5 or lower to harry your foes. It appears in an unoccupied space you can see …
Conjure Elemental
5th-level · Conjuration · Druid, Wizard
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range…
Conjure Elemental
5th-level · Conjuration · Druid, Wizard
You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (det…
Conjure Fey
6th-level · Conjuration · Druid, Warlock
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge ra…
Conjure Fey
6th-level · Conjuration · Druid, Warlock
You summon a creature from The Dreaming. This creature uses the statistics of a fey creature (detailed below) with cert…
Conjure Fey Hound
5th-level · conjuration · Druid, Ranger, Sorcerer, Wizard
You summon a fey hound to fight by your side. A [hound of the night](https://api.open5e.com/monsters/hound-of-the-night)…
Conjure Forest Defender
6th-level · conjuration ·
When you cast this spell in a forest, you fasten sticks and twigs around a body. The body comes to life as a [forest def…
Conjure Greater Spectral Dead
7th-level · conjuration · Cleric, Warlock, Wizard
You summon an incorporeal undead creature that appears in an unoccupied space you can see within range. You choose one o…
Conjure Manabane Swarm
4th-level · conjuration ·
Deep Magic: summoning You summon a swarm of manabane scarabs that has just 40 hit points. The swarm appears at a spot yo…
Conjure Minor Elementals
4th-level · Conjuration · Druid, Wizard
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following optio…
Conjure Minor Elementals
4th-level · Conjuration · Druid, Wizard
You summon up to 3 creatures from the Elemental Planes. These creatures use the statistics of a minor elemental (detaile…
Conjure Minor Voidborn
5th-level · conjuration ·
You summon fiends or aberrations that appear in unoccupied spaces you can see within range. You choose one of the follow…
Conjure Scarab Swarm
2nd-level · conjuration · Cleric, Druid, Wizard
You summon swarms of scarab beetles to attack your foes. Two swarms of insects (beetles) appear in unoccupied spaces tha…
Conjure Shadow Titan
7th-level · conjuration · Sorcerer, Warlock, Wizard
You summon a shadow titan, which appears in an unoccupied space that you can see within range. The shadow titan’s statis…
Conjure Spectral Allies
7th-level · necromancy · Cleric, Warlock, Wizard
You sprinkle some graveyard dirt before you and call forth vengeful spirits. The spirits erupt from the ground at a poin…
Conjure Spectral Dead
2nd-level · conjuration · Cleric, Warlock, Wizard
You summon a [shroud](https://api.open5e.com/monsters/shroud) to do your bidding. The creature appears in an unoccupied …
Conjure Undead
3rd-level · conjuration · Cleric, Druid, Ranger
You summon a [shadow](https://api.open5e.com/monsters/shadow) to do your bidding. The creature appears in an unoccupied …
Conjure Voidborn
7th-level · conjuration ·
You summon a fiend or aberration of challenge rating 6 or lower, which appears in an unoccupied space that you can see w…
Conjure Woodland Beings
4th-level · Conjuration · Druid, Ranger
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following opt…
Conjure Woodland Beings
4th-level · Conjuration · Druid
You summon up to 3 creatures from The Dreaming. These creatures use the statistics of a woodland being (detailed below) …
Consult the Storm
4th-level · divination · Cleric, Druid
You ask a question of an entity connected to storms, such as an elemental, a deity, or a primal spirit, and the entity r…
Contact Other Plane
5th-level · Divination · Ritual Caster, Warlock, Wizard
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Cont…
Contact Other Plane
5th-level · Divination · Warlock, Wizard
You consult an otherworldly entity, risking your very mind in the process. Make a DC 15 Intelligence saving throw. On a …
Contagion
5th-level · Necromancy · Cleric, Druid
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the c…
Contagion
5th-level · Necromancy · Cleric, Druid
Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen…
Contingency
6th-level · Evocation · Wizard
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. Yo…
Contingency
6th-level · Evocation · Wizard
As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for…
Continual Flame
2nd-level · Evocation · Cleric, Wizard
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regul…
Continual Flame
2nd-level · Evocation · Artificer, Cleric, Wizard
A magical torch-like flame springs forth from the target. The flame creates no heat, doesn't consume oxygen, and can't b…
Control Water
4th-level · Transmutation · Cleric, Druid, Wizard
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a si…
Control Water
4th-level · Transmutation · Cleric, Druid, Wizard
Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spel…
Control Weather
8th-level · Transmutation · Cleric, Druid, Wizard
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving …
Control Weather
8th-level · Transmutation · Cleric, Druid, Wizard
You must be outdoors to cast this spell, and it ends early if you don't have a clear path to the sky. Until the spell e…
Converse With Dragon
1st-level · divination · Bard, Cleric, Ranger, Sorcerer, Wizard
You gain limited telepathy, allowing you to communicate with any creature within 120 feet of you that has the dragon typ…
Convey Inner Peace
5th-level · transmutation · Bard, Cleric, Druid, Sorceror, Warlock, Wizard
You imbue yourself and up to five willing creatures within range with the ability to enter a meditative trance like an e…
Corpse Explosion
1st-level · Evocation · Cleric, Druid, Sorcerer, Warlock, Wizard
A corpse explodes in a poisonous cloud. Each creature in a 10-foot radius of the corpse must make a Constitution saving …
Cosmic Alignment
9th-level · conjuration · Wizard
Deep Magic: illumination You arrange the forces of the cosmos to your benefit. Choose a cosmic event from the Comprehens…
Costly Victory
8th-level · evocation ·
You select up to ten enemies you can see that are within range. Each target must make a Wisdom saving throw. On a failed…
Counterspell
3rd-level · Abjuration · Paladin, Sorcerer, Warlock, Wizard
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level o…
Counterspell
3rd-level · Abjuration · Sorcerer, Warlock, Wizard
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 2nd-level o…
Create Food and Water
3rd-level · Conjuration · Cleric, Druid, Paladin
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up t…
Create Food and Water
3rd-level · Conjuration · Artificer, Cleric, Herald
Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. A…
Create Ring Servant
8th-level · transmutation · Sorcerer, Warlock, Wizard
You touch two metal rings and infuse them with life, creating a short-lived but sentient construct known as a [ring serv…
Create Thunderstaff
7th-level · transmutation ·
After you cast **create thunderstaff** on a normal quarterstaff, the staff must then be mounted in a noisy location, suc…
Create Undead
6th-level · Necromancy · Cleric, Warlock, Wizard
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse…
Create Undead
6th-level · Necromancy · Cleric, Warlock, Wizard
This spell cannot be cast in sunlight. You reanimate the targets as undead and transform them into ghouls under your con…
Create or Destroy Water
1st-level · Transmutation · Cleric, Druid
You either create or destroy water. **Create Water.** You create up to 10 gallons of clean water within range in an ope…
Create or Destroy Water
1st-level · Transmutation · Cleric, Herald
Choose one of the following. * **Create Water:** You fill the target with up to 10 gallons of nonpotable water or 1 Sup…
Creation
5th-level · Illusion · Sorcerer, Wizard
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within 'range': s…
Creation
5th-level · Illusion · Artificer, Sorcerer, Wizard
You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and materi…
Creeping Ice
2nd-level · conjuration · Druid, Ranger, Sorcerer, Warlock, Wizard
You create a sheet of ice that covers a 5-foot square within range and lasts for the spell’s duration. The iced area is …
Crown of Thorns
4th-level · enchantment · Druid, Sorceror, Warlock, Wizard
You create a psychic binding on the mind of a creature within range. Until this spell ends, the creature must make a Cha…
Cruor of Visions
5th-level · divination · Sorceror, Warlock, Wizard, Cleric
You prick your finger with a bone needle as you cast this spell, taking 1 necrotic damage. This drop of blood must be ca…
Crushing Curse
Cantrip · Enchantment ·
You speak a word of Void Speech. Choose a creature you can see within range. If the target can hear you, it must succeed…
Crushing Haymaker
3rd-level · Evocation · Artificer, Cleric, Herald, Sorcerer, Warlock
Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a…
Crushing Trample
2nd-level · transmutation · Cleric, Druid, Ranger, Sorcerer
Upon casting this spell, you are filled with a desire to overrun your foes. You immediately move up to twice your speed …
Cure Beast
1st-level · evocation · Druid, Ranger
A beast of your choice that you can see within range regains a number of hit points equal to 1d6 + your spellcasting mod…
Cure Wounds
1st-level · Evocation · Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no…
Cure Wounds
1st-level · Evocation · Artificer, Bard, Cleric, Druid, Herald
The target regains hit points equal to 1d8 + your spellcasting ability modifier.
Curse Ring
5th-level · necromancy · Sorcerer, Warlock, Wizard
You lay a curse upon a ring you touch that isn’t being worn or carried. When you cast this spell, select one of the poss…
Curse of Boreas
6th-level · transmutation · Cleric, Sorcerer, Wizard
You designate a creature within range that you can see. If the target fails a Charisma saving throw, it and its equipmen…
Curse of Dust
7th-level · necromancy · Cleric, Druid, Warlock
You cast a curse on a creature within range that you’re familiar with, causing it to be unsatiated by food no matter how…
Curse of Formlessness
6th-level · transmutation · Wizard, Druid
A creature you touch must make a successful Constitution saving throw or be cursed with a shifting, amorphous form. Spel…
Curse of Incompetence
3rd-level · necromancy · Bard, Cleric, Warlock, Wizard
By making mocking gestures toward one creature within range that can see you, you leave the creature incapable of perfor…
Curse of Yig
5th-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
This spell transforms a Small, Medium, or Large creature that you can see within range into a [servant of Yig](https://a…
Curse of the Grave
7th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul…
Cursed Gift
4th-level · abjuration · Bard, Sorcerer, Wizard
**Cursed gift** imbues an object with a harmful magical effect that you or another creature in physical contact with you…
Cynophobia
3rd-level · enchantment · Druid, Ranger, Sorcerer, Warlock, Wizard
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or develop an overridi…
Daggerhawk
2nd-level · transmutation ·
When **daggerhawk** is cast on a nonmagical dagger, a ghostly hawk appears around the weapon. The hawk and dagger fly in…
Damaging Intel
1st-level · divination · Bard, Warlock
You study a creature you can see within range, learning its weaknesses. The creature must make a Charisma saving throw. …
Dancing Lights
Cantrip · Evocation · Bard, Sorcerer, Wizard
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hov…
Dancing Lights
Cantrip · Evocation · Artificer, Bard, Sorcerer, Warlock, Wizard
You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glo…
Dark Dementing
5th-level · illusion · Sorcerer, Warlock, Wizard
A dark shadow creeps across the target’s mind and leaves a small bit of shadow essence behind, triggering a profound fea…
Dark Heraldry
3rd-level · necromancy · Druid, Warlock
Dark entities herald your entry into combat, instilling an existential dread in your enemies. Designate a number of crea…
Dark Maw
Cantrip · Necromancy · Cleric, Sorcerer, Warlock, Wizard
Thick, penumbral ichor drips from your shadow-stained mouth, filling your mouth with giant shadow fangs. Make a melee sp…
Dark Path
2nd-level · conjuration · Sorcerer, Warlock, Wizard
You conjure a shadowy road between two points within range to create a bridge or path. This effect can bridge a chasm or…
Darkbolt
2nd-level · evocation · Sorcerer, Warlock, Wizard
You utter a quick invocation to create a black nimbus around your hand, then hurl three rays of darkness at one or more …
Darklight
3rd-level · Evocation · Druid, Sorcerer, Wizard
You create an enchanted flame that surrounds your hand and produces no heat, but sheds bright light in a 20-foot radius …
Darkness
2nd-level · Evocation · Druid, Sorcerer, Warlock, Wizard
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The dark…
Darkness
2nd-level · Evocation · Sorcerer, Warlock, Wizard
Magical darkness heavily obscures darkvision and blocks nonmagical light in the area. The darkness spreads around corner…
Darkvision
2nd-level · Transmutation · Druid, Ranger, Sorcerer, Wizard
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision …
Darkvision
2nd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard
The target gains darkvision out to a range of 60 feet.
Daylight
3rd-level · Evocation · Cleric, Druid, Paladin, Ranger, Sorcerer
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds …
Daylight
3rd-level · Evocation · Cleric, Druid, Herald, Sorcerer
Magical light fills the area. The area is brightly lit and sheds dim light for an additional 60 feet. If any of the area…
Dead Walking
2nd-level · illusion · Ranger, Sorceror, Warlock, Wizard
As part of the casting of this spell, you place a copper piece under your tongue. This spell makes up to six willing cre…
Deadly Salvo
5th-level · transmutation · Sorceror, Wizard
When you cast this spell, the ammunition flies from your hand with a loud bang, targeting up to five creatures or object…
Deadly Sting
8th-level · transmutation · Sorcerer, Wizard
You grow a 10-foot-long tail as supple as a whip, tipped with a horrible stinger. During the spell’s duration, you can u…
Deadweight
2nd-level · Transmutation · Artificer, Druid, Herald, Sorcerer, Wizard
The target object's weight is greatly increased. Any creature holding the object must succeed on a Strength saving throw…
Death God’s Touch
7th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
This spell allows you to shred the life force of a creature you touch. You become invisible and make a melee spell attac…
Death Ward
4th-level · Abjuration · Cleric, Paladin
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit poin…
Death Ward
4th-level · Abjuration · Cleric, Herald
The first time damage would reduce the target to 0 hit points, it instead drops to 1 hit point. If the target is subject…
Decay
Cantrip · Necromancy · Cleric, Druid, Warlock, Wizard
Make a melee spell attack against a creature you touch. On a hit, the target takes 1d10 necrotic damage. If the target i…
Decelerate
2nd-level · transmutation · Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You slow the flow of time around a creature within range that you can see. The creature must make a successful Wisdom sa…
Deep Breath
1st-level · transmutation · Cleric, Druid, Sorcerer, Wizard
The recipient of this spell can breathe and function normally in thin atmosphere, suffering no ill effect at altitudes o…
Defile Healing
7th-level · necromancy · Cleric, Warlock
You attempt to reverse the energy of a healing spell so that it deals damage instead of healing. If the healing spell is…
Delay Passing
1st-level · necromancy · Anti-Paladin
You draw forth the ebbing life force of a creature and question it. Upon casting this spell, you must touch a creature t…
Delay Potion
2nd-level · transmutation ·
Upon casting this spell, you delay the next potion you consume from taking effect for up to 1 hour. You must consume the…
Delayed Blast Fireball
7th-level · Evocation · Sorcerer, Wizard
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a g…
Delayed Blast Fireball
7th-level · Evocation · Sorcerer, Wizard
A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the…
Delayed Healing
3rd-level · evocation ·
Touch a living creature (not a construct or undead) as you cast the spell. The next time that creature takes damage, it …
Demiplane
8th-level · Conjuration · Warlock, Wizard
You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Mediu…
Demiplane
8th-level · Conjuration · Warlock, Wizard
You create a shadowy door on the target. The door is large enough for Medium creatures to pass through. The door leads t…
Demon Within
3rd-level · conjuration · Warlock, Wizard
One humanoid of your choice within range becomes a gateway for a demon to enter the plane of existence you are on. You c…
Desiccating Breath
4th-level · evocation · Cleric, Druid, Sorcerer, Wizard
You spew forth a cloud of black dust that draws all moisture from a 30-foot cone. Each animal in the cone takes 4d10 nec…
Desolation
8th-level · necromancy · Cleric, Druid, Wizard
You plant an obsidian acorn in solid ground and spend an hour chanting a litany of curses to the natural world, after wh…
Destructive Resonance
2nd-level · enchantment ·
You shout a scathing string of Void Speech that assaults the minds of those before you. Each creature in a 15-foot cone …
Detect Dragons
2nd-level · divination · Bard, Druid, Sorcerer, Wizard
You can detect the presence of dragons and other draconic creatures within your line of sight and 120 feet, regardless o…
Detect Evil and Good
1st-level · Divination · Cleric, Paladin
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you,…
Detect Evil and Good
1st-level · Divination · Cleric, Herald
You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within ra…
Detect Magic
1st-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Ritual Caster, Sorcerer, Wizard
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use you…
Detect Magic
1st-level · Divination · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Wizard
Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the…
Detect Poison and Disease
1st-level · Divination · Cleric, Druid, Paladin, Ranger, Ritual Caster
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet o…
Detect Poison and Disease
1st-level · Divination · Artificer, Cleric, Druid, Herald
On the round you cast it, and as an action on subsequent turns until the spell ends, you can attempt to sense the presen…
Detect Thoughts
2nd-level · Divination · Bard, Sorcerer, Warlock, Wizard
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each tur…
Detect Thoughts
2nd-level · Divination · Bard, Sorcerer, Wizard
On the round you cast it, and as an action on subsequent turns until the spell ends, you can probe a creature's mind to …
Deva’s Wings
4th-level · transmutation · Cleric, Paladin, Warlock, Wizard
You touch a willing creature. The target grows feathery wings of pure white that grant it a flying speed of 60 feet and …
Devouring Darkness
9th-level · evocation · Sorceror, Wizard
Terrifying and nightmarish monsters exist within the unknown void of the in-between. Choose up to six points you can see…
Dimension Door
4th-level · Conjuration · Bard, Cleric, Paladin, Sorcerer, Warlock, Wizard
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired.…
Dimension Door
4th-level · Conjuration · Artificer, Bard, Sorcerer, Warlock, Wizard
You teleport to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straigh…
Dimensional Shove
3rd-level · conjuration · Bard, Warlock, Wizard
This spell pushes a creature you touch through a dimensional portal, causing it to disappear and then reappear a short d…
Disguise Self
1st-level · Illusion · Bard, Cleric, Sorcerer, Wizard
You make yourself - including your clothing, armor, weapons, and other belongings on your person - look different until …
Disguise Self
1st-level · Illusion · Artificer, Bard, Sorcerer, Wizard
Until the spell ends or you use an action to dismiss it, you and your gear are cloaked by an illusory disguise that make…
Disintegrate
6th-level · Transmutation · Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creatu…
Disintegrate
6th-level · Transmutation · Sorcerer, Wizard
A pale ray emanates from your pointed finger to the target as you attempt to undo it. The target takes 10d6 + 40 force …
Dispel Evil and Good
5th-level · Abjuration · Cleric, Paladin
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.…
Dispel Evil and Good
5th-level · Abjuration · Cleric, Herald
A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material. Unt…
Dispel Magic
3rd-level · Abjuration · Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For eac…
Dispel Magic
3rd-level · Abjuration · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Warlock, Wizard
You scour the magic from your target. Any spell cast on the target ends if it was cast with a spell slot of 3rd-level or…
Disquieting Gaze
1st-level · necromancy · Sorcerer, Warlock, Wizard
Your eyes burn with scintillating motes of unholy crimson light. Until the spell ends, you have advantage on Charisma (I…
Disruptive Aura
8th-level · evocation · Druid, Sorcerer, Warlock, Wizard
A warping, prismatic aura surrounds and outlines each creature inside a 10-foot cube within range. The aura sheds dim li…
Distracting Divination
2nd-level · divination · Bard, Cleric, Sorcerer, Warlock, Wizard
Foresight tells you when and how to be just distracting enough to foil an enemy spellcaster. When an adjacent enemy trie…
Distraction Cascade
2nd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard
With a flash of foresight, you throw a foe off balance. Choose one creature you can see that your ally has just declared…
Divination
4th-level · Divination · Cleric, Druid, Ritual Caster
Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a spe…
Divination
4th-level · Divination · Cleric, Warlock
Your offering and magic put you in contact with the higher power you serve or its representatives. You ask a single que…
Divine Favor
1st-level · Evocation · Cleric, Paladin
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damag…
Divine Favor
1st-level · Evocation · Herald
You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon at…
Divine Retribution
1st-level · evocation · Cleric, Paladin
With a last word before you fall unconscious, this spell inflicts radiant damage to your attacker equal to 1d8 + the amo…
Divine Word
7th-level · Evocation · Cleric
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creat…
Divine Word
7th-level · Evocation · Cleric
You utter a primordial imprecation that brings woe upon your enemies. A target suffers an effect based on its current hi…
Dominate Beast
4th-level · Enchantment · Cleric, Druid, Sorcerer, Warlock
You attempt to beguile a beast that you can see within range. It must succeed on a wisdom saving throw or be charmed by …
Dominate Beast
4th-level · Enchantment · Druid, Sorcerer
You assert control over the target beast's mind and it is charmed for the duration. If it is engaged in combat with you …
Dominate Monster
8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed …
Dominate Monster
8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You assert control over the target creature's mind and it is charmed for the duration. If it is engaged in combat with y…
Dominate Person
5th-level · Enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard
You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed …
Dominate Person
5th-level · Enchantment · Bard, Sorcerer, Wizard
You assert control over the target humanoid's mind and it is charmed for the duration. If it is engaged in combat with y…
Doom of Ancient Decrepitude
5th-level · necromancy ·
You generate an entropic field that rapidly ages every creature in the area of effect. The field covers a sphere with a …
Doom of Blue Crystal
3rd-level · transmutation · Cleric, Sorcerer, Wizard
You are surrounded by a field of glowing, blue energy lasting 3 rounds. Creatures within 5 feet of you, including yourse…
Doom of Consuming Fire
2nd-level · evocation · Cleric, Sorcerer, Wizard
You are wreathed in cold, purple fire that damages creatures near you. You take 1d6 cold damage each round for the durat…
Doom of Dancing Blades
3rd-level · illusion · Bard, Cleric, Sorcerer, Wizard
When you cast **doom of dancing blades**, you create 1d4 illusory copies of your weapon that float in the air 5 feet fro…
Doom of Disenchantment
3rd-level · abjuration · Cleric, Sorcerer, Wizard
When you cast **doom of disenchantment**, your armor and shield glow with light. When a creature hits you with an attack…
Doom of Serpent Coils
4th-level · necromancy · Cleric, Druid, Sorcerer, Wizard
You drink a dose of venom or other poison and spread the effect to other living things around you. If the poison normall…
Doom of Voracity
3rd-level · conjuration · Wizard, Sorceror
You create a ripple of dark energy that destroys everything it touches. You create a 10-foot-radius, 10-foot-deep cylind…
Doom of the Cracked Shield
1st-level · transmutation ·
Doom of the cracked shield is cast on a melee weapon. The next time that weapon is used, it destroys the target’s nonmag…
Doom of the Earthen Maw
4th-level · evocation · Cleric, Druid
The ground within 30 feet of a point you designate turns into filthy and slippery muck. This spell affects sand, earth, …
Doom of the Slippery Rogue
2nd-level · conjuration · Bard, Sorcerer, Wizard
A **doom of the slippery rogue** spell covers a 20-foot-by-20-foot section of wall or floor within range with a thin coa…
Door of the Far Traveler
8th-level · conjuration · Bard, Cleric, Druid, Wizard
You conjure a door to the destination of your choice that lasts for the duration or until dispelled. You sketch the outl…
Douse Light
Cantrip · Transmutation · Sorcerer, Warlock, Wizard
With a simple gesture, you can put out a single small source of light within range. This spell extinguishes a torch, a c…
Draconic Smite
1st-level · evocation · Druid, Paladin
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon takes on the form o…
Dragon Breath
5th-level · evocation · Sorcerer, Warlock, Wizard
You summon draconic power to gain a breath weapon. When you cast dragon breath, you can immediately exhale a cone or lin…
Dragon Roar
Cantrip · Evocation · Bard, Sorcerer, Wizard
Your voice is amplified to assault the mind of one creature. The target must make a Charisma saving throw. If it fails, …
Dramatic Sting
1st-level · Enchantment · Bard
You frighten the target by echoing its movements with ominous music and terrifying sound effects. It takes 1d4 psychic d…
Dream
5th-level · Illusion · Bard, Druid, Warlock, Wizard
This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on…
Dream
5th-level · Illusion · Bard, Warlock, Wizard
Until the spell ends, you manipulate the dreams of another creature. You designate a messenger, which may be you or a wi…
Dreamwine
4th-level · divination · Bard, Wizard
You imbue a bottle of wine with fey magic. While casting this spell, you and up to seven other creatures can drink the i…
Drown
3rd-level · evocation · Druid, Sorcerer, Wizard
You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it i…
Druidcraft
Cantrip · Transmutation · Druid
Whispering to the spirits of nature, you create one of the following effects within range: - You create a tiny, harmles…
Druidcraft
Cantrip · Transmutation · Druid
You call upon your mastery of nature to produce one of the following effects within range: * You create a minor, harmle…
Dryad’s Kiss
3rd-level · conjuration ·
You perform an ancient incantation that summons flora from the fey realm. A creature you can see within range is covered…
Earth Barrier
1st-level · Abjuration · Druid
Choose an unoccupied space between you and the source of the attack which triggers the spell. You call forth a pillar of…
Earthquake
8th-level · Evocation · Cleric, Druid, Sorcerer
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tr…
Earthquake
8th-level · Evocation · Cleric, Druid, Sorcerer
You create a seismic disturbance in the spell's area. Until the spell ends, an intense tremor rips through the ground an…
Earthskimmer
4th-level · transmutation · Sorcerer, Warlock, Wizard
You cause earth and stone to rise up beneath your feet, lifting you up to 5 feet. For the duration, you can use your mov…
Earworm Melody
1st-level · enchantment ·
You sing or play a catchy tune that only one creature of your choice within range can hear. Unless the creature makes a …
Echoes of Steel
4th-level · evocation ·
When you hit a creature with a melee weapon attack, you can use a bonus action to cast echoes of steel. All creatures yo…
Ectoplasm
2nd-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You call forth an ectoplasmic manifestation of Medium size that appears in an unoccupied space of your choice within ran…
Eidetic Memory
5th-level · transmutation · Bard, Cleric, Druid, Wizard
When you cast this spell, you can recall any piece of information you’ve ever read or heard in the past. This ability tr…
Eldritch Blast
Cantrip · Evocation · Warlock
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a h…
Eldritch Communion
5th-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You contact a Great Old One and ask one question that can be answered with a one-sentence reply no more than twenty word…
Eldritch Cube
5th-level · Conjuration · Artificer, Warlock, Wizard
A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in mi…
Elemental Horns
2nd-level · evocation · Druid, Ranger, Sorcerer, Wizard
The target of this spell must be a creature that has horns, or the spell fails. **Elemental horns** causes the touched c…
Elemental Twist
2nd-level · evocation · Sorcerer, Wizard
During this spell’s duration, reality shifts around you whenever you cast a spell that deals acid, cold, fire, lightning…
Emanation of Yoth
4th-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You call forth a [ghost](https://api.open5e.com/monsters/ghost)// that takes the form of a spectral, serpentlike assassi…
Emerald Eyes
3rd-level · enchantment · Sorceror, Warlock, Wizard
You attempt to convince a creature to enter a paranoid, murderous rage. Choose a creature that you can see within range.…
Enchant Ring
6th-level · enchantment · Sorcerer, Warlock, Wizard
You enchant a ring you touch that isn’t being worn or carried. The next creature that willingly wears the ring becomes c…
Enchanted Bloom
5th-level · enchantment · Bard, Druid, Sorceror, Warlock, Wizard
You spend an hour anointing a rose with scented oils and imbuing it with fey magic. The first creature other than you th…
Encroaching Shadows
6th-level · illusion · Cleric, Sorcerer, Warlock, Wizard
You cause menacing shadows to invade an area 200 feet on a side and 50 feet high, centered on a point within range. Illu…
Encrypt / Decrypt
Cantrip · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard
By touching a page of written information, you can encode its contents. All creatures that try to read the information w…
Endow Attribute
4th-level · transmutation · Sorcerer, Warlock, Wizard
You touch a creature with a ring that has been etched with symbols representing a particular ability (Strength, Dexterit…
Energy Absorption
5th-level · abjuration · Druid, Sorcerer, Warlock, Wizard
A creature you touch has resistance to acid, cold, fire, force, lightning, and thunder damage until the spell ends. If …
Energy Foreknowledge
4th-level · divination · Bard, Cleric, Druid, Sorcerer, Wizard
When you cast this spell, you gain resistance to every type of energy listed above that is dealt by the spell hitting yo…
Enhance Ability
2nd-level · Transmutation · Bard, Cleric, Druid, Sorcerer
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains tha…
Enhance Ability
2nd-level · Transmutation · Artificer, Bard, Cleric, Druid, Wizard
You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the …
Enhance Greed
2nd-level · divination · Bard, Cleric, Sorcerer, Warlock, Wizard
You detect precious metals, gems, and jewelry within 60 feet. You do not discern their exact location, only their presen…
Enlarge/Reduce
2nd-level · Transmutation · Sorcerer, Wizard
You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a c…
Enlarge/Reduce
2nd-level · Transmutation · Artificer, Sorcerer, Wizard
You cause the target to grow or shrink. An unwilling target may attempt a saving throw to resist the spell. If the targ…
Enrage Architecture
7th-level · Transmutation · Cleric, Sorcerer, Warlock, Wizard
You animate and enrage a target building that lashes out at its inhabitants and surroundings. As a bonus action you may …
Entangle
1st-level · Conjuration · Druid
Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration…
Entangle
1st-level · Conjuration · Druid
Constraining plants erupt from the ground in the spell's area, wrapping vines and tendrils around creatures. Until the s…
Enthrall
2nd-level · Enchantment · Bard, Warlock
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hea…
Enthrall
2nd-level · Enchantment · Bard, Warlock
You weave a compelling stream of words that captivates your targets. Any target that can't be charmed automatically succ…
Entomb
6th-level · transmutation · Sorcerer, Warlock, Wizard
You cause slabs of rock to burst out of the ground or other stone surface to form a hollow, 10-foot cube within range. A…
Entropic Damage Field
3rd-level · transmutation · Bard, Sorcerer, Wizard
By twisting a length of silver wire around your finger, you tie your fate to those around you. When you take damage, tha…
Eruption
9th-level · conjuration · Druid, Wizard
You create a furiously erupting volcano centered on a point you can see within range. The ground heaves violently as a c…
Essence Instability
5th-level · transmutation · Sorcerer, Wizard
You cause the target to radiate a harmful aura. Both the target and every creature beginning or ending its turn within 2…
Eternal Echo
3rd-level · necromancy · Wizard, Cleric
You gain a portentous voice of compelling power, commanding all undead within 60 feet that fail a Wisdom saving throw. T…
Ethereal Stairs
5th-level · conjuration · Bard, Cleric, Wizard
You create a staircase out of the nothingness of the air. A shimmering staircase 10 feet wide appears and remains for th…
Etherealness
7th-level · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remai…
Etherealness
7th-level · Transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard
Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it ove…
Evercold
4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
You target a creature within the spell’s range, and that creature must make a successful Wisdom saving throw or take 1d6…
Exchanged Knowledge
3rd-level · divination · Wizard, Cleric, Bard
When you cast this spell, you open a conduit to the Castle Library, granting access to difficult-to-obtain information. …
Expeditious Retreat
1st-level · Transmutation · Sorcerer, Warlock, Wizard
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of you…
Expeditious Retreat
1st-level · Transmutation · Sorcerer, Warlock, Wizard
Until the spell ends, you're able to move with incredible speed. When you cast the spell and as a bonus action on subseq…
Exsanguinate
5th-level · necromancy · Cleric, Warlock, Wizard
You cause the body of a creature within range to become engorged with blood or ichor. The target must make a Constitutio…
Exsanguinating Cloud
5th-level · necromancy · Cleric, Sorcerer, Wizard
When you cast this spell, a rose-colored mist billows up in a 20-foot radius, centered on a point you indicate within ra…
Extract Foyson
1st-level · transmutation · Druid, Warlock, Wizard, Bard
You extract the goodness in food, pulling all the nutrition out of three days' worth of meals and concentrating it into …
Extract Knowledge
6th-level · necromancy · Bard, Cleric, Warlock, Wizard
By touching a recently deceased corpse, you gain one specific bit of knowledge from it that was known to the creature in…
Eye bite
6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard
For the spell's Duration, your eyes turn black and veins of dark energy lace your cheeks. One creature of your choice wi…
Eyebite
6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 f…
Eyebite
6th-level · Necromancy · Bard, Sorcerer, Warlock, Wizard
Your eyes become an inky void imbued with fell power. One creature of your choice within 60 feet of you that you can see…
Fabricate
4th-level · Transmutation · Wizard
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clum…
Fabricate
4th-level · Transmutation · Artificer, Wizard
You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump…
Faerie Fire
1st-level · Evocation · Bard, Cleric, Druid, Warlock
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in th…
Faerie Fire
1st-level · Evocation · Bard, Druid
Each object in a 20-foot cube within range is outlined in light (your choice of color). Any creature in the area when th…
Faithful Hound
4th-level · Conjuration · Wizard
You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, …
Faithful Hound
4th-level · Conjuration · Wizard
You conjure a phantasmal watchdog. Until the spell ends, the hound remains in the area unless you spend an action to dis…
False Life
1st-level · Necromancy · Sorcerer, Wizard
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
False Life
1st-level · Necromancy · Sorcerer, Wizard
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
Fault Line
6th-level · evocation · Cleric, Druid, Sorcerer, Wizard
The ground thrusts sharply upward along a 5-foot-wide, 60‐foot-long line that you designate. All spaces affected by the …
Fear
3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom sav…
Fear
3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard
You project a phantasmal image into the minds of each creature in the area showing them what they fear most. On a failed…
Feather Fall
1st-level · Transmutation · Bard, Sorcerer, Wizard
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until …
Feather Fall
1st-level · Transmutation · Artificer, Bard, Sorcerer, Wizard
Magic slows the descent of each target. Until the spell ends, a target's rate of descent slows to 60 feet per round. If …
Feather Field
1st-level · abjuration · Druid, Ranger, Warlock, Wizard
A magical barrier of chaff in the form of feathers appears and protects you. Until the start of your next turn, you have…
Feather Travel
2nd-level · transmutation · Druid, Wizard
The target of **feather travel** (along with its clothing and other gear) transforms into a feather and drifts on the wi…
Feeblemind
8th-level · Enchantment · Bard, Druid, Warlock, Wizard
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The…
Feeblemind
8th-level · Enchantment · Bard, Warlock, Wizard
You blast the target's mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. …
Feed the Worms
1st-level · necromancy · Anti-Paladin
You draw forth the ebbing life force of a creature and use it to feed the worms. Upon casting this spell, you touch a cr…
Feint
1st-level · illusion · Cleric, Paladin, Warlock, Wizard
You create a momentary, flickering duplicate of yourself just as you make an attack against a creature. You have advanta…
Fey Crown
5th-level · abjuration · Bard, Druid, Ranger, Warlock
By channeling the ancient wards of the Seelie Court, you create a crown of five flowers on your head. While wearing this…
Fey Food
3rd-level · enchantment · Sorceror, Warlock, Wizard
You enchant up to 1 pound of food or 1 gallon of drink within range with fey magic. Choose one of the effects below. For…
Fey-Touched Blade
2nd-level · evocation · Bard, Sorceror
You touch a nonmagical weapon and imbue it with the magic of the fey. Choose one of the following damage types: force, p…
Find Familiar
1st-level · Conjuration · Wizard
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, li…
Find Familiar
1st-level · Conjuration · Wizard
Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space with…
Find Kin
1st-level · divination · Cleric, Paladin
You touch one willing creature or make a melee spell attack against an unwilling creature, which is entitled to a Wisdom…
Find Steed
2nd-level · Conjuration · Paladin
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting …
Find Steed
2nd-level · Conjuration · Herald
You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it. You decide on the steed's app…
Find Traps
2nd-level · Divination · Cleric, Druid, Ranger
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, inc…
Find Traps
2nd-level · Divination · Artificer, Cleric, Druid
This spell reveals whether there is at least one trap within range and within line of sight. You don't learn the number,…
Find the Flaw
1st-level · divination · Sorceror, Warlock, Wizard, Bard
Deep Magic: clockwork You touch one creature. The next attack roll that creature makes against a clockwork or metal cons…
Find the Path
6th-level · Divination · Bard, Cleric, Druid
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familia…
Find the Path
6th-level · Divination · Bard, Cleric, Druid
Name a specific, immovable location that you have visited before. If no such location is within range, the spell fails. …
Finger of Death
7th-level · Necromancy · Sorcerer, Warlock, Wizard
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target …
Finger of Death
7th-level · Necromancy · Sorcerer, Warlock, Wizard
Negative energy wracks the target and deals 7d8 + 30 necrotic damage. A humanoid killed by this spell turns into a zombi…
Fire Bolt
Cantrip · Evocation · Sorcerer, Wizard
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, t…
Fire Bolt
Cantrip · Evocation · Artificer, Sorcerer, Wizard
You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended…
Fire Darts
2nd-level · evocation · Cleric, Druid, Wizard
When this spell is cast on any fire that’s at least as large as a small campfire or cooking fire, three darts of flame s…
Fire Shield
4th-level · Evocation · Warlock, Wizard
Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-…
Fire Shield
4th-level · Evocation · Wizard
Until the spell ends, flames envelop your body, casting bright light in a 10-foot radius and dim light for an additional…
Fire Storm
7th-level · Evocation · Cleric, Druid, Sorcerer
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists…
Fire Storm
7th-level · Evocation · Cleric, Druid, Sorcerer
Flames roar, dealing 7d10 fire damage to creatures and objects in the area and igniting unattended flammable objects. If…
Fire Under the Tongue
1st-level · transmutation · Druid, Ranger, Warlock
You can ingest a nonmagical fire up to the size of a normal campfire that is within range. The fire is stored harmlessly…
Fireball
3rd-level · Evocation · Sorcerer, Wizard
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar i…
Fireball
3rd-level · Evocation · Artificer, Sorcerer, Wizard
A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignit…
Firewalk
6th-level · transmutation · Cleric, Druid, Sorcerer, Wizard
The creature you cast **firewalk** on becomes immune to fire damage. In addition, that creature can walk along any burni…
Fist of Iron
Cantrip · Transmutation · Cleric, Sorcerer, Warlock, Wizard
You transform your naked hand into iron. Your unarmed attacks deal 1d6 bludgeoning damage and are considered magical.
Flame Blade
2nd-level · Evocation · Druid
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the du…
Flame Blade
2nd-level · Evocation · Artificer, Druid
A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you ca…
Flame Strike
5th-level · Evocation · Cleric, Paladin, Warlock
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radiu…
Flame Strike
5th-level · Evocation · Cleric
A column of divine flame deals 4d6 fire damage and 4d6 radiant damage to creatures in the area.
Flame Wave
4th-level · evocation · Sorcerer, Warlock, Wizard
A rushing burst of fire rips out from you in a rolling wave, filling a 40-foot cone. Each creature in the area must make…
Flaming Sphere
2nd-level · Conjuration · Cleric, Druid, Wizard
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. …
Flaming Sphere
2nd-level · Conjuration · Druid, Wizard
A 5-foot-diameter sphere of fire appears within range, lasting for the duration. It casts bright light in a 20-foot radi…
Flesh to Paper
3rd-level · transmutation · Sorcerer, Wizard
A willing creature you touch becomes as thin as a sheet of paper until the spell ends. Anything the target is wearing or…
Flesh to Stone
6th-level · Transmutation · Warlock, Wizard
You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the cr…
Flesh to Stone
6th-level · Transmutation · Warlock, Wizard
The target becomes restrained as it begins to turn to stone. On a successful saving throw, the target is instead slowed …
Flex
2nd-level · Illusion · Bard, Sorcerer, Warlock
You bestow a glamor upon a creature that highlights its physique to show a stunning idealized form. For the spell's dura…
Flickering Fate
4th-level · divination ·
You or a creature that you touch can see a few seconds into the future. When the spell is cast, each other creature with…
Floating Disk
1st-level · Conjuration · Ritual Caster, Wizard
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above …
Floating Disk
1st-level · Conjuration · Wizard
A metallic disc made of force, 3 feet in diameter and hovering 3 feet off the ground, appears within range. It can suppo…
Fluctuating Alignment
4th-level · enchantment · Bard, Sorcerer, Wizard
You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must r…
Flurry
1st-level · transmutation · Cleric, Druid, Ranger, Warlock
A flurry of snow surrounds you and extends to a 5-foot radius around you. While it lasts, anyone trying to see into, out…
Fly
3rd-level · Transmutation · Sorcerer, Warlock, Wizard
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the targ…
Fly
3rd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard
The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.
Fog Cloud
1st-level · Conjuration · Cleric, Druid, Ranger, Sorcerer, Wizard
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its a…
Fog Cloud
1st-level · Conjuration · Artificer, Druid, Sorcerer, Wizard
You create a heavily obscured area of fog. The fog spreads around corners and can be dispersed by a moderate wind (at le…
Forbiddance
6th-level · Abjuration · Cleric, Ritual Caster
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet ab…
Forbiddance
6th-level · Abjuration · Cleric
You protect the target area against magical travel. Creatures can't teleport into the area, use a magical portal to ente…
Force Punch
1st-level · Evocation · Artificer, Sorcerer, Warlock
Make a melee spell attack. On a hit, the target takes 3d8 force damage.
Force of Will
2nd-level · Abjuration · Cleric, Druid, Herald
Your iron resolve allows you to withstand an attack. The damage you take from the triggering attack is reduced by 2d10 +…
Forcecage
7th-level · Evocation · Bard, Warlock, Wizard
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose wi…
Forcecage
7th-level · Evocation · Bard, Warlock, Wizard
An opaque cube of banded force surrounds the area, preventing any matter or spells from passing through it, though creat…
Forced Reposition
4th-level · conjuration · Cleric, Sorceror, Warlock, Wizard
One creature of your choice that you can see within range is teleported to an unoccupied space you can see up to 60 feet…
Foresight
9th-level · Divination · Bard, Druid, Warlock, Wizard
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target…
Foresight
9th-level · Divination · Bard, Druid, Warlock, Wizard
You impart the ability to see flashes of the immediate future. The target can't be surprised and has advantage on abilit…
Forest Army
9th-level · Conjuration · Druid
While casting and concentrating on this spell, you enter a deep trance and awaken an army of trees and plants within ran…
Forest Native
1st-level · transmutation ·
While in a forest, you touch a willing creature and infuse it with the forest’s energy, creating a bond between the crea…
Forest Sanctuary
9th-level · abjuration ·
While in a forest, you create a protective, 200-foot cube centered on a point you can see within range. The atmosphere i…
Foretell Distraction
1st-level · divination · Bard, Cleric, Ranger, Sorcerer, Warlock, Wizard
Thanks to your foreknowledge, you know exactly when your foe will take his or her eyes off you. Casting this spell has t…
Form of the Gods
9th-level · transmutation ·
By drawing on the energy of the gods, you can temporarily assume the form of your patron’s avatar. Form of the gods tran…
Freedom of Movement
4th-level · Abjuration · Bard, Cleric, Druid, Paladin, Ranger
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and…
Freedom of Movement
4th-level · Abjuration · Artificer, Bard, Cleric, Druid
The target ignores difficult terrain. Spells and magical effects can't reduce its speed or cause it to be paralyzed or r…
Freeze Blood
3rd-level · transmutation · Sorcerer, Warlock, Wizard
When you cast **freeze blood** as a successful melee spell attack against a living creature with a circulatory system, t…
Freeze Potion
1st-level · transmutation · Cleric, Druid, Sorcerer, Warlock, Wizard
A blue spark flies from your hand and strikes a potion vial, drinking horn, waterskin, or similar container, instantly f…
Freezing Fog
3rd-level · conjuration · Druid, Sorcerer, Wizard
The spell creates a 20-foot-radius sphere of mist similar to a [fog cloud](https://api.open5e.com/spells/fog-cloud) spel…
Freezing Sphere
6th-level · Evocation · Wizard
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in …
Freezing Sphere
6th-level · Evocation · Wizard
A freezing globe streaks to a point within range and explodes, dealing 10d6 cold damage to creatures in the area. Liquid…
Frenzied Bolt
2nd-level · evocation · Bard, Sorceror, Wizard
You direct a bolt of rainbow colors toward a creature of your choice within range. If the bolt hits, the target takes 3d…
Friends
Cantrip · Enchantment · Bard, Sorcerer, Warlock, Wizard
Once before the start of your next turn, when you make a Charisma ability check against the target, you gain an expertis…
Frostbite
5th-level · evocation · Sorcerer, Warlock, Wizard
Biting cold settles onto a creature you can see. The creature must make a Constitution saving throw. On a failed save, t…
Frostbitten Fingers
3rd-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard
You fire a ray of intense cold that instantly induces frostbite. With a successful ranged spell attack, this spell cause…
Frozen Razors
3rd-level · evocation · Sorcerer, Warlock, Wizard
Razor-sharp blades of ice erupt from the ground or other surface, filling a 20-foot cube centered on a point you can see…
Furious Hooves
2nd-level · transmutation · Cleric, Druid, Sorcerer, Wizard
You enhance the feet or hooves of a creature you touch, imbuing it with power and swiftness. The target doubles its walk…
Furious Wail
9th-level · evocation · Bard, Druid, Sorceror, Warlock, Wizard
You let out a scream of white-hot fury that pierces the minds of up to five creatures within range. Each target must mak…
Fuse Armor
2nd-level · evocation · Bard, Cleric, Sorceror, Warlock, Wizard
Choose a manufactured metal object with movable parts, such as a drawbridge pulley or winch or a suit of heavy or medium…
Fusillade of Ice
4th-level · evocation · Druid, Ranger, Sorcerer, Warlock, Wizard
You unleash a spray of razor-sharp ice shards. Each creature in the 30-foot cone takes 4d6 cold damage and 3d6 piercing …
Gale
6th-level · conjuration · Wizard
You summon a storm to batter your oncoming enemies. Until the spell ends, freezing rain and turbulent winds fill a 20-fo…
Gaseous Form
3rd-level · Transmutation · Druid, Sorcerer, Warlock, Wizard
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the …
Gaseous Form
3rd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard
The target, along with anything it's wearing and carrying, becomes a hovering, wispy cloud. In this form, it can't attac…
Gate
9th-level · Conjuration · Cleric, Sorcerer, Wizard
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of …
Gate
9th-level · Conjuration · Cleric, Sorcerer, Wizard
You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each p…
Gear Barrage
2nd-level · conjuration · Sorcerer, Warlock, Wizard
You create a burst of magically propelled gears. Each creature within a 60-foot cone takes 3d8 slashing damage, or half …
Gear Shield
1st-level · abjuration · Wizard, Warlock, Sorceror
Deep Magic: clockwork You cause a handful of gears to orbit the target's body. These shield the spell's target from inco…
Geas
5th-level · Enchantment · Bard, Cleric, Druid, Paladin, Wizard
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain…
Geas
5th-level · Enchantment · Bard, Cleric, Druid, Herald, Wizard
You give a command to a target which can understand you. It becomes charmed by you. While charmed in this way, it takes…
Gentle Repose
2nd-level · Necromancy · Cleric, Ritual Caster, Wizard
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. The s…
Gentle Repose
2nd-level · Necromancy · Cleric, Wizard
The target can't become undead and doesn't decay. Days spent under the influence of this spell don't count towards the t…
Ghoul King’s Cloak
8th-level · transmutation · Cleric, Warlock
You touch a creature, giving it some of the power of a ghoul king. The target gains the following benefits for the durat…
Giant Insect
4th-level · Transmutation · Druid
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their…
Giant Insect
4th-level · Transmutation · Druid
You transform insects and other vermin into monstrous versions of themselves. Until the spell ends, up to 3 spiders beco…
Gift of Azathoth
2nd-level · enchantment · Wizard, Warlock, Sorceror, Ranger, Paladin, Druid, Cleric, Bard, Anti-Paladin
Deep Magic: void magic A willing creature you touch is imbued with the persistence of ultimate Chaos. Until the spell en…
Gird the Spirit
1st-level · abjuration · Cleric, Druid, Paladin
Your magic protects the target creature from the lifesapping energies of the undead. For the duration, the target has im…
Glacial Cascade
8th-level · evocation · Sorcerer, Wizard
By harnessing the power of ice and frost, you emanate pure cold, filling a 30-foot-radius sphere. Creatures other than y…
Glacial Fog
7th-level · evocation · Cleric, Druid, Sorcerer, Wizard
As you cast this spell, a 30-foot-radius sphere centered on a point within range becomes covered in a frigid fog. Each c…
Glare
1st-level · enchantment · Bard, Sorceror, Warlock
You cast a disdainful glare at up to two creatures you can see within range. Each target must succeed on a Wisdom saving…
Glibness
8th-level · Transmutation · Bard, Warlock
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no ma…
Glibness
8th-level · Transmutation · Bard, Warlock
When you make a Charisma check, you can replace the number you rolled with 15\. Also, magic that prevents lying has no e…
Gliding Step
1st-level · abjuration · Druid, Ranger
Provided you’re not carrying more of a load than your carrying capacity permits, you can walk on the surface of snow rat…
Glimpse of the Void
8th-level · enchantment ·
Muttering Void Speech, you force images of terror and nonexistence upon your foes. Each creature in a 30-foot cube cente…
Globe of Invulnerability
6th-level · Abjuration · Sorcerer, Wizard
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the durati…
Globe of Invulnerability
6th-level · Abjuration · Sorcerer, Wizard
An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can't affe…
Gloomwrought Barrier
3rd-level · conjuration · Cleric, Sorcerer, Warlock, Wizard
When you cast this spell, you erect a barrier of energy drawn from the realm of death and shadow. This barrier is a wall…
Gluey Globule
3rd-level · conjuration ·
You make a ranged spell attack to hurl a large globule of sticky, magical glue at a creature within 120 feet. If the att…
Glyph of Shifting
2nd-level · conjuration · Bard, Wizard
You create a hidden glyph by tracing it on a surface or object that you touch. When you cast the spell, you can also cho…
Glyph of Warding
3rd-level · Abjuration · Bard, Cleric, Wizard
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a s…
Glyph of Warding
3rd-level · Abjuration · Artificer, Bard, Cleric, Wizard
You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes with…
Goat's Hoof Charm
1st-level · transmutation · Druid, Ranger, Sorcerer, Wizard
A creature you touch traverses craggy slopes with the surefootedness of a mountain goat. When ascending a slope that wou…
Going in Circles
3rd-level · illusion · Druid, Ranger, Sorceror, Warlock, Wizard
You make natural terrain in a 1-mile cube difficult to traverse. A creature in the affected area has disadvantage on Wis…
Goodberry
1st-level · Transmutation · Druid, Ranger
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat …
Goodberry
1st-level · Transmutation · Druid
You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries r…
Gordolay’s Pleasant Aroma
1st-level · transmutation · Bard, Druid, Sorcerer, Wizard
You create an intoxicating aroma that fills the area within 30 feet of a point you can see within range. Creatures in th…
Grapevine
Cantrip · Evocation · Druid
You cause a message in Druidic to appear on a tree or plant within range which you have seen before. You can cast the s…
Grasp of the Tupilak
5th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
This spell functions only against an arcane or divine spellcaster that prepares spells in advance and that has at least …
Grease
1st-level · Conjuration · Wizard
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain …
Grease
1st-level · Conjuration · Artificer, Sorcerer, Wizard
Grease erupts from a point that you can see within range and coats the ground in the area, turning it into difficult ter…
Greater Invisibility
4th-level · Illusion · Bard, Druid, Sorcerer, Warlock, Wizard
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisi…
Greater Invisibility
4th-level · Illusion · Artificer, Bard, Sorcerer, Wizard
The target is invisible. Anything the target is carrying or wearing is also invisible as long as it remains in the targe…
Greater Ley Protection
7th-level · abjuration · Druid
Deep Magic: forest-bound You create a 20-foot cube of antimagic within range that specifically protects against ley line…
Greater Ley Pulse
7th-level · transmutation · Wizard, Warlock, Sorceror, Druid
You set up ley energy vibrations in a 20-foot cube within range, and name one type of damage. Each creature in the area …
Greater Maze
9th-level · conjuration · Sorcerer, Wizard
This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw ea…
Greater Restoration
5th-level · Abjuration · Bard, Cleric, Druid
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustio…
Greater Restoration
5th-level · Abjuration · Artificer, Bard, Cleric, Druid
Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of: * a level of f…
Greater Seal of Sanctuary
9th-level · abjuration · Cleric, Warlock, Wizard
You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spheric…
Green Decay
4th-level · necromancy · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Your touch inflicts a nauseating, alien rot. Make a melee spell attack against a creature within your reach. On a hit, y…
Gremlins
4th-level · conjuration · Wizard, Warlock, Sorceror
Deep Magic: clockwork You target a construct and summon a plague of invisible spirits to harass it. The target resists t…
Grinding Gears
4th-level · evocation · Wizard, Warlock, Sorceror
Deep Magic: clockwork You designate a spot within range, and massive gears emerge from the ground at that spot, creating…
Grudge Match
2nd-level · evocation · Ranger, Warlock
This spell affects any creatures you designate within range, as long as the group contains an equal number of allies and…
Guardian of Faith
4th-level · Conjuration · Cleric
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see wit…
Guardian of Faith
4th-level · Conjuration ·
A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see wit…
Guards and Wards
6th-level · Abjuration · Bard, Wizard
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot sq…
Guards and Wards
6th-level · Abjuration · Bard, Wizard
You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Sever…
Guest of Honor
1st-level · enchantment · Bard, Wizard
You whisper words of encouragement, and a creature that you touch gains confidence along with approval from strangers. F…
Guidance
Cantrip · Divination · Cleric, Druid
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ab…
Guidance
Cantrip · Divination · Artificer, Cleric, Druid, Herald
The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be roll…
Guiding Bolt
1st-level · Evocation · Cleric
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. O…
Guiding Bolt
1st-level · Evocation · Cleric
A bolt of light erupts from your hand. Make a ranged spell attack against the target. On a hit, you deal 4d6 radiant dam…
Guiding Star
1st-level · divination · Druid, Ranger, Wizard
By observing the stars or the position of the sun, you are able to determine the cardinal directions, as well as the dir…
Gust of Wind
2nd-level · Evocation · Cleric, Druid, Sorcerer, Wizard
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. …
Gust of Wind
2nd-level · Evocation · Artificer, Druid, Sorcerer, Wizard
A torrent of wind erupts from your hand in a direction you choose. Each creature that starts its turn in the area or mov…
Hallow
5th-level · Evocation · Cleric, Warlock
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, an…
Hallow
5th-level · Evocation · Cleric
You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiend…
Hallucinatory Terrain
4th-level · Illusion · Bard, Druid, Warlock, Wizard
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thu…
Hallucinatory Terrain
4th-level · Illusion · Bard, Druid, Warlock, Wizard
You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain.…
Hamstring
Cantrip · Evocation · Bard, Sorcerer, Warlock, Wizard
You create an arrow of eldritch energy and send it at a target you can see within range. Make a ranged spell attack agai…
Hard Heart
1st-level · enchantment · Bard, Wizard
You imbue your touch with the power to make a creature aloof, hardhearted, and unfeeling. The creature you touch as part…
Harm
6th-level · Necromancy · Cleric
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving t…
Harm
6th-level · Necromancy · Cleric
You assail a target with an agonizing disease. The target takes 14d6 necrotic damage. If it fails its saving throw its h…
Harmonic Resonance
1st-level · Abjuration · Bard
You harmonize with the rhythm of those around you until you're perfectly in sync. You may take the Help action as a bonu…
Harry
4th-level · enchantment · Bard, Cleric, Druid, Ranger, Sorceror, Wizard
You instill an irresistible sense of insecurity and terror in the target. The target must make a Wisdom saving throw. On…
Harrying Hounds
5th-level · enchantment · Druid, Ranger, Sorceror, Warlock, Wizard
When you cast this spell, choose a direction (north, south, northeast, or the like). Each creature in a 20-foot-radius s…
Harsh Light of Summer’s Glare
8th-level · enchantment · Druid, Sorcerer, Wizard
You emit a burst of brilliant light, which bears down oppressively upon all creatures within range that can see you. Cre…
Haste
3rd-level · Transmutation · Druid, Paladin, Sorcerer, Wizard
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a…
Haste
3rd-level · Transformation · Artificer, Sorcerer, Wizard
Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving thr…
Heal
6th-level · Evocation · Cleric, Druid
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to r…
Heal
6th-level · Evocation · Cleric, Druid
A torrent of healing energy suffuses the target and it regains 70 hit points. The spell also ends blindness, deafness, a…
Healing Word
1st-level · Evocation · Bard, Cleric, Druid
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modi…
Healing Word
1st-level · Evocation · Bard, Cleric, Druid
Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier.
Heart of Dis
8th-level · Necromancy · Warlock, Wizard
You magically replace your heart with one forged on the second layer of Hell. While the spell lasts, you are immune to f…
Heart to Heart
1st-level · necromancy · Bard, Paladin, Sorceror, Wizard
For the duration, you and the creature you touch remain stable and unconscious if reduced to 0 hit points while the othe…
Heart-Seeking Arrow
4th-level · transmutation · Ranger
The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition—or the weapon itself …
Heartache
2nd-level · enchantment · Bard, Sorcerer, Warlock, Wizard
You force an enemy to experience pangs of unrequited love and emotional distress. These feelings manifest with such inte…
Hearth Charm
1st-level · transmutation · Warlock, Ranger, Druid
This spell makes flammable material burn twice as long as normal.
Heartstop
2nd-level · necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard
You slow the beating of a willing target’s heart to the rate of one beat per minute. The creature’s breathing almost sto…
Heartstrike
2nd-level · divination · Druid, Ranger
The spirits of ancient archers carry your missiles straight to their targets. You have advantage on ranged weapon attack…
Heat Metal
2nd-level · Transmutation · Bard, Druid
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see wi…
Heat Metal
2nd-level · Transmutation · Artificer, Bard, Druid
The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the sp…
Heavenly Crown
6th-level · enchantment · Cleric, Warlock, Wizard
A glowing, golden crown appears on your head and sheds dim light in a 30-foot radius. When you cast the spell (and as a …
Hedgehog Dozen
3rd-level · illusion · Warlock
Eleven illusory duplicates of the touched creature appear in its space. A creature affected by hedgehog dozen seems to h…
Hedren’s Birds of Clay
3rd-level · conjuration · Druid, Ranger, Wizard
You create a number of clay pigeons equal to 1d4 + your spellcasting modifier (minimum of one) that swirl around you. Wh…
Hellforging
7th-level · necromancy · Wizard, Cleric
Deep Magic: clockwork You spend an hour calling forth a disembodied evil spirit. At the end of that time, the summoned s…
Hellish Rebuke
1st-level · Evocation · Paladin, Warlock
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must …
Hematomancy
3rd-level · divination · Cleric, Sorcerer, Wizard
You can learn information about a creature whose blood you possess. The target must make a Wisdom saving throw. If the t…
Hero's Steel
3rd-level · transmutation · Bard, Cleric, Paladin, Ranger
You infuse the metal of a melee weapon you touch with the fearsome aura of a mighty hero. The weapon’s wielder has advan…
Heroes' Feast
6th-level · Conjuration · Cleric, Druid
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at…
Heroes' Feast
6th-level · Conjuration ·
The spell summons forth a sumptuous feast with a cuisine of your choosing that provides 1 Supply for a number of creatur…
Heroism
1st-level · Enchantment · Bard, Paladin
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened an…
Heroism
1st-level · Enchantment · Bard, Herald
The target's spirit is bolstered. Until the spell ends, the target gains temporary hit points equal to your spellcasting…
Hide in One’s Shadow
4th-level · transmutation · Sorcerer, Warlock, Wizard
When you touch a willing creature with a piece of charcoal while casting this spell, the target and everything it carrie…
Hideous Laughter
1st-level · Enchantment · Bard, Warlock, Wizard
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of…
Hideous Laughter
1st-level · Enchantment · Bard, Wizard
The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter. The target falls prone…
High Ground
3rd-level · transmutation · Sorceror, Wizard
With a word, you gesture across an area and cause the terrain to rise up into a 10-foot-tall hillock at a point you choo…
Hirvsth's Call
4th-level · conjuration · Paladin, Cleric
Deep Magic: Rothenian You summon a spectral herd of ponies to drag off a creature that you can see in range. The target …
Hoarfrost
Cantrip · Evocation · Sorcerer, Warlock, Wizard
A melee weapon you are holding is imbued with cold. For the duration, a rime of frost covers the weapon and light vapor …
Hobble
Cantrip · Evocation · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You create an ethereal trap in the space of a creature you can see within range. The target must succeed on a Dexterity …
Hobble Mount
1st-level · necromancy · Cleric, Druid, Paladin, Ranger, Warlock, Wizard
When you cast **hobble mount** as a successful melee spell attack against a horse, wolf, or other four-legged or two-leg…
Hod's Gift
5th-level · transmutation · Wizard, Sorceror, Cleric
The target gains blindsight to a range of 60 feet.
Hold Monster
5th-level · Enchantment · Bard, Cleric, Paladin, Sorcerer, Warlock, Wizard
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the durati…
Hold Monster
5th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effe…
Hold Person
2nd-level · Enchantment · Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard
Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for th…
Hold Person
2nd-level · Enchantment · Artificer, Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
The target is paralyzed. At the end of each of its turns, the target makes another saving throw, ending the spell's effe…
Holy Aura
8th-level · Abjuration · Cleric
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choi…
Holy Aura
8th-level · Abjuration · Cleric
Holy radiance emanates from you and fills the area. Targets shed dim light in a 5-foot radius and have advantage on savi…
Holy Ground
5th-level · evocation · Cleric, Paladin
You invoke divine powers to bless the ground within 60 feet of you. Creatures slain in the affected area cannot be raise…
Hone Blade
1st-level · transmutation · Cleric, Druid, Ranger
You magically sharpen the edge of any bladed weapon or object you are touching. The target weapon gets a +1 bonus to dam…
Hunger of Leng
4th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You curse a creature that you can see in range with an insatiable, ghoulish appetite. If it has a digestive system, the …
Hunter's Endurance
1st-level · enchantment · Ranger, Warlock
You call on the land to sustain you as you hunt your quarry. Describe or name a creature that is familiar to you. If you…
Hunter's Mark
1st-level · Divination · Paladin, Ranger
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an …
Hunting Stand
4th-level · conjuration · Druid, Ranger
You make a camouflaged shelter nestled in the branches of a tree or among a collection of stones. The shelter is a 10-fo…
Hypnagogia
4th-level · enchantment · Bard, Cleric, Druid, Wizard
You alter the mental state of one creature you can see within range. The target must make an Intelligence saving throw. …
Hypnic Jerk
Cantrip · illusion · Bard, Wizard
Strange things happen in the mind and body in that moment between waking and sleeping. One of the most common is being s…
Hypnotic Pattern
3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appe…
Hypnotic Pattern
3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard
You conjure a swirling pattern of twisting hues that roils through the air, appearing for a moment and then vanishing. C…
Ice Fortress
5th-level · conjuration · Cleric, Sorcerer, Wizard
A gleaming fortress of ice springs from a square area of ground that you can see within range. It is a 10-foot cube (inc…
Ice Hammer
2nd-level · conjuration · Cleric, Ranger
When you cast **ice hammer**, a warhammer fashioned from ice appears in your hands. This weapon functions as a standard …
Ice Soldiers
7th-level · conjuration · Cleric, Druid, Sorcerer, Wizard
You pour water from the vial and cause two [ice soldiers](https://api.open5e.com/monsters/ice-soldier) to appear within …
Ice Storm
4th-level · Evocation · Cleric, Druid, Paladin, Sorcerer, Wizard
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range…
Ice Storm
4th-level · Evocation · Druid, Sorcerer, Wizard
A bombardment of jagged ice erupts throughout the target area. All creatures in the area take 2d8 bludgeoning damage and…
Icicle Daggers
1st-level · conjuration · Druid, Sorcerer, Warlock, Wizard
When you cast this spell, three icicles appear in your hand. Each icicle has the same properties as a dagger but deals a…
Icy Grasp of the Void
7th-level · evocation ·
You summon the cold, inky darkness of the Void into being around a creature that you can see. The target takes 10d10 col…
Icy Manipulation
6th-level · transmutation · Sorcerer, Wizard
One creature you can see within range must make a Constitution saving throw. On a failed save, the creature is petrified…
Identify
1st-level · Divination · Bard, Cleric, Ritual Caster, Wizard
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic…
Identify
1st-level · Divination · Artificer, Bard, Wizard
You learn the target item's magical properties along with how to use them. This spell also reveals whether or not a targ…
Ill-Fated Word
1st-level · divination · Bard, Sorceror, Wizard
You call out a distracting epithet to a creature, worsening its chance to succeed at whatever it's doing. Roll a d4 and …
Illuminate Spoor
1st-level · divination · Druid, Ranger
You touch a set of tracks created by a single creature. That set of tracks and all other tracks made by the same creatur…
Illusory Script
1st-level · Illusion · Bard, Ritual Caster, Warlock, Wizard
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts fo…
Illusory Script
1st-level · Illusion · Bard, Warlock, Wizard
You inscribe a message onto the target and wrap it in illusion until the spell ends. You and any creatures that you desi…
Imbue Spell
5th-level · transmutation · Wizard, Cleric
Deep Magic: clockwork You imbue a spell of 1st thru 3rd level that has a casting time of instantaneous onto a gear worth…
Immolating Gibbet
7th-level · transmutation · Cleric, Warlock, Wizard
You cause up to three creatures you can see within range to be yanked into the air where their blood turns to fire, burn…
Impending Ally
3rd-level · conjuration · Sorcerer, Warlock, Wizard
You summon a duplicate of yourself as an ally who appears in an unoccupied space you can see within range. You control t…
Imprisonment
9th-level · Abjuration · Warlock, Wizard
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom sav…
Imprisonment
9th-level · Abjuration · Warlock, Wizard
You utter the target's name and attempt to bind them for eternity. On a successful save, a target is immune to any futur…
Incantation of Lies Made Truth
9th-level · enchantment ·
This ritual must be cast during a solar eclipse. It can target a person, an organization (including a city), or a kingdo…
Incendiary Cloud
8th-level · Conjuration · Sorcerer, Wizard
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point with…
Incendiary Cloud
8th-level · Conjuration · Sorcerer, Wizard
A cloud of burning embers, smoke, and roiling flame appears within range. The cloud heavily obscures its area, spreading…
Inconspicuous Facade
4th-level · illusion · Wizard, Sorceror
By means of this spell, you make a target building seem much less important or ostentatious than it is. You can give the…
Inescapable Malady
7th-level · Necromancy · Sorcerer, Wizard
You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same pla…
Inexorable Summons
3rd-level · transmutation · Cleric, Sorceror, Warlock, Wizard
You reach out toward a creature and call to it. The target teleports to an unoccupied space that you can see within 5 fe…
Infernal Weapon
6th-level · Conjuration · Warlock
A weapon formed from the essence of Hell appears in your hands. You must use two hands to wield the weapon. If you let g…
Inflict Wounds
1st-level · Necromancy · Cleric
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
Inflict Wounds
1st-level · Necromancy · Cleric
You impart fell energies that suck away the target's life force, making a melee spell attack that deals 3d10 necrotic da…
Innocuous Aspect
3rd-level · illusion · Sorcerer, Warlock, Wizard
An area of false vision encompasses all creatures within 20 feet of you. You and each creature in the area that you choo…
Insect Plague
5th-level · Conjuration · Cleric, Druid, Sorcerer
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads ar…
Insect Plague
5th-level · Conjuration · Cleric, Druid, Sorcerer
A roiling cloud of insects appears, biting and stinging any creatures it touches. The cloud lightly obscures its area, s…
Insightful Maneuver
1st-level · divination · Cleric, Paladin, Ranger, Sorcerer, Warlock, Wizard
With a flash of insight, you know how to take advantage of your foe’s vulnerabilities. Until the end of your turn, the t…
Inspiring Speech
4th-level · enchantment · Bard, Cleric, Paladin
The verbal component of this spell is a 10-minute-long, rousing speech. At the end of the speech, all your allies within…
Instant Armored Vehicle
6th-level · transmutation · Wizard
You transform a handful of materials into a Huge armored vehicle. The vehicle can take whatever form you want, but it ha…
Instant Fortification
5th-level · transmutation ·
Through this spell, you transform a miniature statuette of a keep into an actual fort. The fortification springs from th…
Instant Siege Weapon
4th-level · transmutation ·
With this spell, you instantly transform raw materials into a siege engine of Large size or smaller (the GM has informat…
Instant Snare
2nd-level · abjuration · Ranger
You create a snare on a point you can see within range. You can leave the snare as a magical trap, or you can use your r…
Instant Summons
6th-level · Conjuration · Ritual Caster, Wizard
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible …
Instant Summons
6th-level · Conjuration · Wizard
Until the spell ends, a mystical bond connects the target and the precious stone used to cast this spell. Any time afte…
Invested Champion
3rd-level · evocation · Cleric, Paladin
You touch one creature and choose either to become its champion, or for it to become yours. If you choose a creature to …
Invigorated Strikes
2nd-level · Transmutation · Artificer, Druid, Sorcerer, Warlock
You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the targe…
Invisibility
2nd-level · Illusion · Bard, Druid, Sorcerer, Warlock, Wizard
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as …
Invisibility
2nd-level · Illusion · Artificer, Bard, Sorcerer, Warlock, Wizard
You wreathe a creature in an illusory veil, making it invisible. Anything the target is carrying or wearing is also invi…
Ire of the Mountain
3rd-level · transmutation · Sorcerer, Warlock, Wizard
An **ire of the mountain** spell melts nonmagical objects that are made primarily of metal. Choose one metal object weig…
Iron Gut
3rd-level · transmutation · Bard, Cleric, Sorceror, Wizard
For the duration, one willing creature you touch has resistance to poison damage and advantage on saving throws against …
Iron Hand
Cantrip · Abjuration · Bard, Cleric, Druid
**Iron hand** is a common spell among metalsmiths and other crafters who work with heat. When you use this spell, one of…
Irresistible Dance
6th-level · Enchantment · Bard, Wizard
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet…
Irresistible Dance
6th-level · Enchantment · Bard, Wizard
You murmur a tune that takes root in the target's mind until the spell ends, forcing it to caper, dance, and shuffle. At…
Jagged Forcelance
3rd-level · transmutation · Bard, Sorceror, Warlock, Wizard
You create a magical tether of pulsing, golden force between two willing creatures you can see within range. The two cre…
Jarring Growl
1st-level · enchantment · Ranger, Warlock
You loose a growl from deep within the pit of your stomach, causing others who can hear it to become unnerved. You have …
Jeweled Fissure
3rd-level · conjuration · Sorceror
Deep Magic: dragon With a sweeping gesture, you cause jagged crystals to burst from the ground and hurtle directly upwar…
Jotun's Jest
4th-level · transmutation · Wizard, Warlock, Sorceror, Bard
Giants never tire of having fun with this spell. It causes a weapon or other item to vastly increase in size, temporaril…
Jump
1st-level · Transmutation · Druid, Ranger, Sorcerer, Wizard
You touch a creature. The creature's jump distance is tripled until the spell ends.
Jump
1st-level · Transmutation · Artificer, Druid, Sorcerer, Wizard
You imbue a target with the ability to make impossible leaps. The target's jump distances increase 15 feet vertically an…
Kareef’s Entreaty
1st-level · abjuration ·
Your kind words offer hope and support to a fallen comrade. Choose a willing creature you can see within range that is a…
Keening Wail
4th-level · necromancy · Bard, Cleric, Warlock
You emit an unholy shriek from beyond the grave. Each creature in a 15-foot cone must make a Constitution saving throw. …
Killing Fields
5th-level · transmutation · Ranger
You invoke primal spirits of nature to transform natural terrain in a 100-foot cube in range into a private hunting pres…
Kiss of the Succubus
5th-level · necromancy · Bard, Cleric, Sorcerer, Warlock, Wizard
You kiss a willing creature or one you have charmed or held spellbound through spells or abilities such as [dominate per…
Knock
2nd-level · Transmutation · Bard, Sorcerer, Wizard
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, …
Knock
2nd-level · Transmutation · Bard, Sorcerer, Wizard
Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target…
Kobold’s Fury
1st-level · transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard
Your touch infuses the rage of a threatened kobold into the target. The target has advantage on melee weapon attacks unt…
Labyrinth Mastery
4th-level · divination · Bard, Ranger, Sorcerer, Warlock, Wizard
Upon casting this spell, you immediately gain a sense of your surroundings. If you are in a physical maze or any similar…
Labyrinthine Howl
5th-level · illusion · Sorcerer, Wizard
You let loose the howl of a ravenous beast, causing each enemy within range that can hear you to make a Wisdom saving th…
Lacerate
2nd-level · evocation · Bard, Cleric, Sorcerer, Wizard
You make a swift cutting motion through the air to lacerate a creature you can see within range. The target must make a …
Lair Sense
2nd-level · divination ·
You set up a magical boundary around your lair. The boundary can’t exceed the dimensions of a 100-foot cube, but within …
Lance
2nd-level · conjuration · Paladin, Wizard
You create a shimmering lance of force and hurl it toward a creature you can see within range. Make a ranged spell attac…
Land Bond
1st-level · transmutation · Wizard, Warlock, Sorceror, Druid
You touch a willing creature and infuse it with ley energy, creating a bond between the creature and the land. For the d…
Last Rays of the Dying Sun
7th-level · evocation · Sorcerer, Wizard
A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a…
Lava Stone
4th-level · transmutation ·
When you cast **lava stone** on a piece of sling ammo, the stone or bullet becomes intensely hot. As a bonus action, you…
Lay to Rest
5th-level · evocation · Cleric, Paladin
A pulse of searing light rushes out from you. Each undead creature within 15 feet of you must make a Constitution saving…
Legend Killer
7th-level · divination · Sorcerer, Wizard
You tap into the life force of a creature that is capable of performing legendary actions. When you cast the spell, the …
Legend Lore
5th-level · Divination · Bard, Cleric, Wizard
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about…
Legend Lore
5th-level · Divination · Bard, Cleric, Wizard
You learn significant information about the target. This could range from the most up-todate research, lore forgotten in…
Legion
3rd-level · conjuration · Sorcerer, Warlock, Wizard
You call down a legion of shadowy soldiers in a 10-foot cube. Their features resemble a mockery of once-living creatures…
Legion of Rabid Squirrels
3rd-level · conjuration · Bard, Druid, Ranger
While in a forest, you call a legion of rabid squirrels to descend from the nearby trees at a point you can see within r…
Lemure Transformation
2nd-level · Transmutation · Sorcerer, Warlock, Wizard
Your body melts into a humanoid-shaped mass of liquid flesh. Each creature within 5 feet of you that can see the transfo…
Less Fool, I
1st-level · divination · Bard, Cleric
A creature you touch becomes less susceptible to lies and magical influence. For the duration, other creatures have disa…
Lesser Ley Protection
5th-level · abjuration · Druid
Deep Magic: forest-bound You create a 10-foot cube of antimagic within range that specifically protects against ley line…
Lesser Ley Pulse
5th-level · transmutation · Wizard, Warlock, Sorceror, Druid
You set up ley energy vibrations in a 10-foot cube within range, and name one type of damage. Each creature in the area …
Lesser Maze
3rd-level · conjuration · Sorcerer, Warlock, Wizard
This spell functions as [maze](https://api.open5e.com/spells/maze), but the target can resist being sent to the extradim…
Lesser Restoration
2nd-level · Abjuration · Bard, Cleric, Druid, Paladin, Ranger
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafen…
Lesser Restoration
2nd-level · Abjuration · Artificer, Bard, Cleric, Druid, Herald
Your glowing hand removes one disease or condition affecting the target. Choose from blinded, deafened, paralyzed, or po…
Levitate
2nd-level · Transmutation · Sorcerer, Wizard
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspend…
Levitate
2nd-level · Transmutation · Sorcerer, Wizard
Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only…
Ley Disruption
2nd-level · evocation · Wizard, Warlock, Sorceror, Druid
You create a 15-foot-radius sphere filled with disruptive ley energy. The sphere is centered around a point you can see …
Ley Disturbance
3rd-level · divination · Druid
Deep Magic: forest-bound While in your bound forest, you tune your senses to any disturbances of ley energy flowing thro…
Ley Energy Bolt
3rd-level · evocation · Wizard, Warlock, Sorceror, Druid
You transform ambient ley power into a crackling bolt of energy 100 feet long and 5 feet wide. Each creature in the line…
Ley Leech
5th-level · necromancy · Wizard, Warlock, Sorceror, Druid
You channel destructive ley energy through your touch. Make a melee spell attack against a creature within your reach. T…
Ley Sense
3rd-level · divination · Wizard, Warlock, Sorceror, Druid
You tune your senses to the pulse of ambient ley energy flowing through the world. For the duration, you gain tremorsens…
Ley Storm
9th-level · conjuration · Wizard, Warlock, Sorceror, Druid
A roiling stormcloud of ley energy forms, centered around a point you can see and extending horizontally to a radius of …
Ley Surge
9th-level · evocation · Wizard, Warlock, Sorceror, Druid
You unleash the power of a ley line within 5 miles, releasing a spark that flares into a 30-foot sphere centered around …
Ley Whip
6th-level · evocation · Wizard, Warlock, Sorceror, Druid
You channel the power of a ley line within 1 mile into a crackling tendril of multicolored ley energy. The tendril exten…
Life Burst
5th-level · evocation · Paladin
You make a jubilant shout when you cast this spell, releasing your stores of divine energy in a wave of healing. You dis…
Life Drain
6th-level · evocation ·
With a snarled word of Void Speech, you create a swirling vortex of purple energy. Choose a point you can see within ran…
Life Hack
8th-level · necromancy ·
Choose up to five creatures that you can see within range. Each of the creatures gains access to a pool of temporary hit…
Life Sense
3rd-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
For the duration, you can sense the location of any creature that isn’t a construct or an undead within 30 feet of you, …
Life Transference Arrow
1st-level · necromancy · Cleric, Paladin
You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range. The arrow can…
Life from Death
3rd-level · necromancy · Cleric, Paladin
Your touch can siphon energy from undead to heal your wounds. Make a melee spell attack against an undead creature withi…
Light
Cantrip · Evocation · Bard, Cleric, Sorcerer, Wizard
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright ligh…
Light
Cantrip · Evocation · Artificer, Bard, Cleric, Herald, Sorcerer, Wizard
Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emana…
Lightless Torch
1st-level · transmutation · Bard, Cleric, Sorceror, Warlock, Wizard
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds a shadowy m…
Lightning Bolt
3rd-level · Evocation · Druid, Sorcerer, Wizard
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each c…
Lightning Bolt
3rd-level · Evocation · Artificer, Sorcerer, Wizard
A bolt of lightning arcs out from you in a direction you choose. Each creature in the area takes 8d6 lightning damage. T…
Litany of Sure Hands
1st-level · divination · Paladin
This spell allows a creature within range to quickly perform a simple task (other than attacking or casting a spell) as …
Living Shadows
5th-level · enchantment ·
You whisper sibilant words of void speech that cause shadows to writhe with unholy life. Choose a point you can see with…
Locate Animals or Plants
2nd-level · Divination · Bard, Druid, Ranger, Ritual Caster
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn…
Locate Animals or Plants
2nd-level · Divination · Bard, Druid
Name or describe in detail a specific kind of beast or plant. The natural magics in range reveal the closest example of …
Locate Creature
4th-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Wizard
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that…
Locate Creature
4th-level · Divination · Artificer, Bard, Cleric, Druid, Herald, Wizard
Name or describe in detail a creature familiar to you. The spell reveals the general direction the creature is in (south…
Locate Object
2nd-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Wizard
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that ob…
Locate Object
2nd-level · Divination · Bard, Cleric, Druid, Herald, Wizard
Name or describe in detail an object familiar to you. The spell reveals the general direction the object is in (south, e…
Locate Red Portal
3rd-level · divination · Wizard
For the duration, you can sense the presence of any dimensional portals within range and whether they are one-way or two…
Lock Armor
2nd-level · transmutation · Sorcerer, Warlock, Wizard
You target a piece of metal equipment or a metal construct. If the target is a creature wearing metal armor or is a cons…
Loki's Gift
1st-level · enchantment · Warlock, Cleric, Bard
Loki's gift makes even the most barefaced lie seem strangely plausible: you gain advantage to Charisma (Deception) check…
Long Game
7th-level · enchantment · Bard, Sorceror, Warlock, Wizard
While casting this spell, you must engage your target in conversation. At the completion of the casting, the target must…
Longstrider
1st-level · Transmutation · Bard, Druid, Ranger, Wizard
You touch a creature. The target's speed increases by 10 feet until the spell ends.
Longstrider
1st-level · Transmutation · Artificer, Druid, Wizard
Until the spell ends, the target's Speed increases by 10 feet.
Looping Trail
4th-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard
You touch a trail no more than 1 mile in length, reconfiguring it to give it switchbacks and curves that make the trail …
Lovesick
4th-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard
This spell causes creatures to behave unpredictably, as they randomly experience the full gamut of emotions of someone w…
Machine Sacrifice
8th-level · necromancy · Wizard, Sorceror
Deep Magic: clockwork You sacrifice a willing construct you can see to imbue a willing target with construct traits. The…
Machine Speech
1st-level · transmutation · Wizard, Sorceror, Cleric, Bard
Deep Magic: clockwork Your voice, and to a lesser extent your mind, changes to communicate only in the whirring clicks o…
Machine's Load
1st-level · transmutation · Wizard, Warlock, Sorceror, Paladin, Cleric
Deep Magic: clockwork You touch a creature and give it the capacity to carry, lift, push, or drag weight as if it were o…
Maddening Whispers
2nd-level · enchantment ·
You whisper a string of Void Speech toward a target within range that can hear you. The target must succeed on a Charism…
Mage Armor
1st-level · Abjuration · Sorcerer, Wizard
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. …
Mage Armor
1st-level · Abjuration · Sorcerer, Wizard
Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier.…
Mage Hand
Cantrip · Conjuration · Bard, Sorcerer, Warlock, Wizard
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismi…
Mage Hand
Cantrip · Conjuration · Artificer, Sorcerer, Warlock, Wizard
A faintly shimmering phantasmal hand appears at a point you choose within range. It remains until you dismiss it as an a…
Magic Circle
3rd-level · Abjuration · Cleric, Paladin, Warlock, Wizard
You create a 10---foot---radius, 20---foot---tall cylinder of magical energy centered on a point on the ground that …
Magic Circle
3rd-level · Abjuration · Herald, Warlock, Wizard
Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.…
Magic Jar
6th-level · Necromancy · Wizard
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material…
Magic Jar
6th-level · Necromancy · Wizard
Your body becomes catatonic as your soul enters the vessel used as a material component. While within this vessel, you'r…
Magic Missile
1st-level · Evocation · Sorcerer, Wizard
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.…
Magic Missile
1st-level · Evocation · Sorcerer, Wizard
A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force dama…
Magic Mouth
2nd-level · Illusion · Bard, Ritual Caster, Wizard
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an ob…
Magic Mouth
2nd-level · Illusion · Bard, Wizard
The target is imbued with a spoken message of 25 words or fewer which it speaks when a trigger condition you choose is m…
Magic Weapon
2nd-level · Transmutation · Cleric, Paladin, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls …
Magic Weapon
2nd-level · Transmutation · Artificer, Herald, Wizard
Until the spell ends, the target becomes +1 magic weapon.
Magma Spray
2nd-level · transmutation · Druid, Sorceror, Warlock, Wizard
A 5-foot-diameter, 5-foot-tall cylindrical fountain of magma erupts from the ground in a space of your choice within ran…
Magnificent Mansion
7th-level · Conjuration · Bard, Wizard
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is loca…
Magnificent Mansion
7th-level · Conjuration · Bard, Wizard
You conjure an extradimensional residence within range. It has one entrance that is in a place of your choosing, has a f…
Maim
5th-level · necromancy · Bard, Cleric, Druid, Sorceror, Wizard
Your hands become claws bathed in necrotic energy. Make a melee spell attack against a creature you can reach. On a hit,…
Major Image
3rd-level · Illusion · Bard, Sorcerer, Warlock, Wizard
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. T…
Major Image
3rd-level · Illusion · Sorcerer, Warlock, Wizard
Until the spell ends, you create an image that appears completely real. The illusion includes sounds, smells, and temper…
Malevolent Waves
8th-level · abjuration · Sorcerer, Warlock, Wizard
You create an invisible miasma that fills the area within 30 feet of you. All your allies have advantage on Dexterity (S…
Mammon’s Due
9th-level · conjuration · Cleric, Warlock, Wizard
You summon a cylindrical sinkhole filled with burning ash and grasping arms made of molten metal at a point on the groun…
Mantle of the Brave
2nd-level · abjuration · Cleric, Paladin
You touch up to four individuals, bolstering their courage. The next time a creature affected by this spell must make a …
March of the Dead
3rd-level · necromancy · Warlock
This spell animates the recently dead to remove them from a battlefield. Choose one corpse of a Medium or Small humanoid…
Mark Prey
2nd-level · divination · Druid, Ranger
You choose a creature you can see within range as your prey. Until the spell ends, you have advantage on Wisdom (Percept…
Martyr's Rally
3rd-level · enchantment · Paladin
With a hopeful rallying cry just as you fall unconscious, you rouse your allies to action. Each ally within 60 feet of y…
Mass Blade Ward
2nd-level · abjuration · Wizard, Paladin
You make a protective gesture toward your allies. Choose three creatures that you can see within range. Until the end of…
Mass Cure Wounds
5th-level · Conjuration · Bard, Cleric, Druid
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-ra…
Mass Cure Wounds
5th-level · Evocation · Bard, Cleric, Druid
Glowing energy rushes through the air and each target regains hit points equal to 3d8 + your spellcasting modifier.
Mass Faerie Fire
4th-level · evocation · Bard, Druid
You can place up to three 20-foot cubes each centered on a point you can see within range. Each object in a cube is outl…
Mass Heal
9th-level · Conjuration · Cleric
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as…
Mass Heal
9th-level · Evocation · Cleric
Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets. Creatures healed …
Mass Healing Word
3rd-level · Evocation · Cleric
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points…
Mass Healing Word
3rd-level · Evocation · Cleric
Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your spel…
Mass Hobble Mount
3rd-level · necromancy · Cleric, Druid, Paladin, Ranger, Warlock, Wizard
When you cast **mass hobble mount**, you make separate ranged spell attacks against up to six horses, wolves, or other f…
Mass Repair Metal
5th-level · transmutation · Wizard, Cleric
Deep Magic: clockwork As repair metal, but you can affect all metal within range. You repair 1d8 + 5 damage to a metal o…
Mass Suggestion
6th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your c…
Mass Suggestion
6th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The targets…
Mass Surge Dampener
5th-level · abjuration · Bard, Sorcerer, Wizard
Using your strength of will, you protect up to three creatures other than yourself from the effect of a chaos magic surg…
Maw of Needles
1st-level · transmutation · Druid, Ranger
A spiny array of needle-like fangs protrudes from your gums, giving you a spiny bite. For the duration, you can use your…
Maze
8th-level · Conjuration · Wizard
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the dura…
Maze
8th-level · Conjuration · Wizard
The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target su…
Mechanical Union
5th-level · transmutation · Wizard, Sorceror
Deep Magic: clockwork You can take control of a construct by voice or mental commands. The construct makes a Wisdom savi…
Meld Into Stone
3rd-level · Transmutation · Druid
Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may e…
Meld into Stone
3rd-level · Transmutation · Cleric, Druid, Ritual Caster
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment …
Memento Mori
Cantrip · Necromancy · Cleric, Druid, Sorcerer, Warlock, Wizard
You transform yourself into a horrifying vision of death, rotted and crawling with maggots, exuding the stench of the gr…
Mending
Cantrip · Transmutation · Cleric, Bard, Druid, Sorcerer, Wizard
This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wines…
Mending
Cantrip · Transmutation · Artificer, Bard, Cleric, Druid, Herald, Sorcerer, Wizard
You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The br…
Mental Grip
2nd-level · Conjuration · Cleric, Herald, Sorcerer, Warlock, Wizard
You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an a…
Mephitic Croak
2nd-level · conjuration ·
You release an intensely loud burp of acidic gas in a 15-foot cone. Creatures in the area take 2d6 acid damage plus 2d6 …
Message
Cantrip · Transmutation · Bard, Sorcerer, Wizard
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the m…
Message
Cantrip · Transmutation · Artificer, Bard, Herald, Sorcerer, Wizard
You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to…
Meteor Swarm
9th-level · Evocation · Sorcerer, Wizard
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot…
Meteor Swarm
9th-level · Evocation · Sorcerer, Wizard
Scorching spheres of flame strike the ground at 4 different points within range. The effects of a sphere reach around co…
Mind Blank
8th-level · Abjuration · Bard, Wizard
Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotio…
Mind Blank
8th-level · Abjuration · Bard, Wizard
The target is immune to psychic damage, any effect that would read its emotions or thoughts, divination spells, and the …
Mind Exchange
3rd-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
One humanoid of your choice that you can see within range must make a Charisma saving throw. On a failed save, you proje…
Mind Maze
6th-level · evocation · Bard, Cleric, Wizard
Choose a creature you can see within range. It must succeed on an Intelligence saving throw or be mentally trapped in an…
Mindshield
4th-level · Abjuration · Artificer, Druid, Sorcerer, Wizard
The target has resistance to psychic damage and advantage on saving throws made to resist being charmed or frightened.
Minor Illusion
Cantrip · Illusion · Bard, Sorcerer, Warlock, Wizard
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dism…
Minor Illusion
Cantrip · Illusion · Bard, Sorcerer, Warlock, Wizard
This spell creates a sound or image of an object. The illusion disappears if dismissed or you cast the spell again. Yo…
Mirage Arcane
7th-level · Illusion · Bard, Druid, Wizard
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The t…
Mirage Arcane
7th-level · Illusion · Druid, Wizard
You make terrain within the spell's area appear as another kind of terrain, tricking all senses (including touch). The …
Mire
3rd-level · transmutation · Cleric, Druid, Warlock, Wizard
When you cast mire, you create a 10-foot-diameter pit of quicksand, sticky mud, or a similar dangerous natural hazard su…
Mirror Image
2nd-level · Illusion · Cleric, Druid, Sorcerer, Warlock, Wizard
Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and …
Mirror Image
2nd-level · Illusion · Warlock, Wizard
A total of 3 illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic yo…
Mirror Realm
7th-level · conjuration · Bard, Sorceror, Wizard
You transform a mirror into a magical doorway to an extradimensional realm. You and any creatures you designate when you…
Misdirection
1st-level · illusion · Wizard
You create a brief flash of light, loud sound, or other distraction that interrupts a creature's attack. When a creature…
Mislead
5th-level · Illusion · Bard, Wizard
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts fo…
Mislead
5th-level · Illusion · Bard, Wizard
You become invisible. At the same time, an illusory copy of you appears where you're standing. This invisibility ends w…
Misstep
Cantrip · Enchantment · Cleric, Sorcerer, Warlock, Wizard
You gesture to a creature within range that you can see. If the target fails a Wisdom saving throw, it uses its reaction…
Mist of Wonders
2nd-level · conjuration · Sorcerer, Wizard
A colorful mist surrounds you out to a radius of 30 feet. Creatures inside the mist see odd shapes in it and hear random…
Misty Step
2nd-level · Conjuration · Druid, Paladin, Sorcerer, Warlock, Wizard
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Misty Step
2nd-level · Conjuration · Artificer, Sorcerer, Warlock, Wizard
You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.
Modify Memory
5th-level · Enchantment · Bard, Cleric, Wizard
You attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving throw. If yo…
Modify Memory
5th-level · Enchantment · Bard, Wizard
The target has advantage on its saving throw if you are in combat with it. The target becomes charmed and incapacitated,…
Molech's Blessing
7th-level · transmutation · Cleric
Deep Magic: clockwork ritual You call upon the dark blessings of the furnace god Molech. In an hour-long ritual begun at…
Monstrous Empathy
3rd-level · enchantment · Druid, Ranger
This spell lets you forge a connection with a monstrosity. Choose a monstrosity that you can see within range. It must s…
Moon Trap
4th-level · abjuration · Cleric, Druid, Warlock, Wizard
While casting this spell under the light of the moon, you inscribe a glyph that covers a 10-foot-square area on a flat, …
Moon's Respite
5th-level · abjuration ·
You touch a creature who must be present for the entire casting. A beam of moonlight shines down from above, bathing the…
Moonbeam
2nd-level · Evocation · Druid, Paladin
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Unt…
Moonbeam
2nd-level · Evocation · Druid
A beam of moonlight fills the area with dim light. When a creature enters the area for the first time on a turn or begi…
Morphic Flux
7th-level · transmutation · Wizard
When you cast this spell, your body becomes highly mutable, your flesh constantly shifting and quivering, occasionally g…
Mosquito Bane
1st-level · necromancy · Druid, Sorcerer, Warlock, Wizard
This spell kills any insects or swarms of insects within range that have a total of 25 hit points or fewer.
Move Earth
6th-level · Transmutation · Druid, Sorcerer, Wizard
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area…
Move Earth
6th-level · Transmutation · Druid, Sorcerer, Wizard
You reshape the area, changing its elevation or creating and eliminating holes, walls, and pillars. The only limitation…
Move the Cosmic Wheel
8th-level · conjuration · Wizard, Cleric
Deep Magic: clockwork You wind your music box and call forth a piece of another plane of existence with which you are fa…
Mud
2nd-level · transmutation · Druid, Wizard
The ground in a 20-foot radius centered on a point within range becomes thick, viscous mud. The area becomes difficult t…
Mud Pack
1st-level · conjuration · Druid, Ranger, Sorcerer, Wizard
This spell covers you or a willing creature you touch in mud consistent with the surrounding terrain. For the duration, …
Muted Foe
1st-level · abjuration · Bard, Cleric, Sorceror, Warlock, Wizard
You touch a nonmagical weapon. The next time a creature hits with the affected weapon before the spell ends, the weapon …
Negative Image
2nd-level · conjuration · Sorcerer, Warlock, Wizard
You create a shadow-tunnel between your location and one other creature you can see within range. You and that creature …
Nether Weapon
4th-level · enchantment ·
You whisper in Void Speech and touch a weapon. Until the spell ends, the weapon turns black, becomes magical if it wasn’…
Never Surrender
3rd-level · abjuration · Bard, Cleric, Paladin, Ranger
When the target is reduced to 0 hit points, it can fight looming death to stay in the fight. The target doesn't fall unc…
Night Terrors
4th-level · illusion · Sorcerer, Warlock, Wizard
You amplify the fear that lurks in the heart of all creatures. Select a target point you can see within the spell’s rang…
Nightfall
3rd-level · evocation · Cleric, Druid, Warlock, Wizard
You call upon night to arrive ahead of schedule. With a sharp word, you create a 30-foot-radius cylinder of night center…
Nip at the Heels
2nd-level · illusion · Druid, Ranger
You create an illusory pack of wild dogs that bark and nip at one creature you can see within range, which must make a W…
Nondetection
3rd-level · Abjuration · Bard, Cleric, Ranger, Wizard
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a plac…
Nondetection
3rd-level · Abjuration · Bard, Wizard
The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or …
Not Dead Yet
4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
You cast this spell while touching the cloth doll against the intact corpse of a Medium or smaller humanoid that died wi…
Not This Day!
5th-level · abjuration · Cleric, Warlock
The creature you touch gains protection against either a specific damage type (slashing, poison, fire, radiant, and the …
Oathbound Implement
3rd-level · enchantment · Bard, Cleric
You place a magical oath upon a creature you can see within range, compelling it to complete a specific task or service …
Obfuscate Object
Cantrip · illusion · Warlock, Bard
While you are in dim light, you cause an object in range to become unobtrusively obscured from the sight of other creatu…
Open Red Portal
9th-level · transmutation · Wizard
You must tap the power of a titanic or strong ley line to cast this spell (see the Ley Initiate feat). You open a new tw…
Orb of Light
2nd-level · evocation · Warlock, Wizard
An orb of light the size of your hand shoots from your fingertips toward a creature within range, which takes 3d8 radian…
Order of Revenge
3rd-level · enchantment · Warlock
You touch a weapon or a bundle of 30 ammunition, imbuing them with spell energy. Any creature damaged by a touched, affe…
Outflanking Boon
3rd-level · illusion · Bard, Sorcerer, Warlock, Wizard
This spell targets one enemy, which must make a Wisdom saving throw. On a failed save, an illusory ally of yours appears…
Outmaneuver
1st-level · enchantment · Bard, Cleric, Paladin, Sorceror, Warlock, Wizard
When a creature provokes an opportunity attack from an ally you can see within range, you can force the creature to make…
Overclock
3rd-level · transmutation · Wizard, Cleric, Bard
Deep Magic: clockwork You cause a targeted piece of clockwork to speed up past the point of control for the duration of …
Oversized Paws
2nd-level · transmutation · Druid, Ranger
Until this spell ends, the hands and feet of one willing creature within range become oversized and more powerful. For t…
Paragon of Chaos
8th-level · transmutation · Bard, Sorcerer, Wizard
You become a humanoid-shaped swirling mass of color and sound. You gain resistance to bludgeoning, piercing, and slashin…
Pass Without Trace
2nd-level · Abjuration · Druid
You and allies within the area gain advantage and an expertise die on Dexterity (Stealth) checks as an aura of secrecy e…
Pass without Trace
2nd-level · Abjuration · Cleric, Druid, Ranger
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each …
Passwall
5th-level · Transmutation · Druid, Wizard
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a c…
Passwall
5th-level · Transmutation · Wizard
Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its d…
Pendulum
1st-level · enchantment · Bard, Cleric, Paladin, Sorcerer, Wizard
You give the touched creature an aspect of regularity in its motions and fortunes. If the target gets a failure on a Wis…
Perun's Doom
3rd-level · evocation · Wizard, Sorceror, Druid
Deep Magic: Rothenian A powerful wind swirls from your outstretched hand toward a point you choose within range, where i…
Pestilence
Cantrip · Conjuration · Cleric, Druid, Sorcerer, Warlock, Wizard
A swarm of insects fills the area. Creatures that begin their turn within the spell's area or who enter the area for the…
Phantasmal Killer
4th-level · Illusion · Wizard
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest f…
Phantasmal Killer
4th-level · Illusion · Wizard
You create an illusion that invokes the target's deepest fears. Only the target can see this illusion. When the spell i…
Phantasmal Talons
1st-level · Enchantment · Bard, Warlock
You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not…
Phantom Dragon
3rd-level · illusion · Druid, Sorcerer, Wizard
You tap your dragon magic to make an ally appear as a draconic beast. The target of the spell appears to be a dragon of …
Phantom Steed
3rd-level · Illusion · Ritual Caster, Wizard
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You dec…
Phantom Steed
3rd-level · Illusion · Wizard
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary …
Pierce the Veil
5th-level · divination · Cleric, Paladin, Warlock, Wizard
By sketching a shimmering, ethereal doorway in the air and knocking three times, you call forth an otherworldly entity t…
Pincer
6th-level · evocation · Wizard
You force your enemies into a tight spot. Choose two points you can see within range. The points must be at least 30 fee…
Piper's Lure
3rd-level · enchantment · Ranger, Sorceror, Wizard
You touch a nonmagical pipe or horn instrument and imbue it with magic that lures creatures toward it. Each creature tha…
Pitfall
4th-level · transmutation · Sorcerer, Wizard
A pit opens under a Huge or smaller creature you can see within range that does not have a flying speed. This pit isn’t …
Planar Ally
6th-level · Conjuration · Cleric
You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some…
Planar Ally
6th-level · Conjuration · Cleric, Warlock
An entity from beyond the realm material answers your call for assistance. You must know this entity whether it is holy,…
Planar Binding
5th-level · Abjuration · Bard, Cleric, Druid, Wizard
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be …
Planar Binding
5th-level · Abjuration · Bard, Cleric, Druid, Wizard
The target must remain within range for the entire casting of the spell (usually by means of a magic circle spell). Unti…
Plane Shift
7th-level · Conjuration · Cleric, Sorcerer, Warlock, Wizard
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You …
Plane Shift
7th-level · Conjuration · Cleric, Druid, Sorcerer, Warlock, Wizard
Willing targets are transported to a plane of existence that you choose. If the destination is generally described, targ…
Plant Growth
3rd-level · Transmutation · Bard, Cleric, Druid, Paladin, Ranger, Warlock
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting eit…
Plant Growth
3rd-level · Transmutation · Bard, Druid
You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell. Enlarged: …
Poison Skin
3rd-level · Abjuration · Druid, Warlock, Wizard
The target becomes poisonous to the touch. Until the spell ends, whenever a creature within 5 feet of the target damages…
Poison Spray
Cantrip · Conjuration · Druid, Sorcerer, Warlock, Wizard
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The cr…
Poisoned Volley
2nd-level · conjuration · Druid, Ranger, Wizard
By drawing back and releasing an imaginary bowstring, you summon forth dozens of glowing green arrows. The arrows dissip…
Polymorph
4th-level · Transmutation · Bard, Cleric, Druid, Sorcerer, Wizard
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom…
Polymorph
4th-level · Transmutation · Artificer, Bard, Druid, Sorcerer, Wizard
The target's body is transformed into a beast with a Challenge Rating equal to or less than its own. If the target doesn…
Portal Jaunt
3rd-level · conjuration · Sorceror, Wizard
You touch a specially prepared key to a door or gate, turning it into a one-way portal to another such door within range…
Portal Trap
2nd-level · conjuration · Bard, Cleric, Sorceror, Warlock, Wizard
You create a magical portal on a surface in an unoccupied space you can see within range. The portal occupies up to 5 sq…
Potency of the Pack
3rd-level · transmutation · Druid, Ranger, Warlock
You bestow lupine traits on a group of living creatures that you designate within range. Choose one of the following ben…
Power Word Fling
3rd-level · conjuration · Sorceror, Warlock, Wizard
You mutter a word of power that causes a creature you can see within range to be flung vertically or horizontally. The c…
Power Word Kill
9th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you ch…
Power Word Kill
9th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
With but a word you snuff out the target's life and it immediately dies. If you cast this on a creature with more than 1…
Power Word Kneel
2nd-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard
When you shout this word of power, creatures within 20 feet of a point you specify are compelled to kneel down facing yo…
Power Word Pain
4th-level · enchantment · Cleric, Sorcerer, Warlock, Wizard
When you utter this word of power, one creature within 60 feet of you takes 4d10 force damage. At the start of each of i…
Power Word Rend
4th-level · evocation · Bard, Sorceror, Warlock, Wizard
You speak a word of power that causes the internal organs of a creature you can see within range to rupture. The target …
Power Word Restore
8th-level · evocation · Wizard, Sorceror, Cleric
Deep Magic: clockwork You speak a word of power, and energy washes over a single construct you touch. The construct rega…
Power Word Stun
8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. …
Power Word Stun
8th-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
You utter a powerful word that stuns a target with 150 hit points or less. At the end of the target's turn, it makes a C…
Pratfall
1st-level · conjuration · Wizard, Warlock, Sorceror, Bard
You cause a small bit of bad luck to befall a creature, making it look humorously foolish. You create one of the followi…
Prayer of Healing
2nd-level · Evocation · Cleric
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting…
Prayer of Healing
2nd-level · Evocation · Cleric
The targets regain hit points equal to 2d8 + your spellcasting ability modifier.
Prestidigitation
Cantrip · Transmutation · Bard, Sorcerer, Warlock, Wizard
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical e…
Prestidigitation
Cantrip · Transmutation · Artificer, Bard, Sorcerer, Warlock, Wizard
You wield arcane energies to produce minor effects. Choose one of the following: * create a single burst of magic that …
Primal Infusion
5th-level · transmutation ·
You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits: * You gain …
Prismatic Ray
5th-level · evocation · Sorcerer, Wizard
A ray of shifting color springs from your hand. Make a ranged spell attack against a single creature you can see within …
Prismatic Spray
7th-level · Evocation · Sorcerer, Wizard
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpo…
Prismatic Spray
7th-level · Evocation · Sorcerer, Wizard
You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determi…
Prismatic Wall
9th-level · Abjuration · Wizard
A shimmering, multicolored plane of light forms a vertical opaque wall-up to 90 feet long, 30 feet high, and 1 inch thic…
Prismatic Wall
9th-level · Abjuration · Wizard
You create a nontransparent barrier of prismatic energy that sheds bright light in a 100-foot radius and dim light for a…
Private Sanctum
4th-level · Abjuration · Wizard
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 fee…
Private Sanctum
4th-level · Abjuration · Wizard
You increase the magical security in an area, choosing one or more of the following: * sound cannot pass the edge of th…
Produce Flame
Cantrip · Conjuration · Druid
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipme…
Produce Flame
Cantrip · Conjuration · Artificer, Druid
You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment. The flame sh…
Programmed Illusion
6th-level · Illusion · Bard, Wizard
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a spe…
Programmed Illusion
6th-level · Illusion · Bard, Wizard
You craft an illusory object, creature, or other effect which executes a scripted performance when a specific condition …
Project Image
7th-level · Illusion · Bard, Wizard
You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range th…
Project Image
7th-level · Illusion · Bard, Wizard
You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear …
Protection from Energy
3rd-level · Abjuration · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lig…
Protection from Energy
2nd-level · Abjuration · Artificer, Cleric, Druid, Sorcerer, Wizard
Until the spell ends, the target has resistance to one of the following damage types: acid, cold, fire, lightning, thund…
Protection from Evil and Good
1st-level · Abjuration · Cleric, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celes…
Protection from Evil and Good
1st-level · Abjuration · Cleric, Herald, Warlock, Wizard
The target is protected against the following types of creatures: aberrations, celestials, elementals, fey, fiends, and …
Protection from Poison
2nd-level · Abjuration · Cleric, Druid, Paladin, Ranger
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neu…
Protection from Poison
2nd-level · Abjuration · Druid, Herald
The target has advantage on saving throws against being poisoned and resistance to poison damage. Additionally, if the …
Protection from the Void
1st-level · abjuration · Wizard
Until the spell ends, one willing creature you touch has resistance to necrotic and psychic damage and has advantage on …
Protective Ice
3rd-level · abjuration ·
When you cast **protective ice**, you encase a willing target in icy, medium armor equivalent to a breastplate (AC 14). …
Puff of Smoke
Cantrip · Evocation ·
By harnessing the elemental power of fire, you warp nearby air into obscuring smoke. One creature you can see within ran…
Pummelstone
Cantrip · Conjuration · Sorcerer, Warlock, Wizard
You cause a fist-sized chunk of stone to appear and hurl itself against the spell’s target. Make a ranged spell attack. …
Purify Food and Drink
1st-level · Transmutation · Cleric, Druid, Paladin, Ritual Caster
All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified …
Purify Food and Drink
1st-level · Transmutation · Artificer, Druid, Herald
You remove all poison and disease from a number of Supply equal to your proficiency bonus.
Putrescent Faerie Circle
5th-level · conjuration · Druid, Cleric
You create a 20-foot-diameter circle of loosely-packed toadstools that spew sickly white spores and ooze a tarry substan…
Pyroclasm
9th-level · evocation · Sorcerer, Warlock, Wizard
You point toward an area of ground or a similar surface within range. A geyser of lava erupts from the chosen spot. The …
Quick Time
4th-level · conjuration ·
You make one living creature or plant within range move rapidly in time compared to you. The target becomes one year old…
Quicken
Cantrip · Transmutation · Bard, Cleric, Sorcerer, Wizard
You touch one willing creature. Once before the duration of the spell expires, the target can roll a d4 and add the numb…
Quicksilver Mantle
4th-level · transmutation ·
You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants…
Quintessence
8th-level · transmutation · Cleric, Warlock, Wizard
By calling upon an archangel, you become infused with celestial essence and take on angelic features such as golden skin…
Rage of the Meek
4th-level · Transmutation · Artificer, Wizard
You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material co…
Raid the Lair
4th-level · abjuration · Bard, Ranger, Wizard
You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with…
Rain of Blades
5th-level · conjuration · Cleric, Paladin
You call down a rain of swords, spears, and axes. The blades fill 150 square feet (six 5-foot squares, a circle 15 feet …
Raise Dead
5th-level · Necromancy · Bard, Cleric, Paladin
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's s…
Raise Dead
5th-level · Necromancy · Bard, Cleric, Herald
You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life…
Raise Hell
9th-level · Transmutation · Warlock, Wizard
You transform the land around you into a blasted hellscape. When you cast the spell, all nonmagical vegetation in the ar…
Ray of Alchemical Negation
4th-level · transmutation ·
You launch a ray of blazing, polychromatic energy from your fingertips. Make a ranged spell attack against an alchemical…
Ray of Enfeeblement
2nd-level · Necromancy · Warlock, Wizard
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack ag…
Ray of Enfeeblement
2nd-level · Necromancy · Warlock, Wizard
A black ray of necrotic energy shoots from your fingertip. Make a ranged spell attack against the target. On a hit, the …
Ray of Frost
Cantrip · Evocation · Sorcerer, Wizard
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target.…
Ray of Frost
Cantrip · Evocation · Artificer, Sorcerer, Wizard
An icy beam shoots from your outstretched fingers. Make a ranged spell attack. On a hit, you deal 1d8 cold damage and r…
Ray of Life Suppression
4th-level · necromancy · Druid, Sorcerer, Warlock, Wizard
You launch a swirling ray of disruptive energy at a creature within range. Make a ranged spell attack. On a hit, the cre…
Ray of Sickness
1st-level · Necromancy · Sorcerer, Wizard
A ray of green light appears at your fingertip, arcing towards a target within range. Make a ranged spell attack agains…
Read Memory
4th-level · divination · Wizard, Cleric, Bard
Deep Magic: clockwork You copy the memories of one memory gear into your own mind. You recall these memories as if you h…
Reaper's Knell
4th-level · necromancy · Bard, Cleric, Sorceror, Warlock, Wizard
As the bell rings, a burst of necrotic energy ripples out in a 20-foot-radius sphere from a point you can see within ran…
Reassemble
5th-level · necromancy · Wizard, Cleric
You touch an undead creature (dust and bones suffice) destroyed not more than 10 hours ago; the creature is surrounded b…
Reaver Spirit
3rd-level · enchantment · Cleric, Druid, Ranger
You inspire allies to fight with the savagery of berserkers. You and any allies you can see within range have advantage …
Rebounding Bolt
3rd-level · evocation · Wizard
You fire a vibrant blue beam of energy at a creature you can see within range. The beam then bounces to a creature of yo…
Reciprocating Portal
3rd-level · conjuration · Warlock, Wizard
With a gesture and a muttered word, you cause an inky black, circular portal to open on the ground beneath one or more c…
Regenerate
7th-level · Transmutation · Bard, Cleric, Druid
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration…
Regenerate
7th-level · Transmutation · Bard, Cleric, Druid
You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points …
Reincarnate
5th-level · Transmutation · Druid
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days…
Reincarnate
5th-level · Transmutation · Druid
You return the target to life, provided the target's soul is willing and able to return to its body. If you only have a …
Remove Curse
3rd-level · Abjuration · Cleric, Paladin, Warlock, Wizard
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains,…
Remove Curse
3rd-level · Abjuration · Cleric, Herald, Warlock, Wizard
This spell ends a curse inflicted with a spell slot of 3rd-level or lower. If the curse was instead inflicted by a featu…
Remove Insulation
4th-level · necromancy · Warlock
You target a creature within range, and that creature must succeed on a Fortitude saving throw or become less resistant …
Repair Metal
2nd-level · transmutation · Wizard, Paladin, Cleric
Deep Magic: clockwork A damaged construct or metal object regains 1d8 + 5 hit points when this spell is cast on it.
Reposition
4th-level · conjuration · Bard, Sorceror, Warlock, Wizard
You designate up to three friendly creatures (one of which can be yourself) within range. Each target teleports to an un…
Repulsing Wall
4th-level · evocation · Cleric, Paladin, Warlock, Wizard
You create a shimmering wall of light on a solid surface within range. You can make the wall up to 60 feet long, 20 feet…
Reset
4th-level · transmutation · Bard, Cleric, Druid, Paladin, Wizard
Choose up to four creatures within range. If a target is your ally, it can reroll initiative, keeping whichever of the t…
Reset Red Portal
5th-level · transmutation · Wizard
When you cast this spell, you can reset the destination of a Red Portal within range, diverting the shadow road so it le…
Resilient Sphere
4th-level · Evocation · Wizard
A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature …
Resilient Sphere
4th-level · Evocation · Wizard
A transparent sphere of force encloses the target. The sphere is weightless and just large enough for the target to fit…
Resistance
Cantrip · Abjuration · Cleric, Druid
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one sa…
Resistance
Cantrip · Abjuration · Artificer, Druid, Herald
The target gains an expertise die to one saving throw of its choice, ending the spell. The expertise die can be rolled b…
Resurrection
7th-level · Necromancy · Bard, Cleric
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't unde…
Resurrection
7th-level · Necromancy · Bard, Cleric
Provided the target's soul is willing and able to return to its body, so long as it is not undead it returns to life wit…
Retribution
1st-level · abjuration · Wizard
You wrap yourself in shimmering ethereal armor. The next time a creature hits you with a melee attack, it takes force da…
Revenge's Eye
2nd-level · divination · Warlock
You touch a creature's visual organs and grant them the ability to see the trail left by creatures damaged by a weapon y…
Reverberate
2nd-level · evocation · Sorcerer, Warlock, Wizard
You touch the ground at your feet with the metal ring, creating an impact that shakes the earth ahead of you. Creatures …
Reverse Gravity
7th-level · Transmutation · Druid, Sorcerer, Wizard
This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures …
Reverse Gravity
7th-level · Transmutation · Sorcerer, Wizard
Gravity reverses in the area. Any creatures or objects not anchored to the ground fall upward until they reach the top o…
Revive Beast
2nd-level · necromancy · Druid, Ranger
You touch a beast that has died within the last minute. That beast returns to life with 1 hit point. This spell can’t re…
Revivify
3rd-level · Conjuration · Cleric, Paladin
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell ca…
Revivify
3rd-level · Necromancy · Artificer, Cleric, Herald
The target returns to life with 1 hit point. The spell does not restore any missing body parts and cannot return to life…
Right the Stars
7th-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You subtly warp the flow of space and time to enhance your conjurations with cosmic potency. Until the spell ends, the m…
Ring Strike
1st-level · transmutation · Sorcerer, Warlock, Wizard
You infuse two metal rings with magic, causing them to revolve in a slow orbit around your head or hand. For the duratio…
Ring Ward
7th-level · abjuration · Sorcerer, Warlock, Wizard
The iron ring you use to cast the spell becomes a faintly shimmering circlet of energy that spins slowly around you at a…
Riptide
3rd-level · conjuration · Sorcerer, Warlock, Wizard
With a sweeping gesture, you cause water to swell up into a 20-foot tall, 20-foot radius cylinder centered on a point on…
Rise of the Green
8th-level · evocation · Druid
The spell gives life to existing plants in range. If there are no plants in range, the spell creates undergrowth and tre…
Risen Road
4th-level · transmutation · Anti-Paladin
When you cast this spell, you open a glowing portal into the plane of shadow. The portal remains open for 1 minute, unti…
Rive
4th-level · evocation · Cleric, Druid, Warlock, Wizard
You pull on the filaments of transition and possibility to tear at your enemies. Choose a creature you can see within ra…
Robe of Shards
6th-level · abjuration · Wizard, Warlock, Sorceror
Deep Magic: clockwork You create a robe of metal shards, gears, and cogs that provides a base AC of 14 + your Dexterity …
Rockfall Ward
1st-level · transmutation · Cleric, Druid, Sorceror, Warlock, Wizard
You temporarily halt the fall of up to a 10-foot cube of nonmagical objects or debris, saving those who might have been …
Rolling Thunder
2nd-level · evocation · Sorcerer, Warlock, Wizard
A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30 feet long and 5 feet wide. Ea…
Rope Trick
2nd-level · Transmutation · Wizard
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope …
Rope Trick
2nd-level · Transmutation · Wizard
One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imp…
Rotting Corpse
2nd-level · necromancy · Cleric, Warlock, Wizard
Your familiarity with the foul effects of death allows you to prevent a dead body from being returned to life using anyt…
Rune of Imprisonment
3rd-level · abjuration · Sorcerer, Wizard
You trace a glowing black rune in the air which streaks toward and envelops its target. Make a ranged spell attack again…
Sacred Flame
Cantrip · Evocation · Cleric
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving …
Sacred Flame
Cantrip · Evocation · Cleric
As long as you can see the target (even if it has cover) radiant holy flame envelops it, dealing 1d8 radiant damage.
Sacrifice Pawn
4th-level · necromancy · Warlock, Wizard
Sometimes one must fall so others might rise. When a friendly creature you can see within range drops to 0 hit points, y…
Sacrificial Healing
4th-level · necromancy · Bard, Sorceror, Wizard
You heal another creature's wounds by taking them upon yourself or transferring them to another willing creature in rang…
Safe Transposition
2nd-level · conjuration · Paladin
You cast this spell when an ally below half its hit point maximum within range is attacked. You swap places with your al…
Salt Lash
3rd-level · conjuration ·
You create a long, thin blade of razor-sharp salt crystals. You can wield it as a longsword, using your spellcasting abi…
Sanctuary
1st-level · Abjuration · Cleric, Paladin
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with…
Sanctuary
1st-level · Abjuration · Cleric
You ward a creature against intentional harm. Any creature that makes an attack against or casts a harmful spell agains…
Sand Ship
4th-level · transmutation ·
Casting **sand ship** on a water vessel up to the size of a small sailing ship transforms it into a vessel capable of sa…
Sanguine Horror
5th-level · conjuration · Cleric, Sorcerer, Warlock, Wizard
When you cast this spell, you prick yourself with the material component, taking 1 piercing damage. The spell fails if t…
Sanguine Spear
2nd-level · transmutation · Wizard, Sorceror
You draw blood from the corpse of a creature that has been dead for no more than 24 hours and magically fashion it into …
Scale Rot
4th-level · necromancy · Bard, Cleric, Ranger, Sorcerer, Warlock, Wizard
You summon death and decay to plague your enemies. For dragons, this act often takes the form of attacking a foe’s armor…
Scattered Images
4th-level · illusion ·
When you cast this spell, you create illusory doubles that move when you move but in different directions, distracting a…
Scentless
1st-level · transmutation · Druid, Ranger, Sorcerer, Wizard
You touch a willing creature or object that is not being worn or carried. For the duration, the target gives off no odor…
Scorching Ray
2nd-level · Evocation · Cleric, Sorcerer, Warlock, Wizard
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a …
Scorching Ray
2nd-level · Evocation · Sorcerer, Wizard
Three rays of blazing orange fire shoot from your fingertips. Make a ranged spell attack for each ray. On a hit, the ta…
Screaming Ray
1st-level · evocation · Bard, Sorcerer, Wizard
You create a ray of psychic energy to attack your enemies. Make a ranged spell attack against a creature. On a hit, the …
Scribe
Cantrip · Transmutation · Bard, Cleric, Wizard
This spell enables you to create a copy of a one-page written work by placing a blank piece of paper or parchment near t…
Scry Ambush
4th-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard
You foresee your foe’s strike a split second before it occurs. When you cast this spell successfully, you also designate…
Scrying
5th-level · Divination · Bard, Cleric, Druid, Paladin, Warlock, Wizard
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must mak…
Scrying
5th-level · Divination · Bard, Cleric, Druid, Warlock, Wizard
You can see and hear a specific creature that you choose. The difficulty of the saving throw for this spell is modified …
Sculpt Snow
2nd-level · transmutation · Druid, Sorcerer, Wizard
When you **cast sculpt** snow in an area filled with snow, you can create one Large object, two Medium objects, or four …
Seal Red Portal
6th-level · abjuration · Wizard
You seal a Red Portal or other dimensional gate within range, rendering it inoperable until this spell is dispelled. Whi…
Seal of Sanctuary
7th-level · abjuration · Cleric, Warlock, Wizard
You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spheric…
Searing Equation
1st-level · Enchantment · Artificer, Warlock, Wizard
You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is comp…
Searing Sun
4th-level · transmutation · Cleric, Druid, Sorcerer, Wizard
This spell intensifies the light and heat of the sun, so that it burns exposed flesh. You must be able to see the sun wh…
Secret Blind
3rd-level · evocation · Sorceror, Warlock, Wizard
A 5-foot-radius immobile sphere springs into existence around you and remains stationary for the duration. You and up to…
Secret Chest
4th-level · Conjuration · Wizard
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that s…
Secret Chest
4th-level · Conjuration · Wizard
You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The c…
See Beyond
5th-level · divination · Bard, Druid, Ranger, Wizard
This spell enables a willing creature you touch to see through any obstructions as if they were transparent. For the dur…
See Invisibility
2nd-level · Divination · Bard, Sorcerer, Wizard
For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through …
See Invisibility
2nd-level · Divination · Artificer, Bard, Sorcerer, Wizard
You can see invisible creatures and objects, and you can see into the Ethereal Plane. Ethereal creatures and objects app…
Seed Bomb
2nd-level · Conjuration · Druid, Wizard
Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one…
Seed of Destruction
8th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
This spell impregnates a living creature with a rapidly gestating [hydra](https://api.open5e.com/spells/hydra) that cons…
Seeming
5th-level · Illusion · Bard, Sorcerer, Warlock, Wizard
This spell allows you to change the appearance of any number of creatures that you can see within range. You give each t…
Seeming
5th-level · Illusion · Bard, Sorcerer, Wizard
Until the spell ends or you use an action to dispel it, you can change the appearance of the targets. The spell disguise…
Seeping Death
3rd-level · necromancy · Cleric, Druid, Warlock, Wizard
Your touch inflicts a virulent, flesh-eating disease. Make a melee spell attack against a creature within your reach. On…
Seer’s Reaction
1st-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Your foreknowledge allows you to act before others, because you knew what was going to happen. When you cast this spell,…
Selfish Wish
9th-level · conjuration · Wizard, Sorceror
The selfish wish grants the desires of a supplicant in exchange for power. Like a wish for a great increase in Strength …
Semblance of Dread
Cantrip · Illusion · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You adopt the visage of the faceless god Nyarlathotep. For the duration, any creature within 10 feet of you and able to …
Sending
3rd-level · Evocation · Bard, Cleric, Warlock, Wizard
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the …
Sending
3rd-level · Evocation · Bard, Cleric, Wizard
You send a message of 25 words or less to the target. It recognizes you as the sender and can reply immediately in kind.…
Sequester
7th-level · Transmutation · Wizard
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When y…
Sequester
7th-level · Transmutation · Wizard
You magically hide away a willing creature or object. The target becomes invisible, and it cannot be traced or detected …
Shade
2nd-level · abjuration · Bard, Cleric, Sorcerer, Warlock, Wizard
You create a magical screen across your eyes. While the screen remains, you are immune to blindness caused by visible ef…
Shadow Adaptation
2nd-level · transmutation · Wizard, Warlock, Sorceror
Your flesh and clothing pale and become faded as your body takes on a tiny fragment of the Shadow Realm. For the duratio…
Shadow Armor
1st-level · abjuration · Sorcerer, Warlock, Wizard
You can siphon energy from the plane of shadow to protect yourself from an immediate threat. As a reaction, you pull sha…
Shadow Bite
Cantrip · Illusion ·
You create a momentary needle of cold, sharp pain in a creature within range. The target must make a successful Constitu…
Shadow Blindness
Cantrip · Illusion · Warlock, Wizard
You make a melee spell attack against a creature you touch that has darkvision as an innate ability; on a hit, the targe…
Shadow Hands
1st-level · evocation · Warlock, Wizard
A freezing blast of shadow explodes out from you in a 10-foot cone. Any creature caught in the shadow takes 2d4 necrotic…
Shadow Monsters
4th-level · illusion · Sorcerer, Warlock, Wizard
You choose up to two creatures within range. Each creature must make a Wisdom saving throw. On a failed save, the creatu…
Shadow Puppets
2nd-level · illusion · Sorcerer, Warlock, Wizard
You animate the shadow of a creature within range, causing it to attack that creature. As a bonus action when you cast t…
Shadow Realm Gateway
5th-level · conjuration · Wizard, Warlock, Sorceror
By drawing a circle of black chalk up to 15 feet in diameter and chanting for one minute, you open a portal directly int…
Shadow Spawn
6th-level · illusion · Wizard, Sorceror, Cleric
Casting this spell consumes the corpse of a creature and creates a shadowy duplicate of it. The creature returns as a sh…
Shadow Tree
2nd-level · conjuration · Druid, Ranger, Sorceror, Wizard
This spell temporarily draws a willow tree from the Shadow Realm to the location you designate within range. The tree is…
Shadow Trove
3rd-level · transmutation ·
You paint a small door approximately 2 feet square on a hard surface to create a portal into the void of space. The port…
Shadow's Brand
2nd-level · necromancy · Bard, Cleric, Ranger, Sorceror, Warlock, Wizard
You draw a rune or inscription no larger than your hand on the target. The target must succeed on a Constitution saving …
Shadows Brought to Light
2nd-level · divination · Bard, Cleric, Druid, Paladin, Warlock, Wizard
If a creature you designate within range fails a Charisma saving throw, you cause the target’s shadow to come to life an…
Shadowy Retribution
4th-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
You fill a small silver cup with your own blood (taking 1d4 piercing damage) while chanting vile curses in the dark. Onc…
Shapechange
9th-level · Transmutation · Druid, Wizard
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge ratin…
Shapechange
9th-level · Transmutation · Druid, Wizard
You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an und…
Shared Frenzy
3rd-level · enchantment · Bard
You yell defiantly as part of casting this spell to encourage a battle fury among your allies. Each friendly creature in…
Shared Sacrifice
2nd-level · evocation · Cleric, Paladin
You and up to five of your allies within range contribute part of your life force to create a pool that can be used for …
Shatter
2nd-level · Evocation · Bard, Cleric, Sorcerer, Warlock, Wizard
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-…
Shatter
2nd-level · Evocation · Artificer, Bard, Sorcerer, Warlock, Wizard
An ear-splitting ringing sound emanates through the area. Creatures in the area take 3d8 thunder damage. A creature made…
Shattering Barrage
2nd-level · Evocation · Bard, Cleric, Sorcerer, Warlock, Wizard
You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or s…
Sheen of Ice
2nd-level · evocation · Sorcerer, Warlock, Wizard
A small icy globe shoots from your finger to a point within range and then explodes in a spray of ice. Each creature wit…
Shield
1st-level · Abjuration · Sorcerer, Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus t…
Shield
1st-level · Abjuration · Sorcerer, Wizard
You create a shimmering arcane barrier between yourself and an oncoming attack. Until the spell ends, you gain a +5 bonu…
Shield of Faith
1st-level · Abjuration · Cleric, Paladin
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the du…
Shield of Faith
1st-level · Abjuration · Cleric, Herald
Until the spell ends, a barrier of divine energy envelops the target and increases its AC by +2.
Shield of Star and Shadow
3rd-level · abjuration · Wizard
You wrap yourself in a protective shroud of the night sky made from swirling shadows punctuated with twinkling motes of …
Shifting the Odds
2nd-level · divination · Bard, Sorcerer, Wizard
By wrapping yourself in strands of chaotic energy, you gain advantage on the next attack roll or ability check that you …
Shillelagh
Cantrip · Transmutation · Druid
The wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your s…
Shillelagh
Cantrip · Transmutation · Druid
You imbue the target with nature's magical energy. Until the spell ends, the target becomes a magical weapon (if it wasn…
Shiver
Cantrip · Evocation · Cleric, Druid, Sorcerer, Wizard
You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8…
Shocking Grasp
Cantrip · Evocation · Sorcerer, Wizard
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against th…
Shocking Grasp
Cantrip · Evocation · Artificer, Sorcerer, Wizard
Electricity arcs from your hand to shock the target. Make a melee spell attack (with advantage if the target is wearing …
Shocking Volley
2nd-level · conjuration · Druid, Ranger, Wizard
You draw back and release an imaginary bowstring while aiming at a point you can see within range. Bolts of arrow-shaped…
Shroud of Death
4th-level · necromancy · Cleric, Wizard
You call up a black veil of necrotic energy that devours the living. You draw on the life energy of all living creatures…
Sidestep Arrow
3rd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard
With a few perfectly timed steps, you interpose a foe between you and danger. You cast this spell when an enemy makes a …
Sightburst
2nd-level · divination · Cleric, Sorceror, Warlock, Wizard
A wave of echoing sound emanates from you. Until the start of your next turn, you have blindsight out to a range of 100 …
Sign of Koth
7th-level · abjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You invoke the twilight citadels of Koth to create a field of magical energy in the shape of a 60-foot-radius, 60-foot‑t…
Silence
2nd-level · Illusion · Bard, Cleric, Druid, Ranger, Ritual Caster
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose …
Silence
2nd-level · Illusion · Bard, Cleric
Until the spell ends, a bubble of silence envelops the area, and no sound can travel in or out of it. While in the area…
Silent Image
1st-level · Illusion · Bard, Sorcerer, Wizard
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. T…
Silent Image
1st-level · Illusion · Bard, Sorcerer, Wizard
You create an illusory image of a creature, object, or other visible effect within the area. The illusion is purely visu…
Silhouette
Cantrip · Illusion ·
You create a shadow play against a screen or wall. The surface can encompass up to 100 square feet. The number of creatu…
Silvershout
2nd-level · abjuration · Bard, Cleric
You unleash a shout that coats all creatures in a 30'foot cone in silver dust. If a creature in that area is a shapeshif…
Simulacrum
7th-level · Illusion · Wizard
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. …
Simulacrum
7th-level · Illusion · Wizard
You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses a…
Sir Mittinz’s Move Curse
3rd-level · transmutation · Bard, Druid, Paladin, Warlock, Wizard
When you are within range of a cursed creature or object, you can transfer the curse to a different creature or object t…
Skull Road
5th-level · conjuration · Wizard, Cleric
You conjure a portal linking an unoccupied space you can see within range to an imprecise location on the plane of Everm…
Sleep
1st-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell ca…
Sleep
1st-level · Enchantment · Bard, Sorcerer, Wizard
You send your enemies into a magical slumber. Starting with the target with the lowest hit points (ignoring unconscious…
Sleep of the Deep
3rd-level · illusion · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that do…
Sleet Storm
3rd-level · Conjuration · Cleric, Druid, Sorcerer, Wizard
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point …
Sleet Storm
2nd-level · Conjuration · Druid, Sorcerer, Wizard
You conjure a storm of freezing rain and sleet in the area. The ground in the area is covered with slick ice that makes …
Slippery Fingers
1st-level · enchantment · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice t…
Slither
2nd-level · transmutation ·
You momentarily become a shadow (a humanoid-shaped absence of light, not the undead creature of that name). You can slid…
Slow
3rd-level · Transmutation · Druid, Sorcerer, Wizard
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a w…
Slow
3rd-level · Transmutation · Sorcerer, Wizard
You alter the flow of time around your targets and they become slowed. On a successful saving throw, a target is rattled…
Smelting Blast
2nd-level · evocation · Sorceror, Warlock, Wizard
You unleash a bolt of red-hot liquid metal at a creature or object within range. Make a ranged spell attack against the …
Sneer
1st-level · evocation · Bard, Sorceror, Warlock, Wizard
You curl your lip in disgust at a creature you can see within range. The target must succeed on a Charisma saving throw …
Snow Boulder
4th-level · transmutation · Druid, Ranger
A ball of snow forms 5 feet away from you and rolls in the direction you point at a speed of 30 feet, growing larger as …
Snow Fort
2nd-level · conjuration · Cleric, Sorcerer, Wizard
This spell creates a simple “fort” from packed snow. The snow fort springs from the ground in an unoccupied space within…
Snowblind Stare
2nd-level · necromancy · Wizard, Sorceror, Druid, Cleric
Your eyes burn with a bright, cold light that inflicts snow blindness on a creature you target within 30 feet of you. If…
Snowy Coat
1st-level · transmutation · Druid, Ranger
This spell makes a slight alteration to a target creature’s appearance that gives it advantage on Dexterity (Stealth) ch…
Song of the Forest
3rd-level · transmutation · Druid, Ranger, Wizard
You attune your senses to the natural world, so that you detect every sound that occurs within 60 feet: wind blowing thr…
Soothsayer's Shield
2nd-level · divination · Bard, Cleric, Druid, Ranger
This spell can be cast when you are hit by an enemy's attack. Until the start of your next turn, you have a +4 bonus to …
Soul of the Machine
3rd-level · abjuration · Paladin, Cleric, Bard
Deep Magic: clockwork One willing creature you touch becomes immune to mind-altering effects and psychic damage for the …
Soulwrought Fists
2nd-level · Transmutation · Cleric, Sorcerer, Wizard
The target's hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, …
Spare the Dying
Cantrip · Necromancy · Cleric
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or co…
Spare the Dying
Cantrip · Necromancy · Artificer, Cleric
A jolt of healing energy flows through the target and it becomes stable.
Speak with Animals
1st-level · Divination · Bard, Cleric, Druid, Paladin, Ranger, Ritual Caster
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of…
Speak with Animals
1st-level · Divination · Bard, Druid
You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of …
Speak with Dead
3rd-level · Necromancy · Bard, Cleric
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the ques…
Speak with Dead
3rd-level · Necromancy · Bard, Cleric
You call forth the target's memories, animating it enough to answer 5 questions. The corpse's knowledge is limited: it k…
Speak with Inanimate Object
1st-level · divination · Cleric, Wizard
You awaken a spirit that resides inside an inanimate object such as a rock, a sign, or a table, and can ask it up to thr…
Speak with Plants
3rd-level · Transmutation · Bard, Druid, Ranger
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with…
Speak with Plants
3rd-level · Transmutation · Bard, Druid
Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can …
Sphere of Order
6th-level · evocation · Cleric
Deep Magic: clockwork You surround yourself with the perfect order of clockwork. Chaotic creatures that start their turn…
Spider Climb
2nd-level · Transmutation · Druid, Sorcerer, Warlock, Wizard
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces an…
Spider Climb
2nd-level · Transmutation · Artificer, Sorcerer, Warlock, Wizard
The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base…
Spike Growth
2nd-level · Transmutation · Cleric, Druid, Ranger
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area beco…
Spike Growth
2nd-level · Transmutation · Druid
You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves wi…
Spiked Barricade
3rd-level · conjuration · Cleric, Wizard
With a word, you create a barricade of pointed, wooden poles, also known as a cheval de frise, to block your enemies' pr…
Spin
2nd-level · enchantment · Sorcerer, Warlock, Wizard
You designate a creature you can see within range and tell it to spin. The creature can resist this command with a succe…
Spinning Axes
4th-level · evocation · Sorcerer, Warlock, Wizard
Spinning axes made of luminous force burst out from you to strike all creatures within 10 feet of you. Each of those cre…
Spire of Stone
2nd-level · conjuration · Wizard, Warlock, Sorceror
You cause a spire of rock to burst out of the ground, floor, or another surface beneath your feet. The spire is as wide …
Spirit Guardians
3rd-level · Conjuration · Cleric
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good o…
Spirit Guardians
3rd-level · Conjuration · Cleric
You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the sp…
Spiritual Weapon
2nd-level · Evocation · Cleric
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When…
Spiritual Weapon
2nd-level · Evocation · Cleric
You create a floating, incandescent weapon with an appearance of your choosing and use it to attack your enemies. On the…
Spite
2nd-level · abjuration · Bard, Sorceror, Wizard
You prick your finger and anoint your forehead with your own blood, taking 1 piercing damage and warding yourself agains…
Spiteful Weapon
3rd-level · necromancy · Cleric, Ranger, Sorcerer, Warlock, Wizard
You create a connection between the target of the spell, an attacker that injured the target during the last 24 hours, a…
Sporesight
7th-level · Evocation · Druid, Sorcerer, Warlock, Wizard
You throw a mushroom at a point within range and detonate it, creating a cloud of spores that fills the area. The cloud …
Spur Mount
1st-level · transmutation · Paladin, Ranger
You urge your mount to a sudden burst of speed. Until the end of your next turn, you can direct your mount to use the Da…
Staff of Violet Fire
4th-level · evocation · Cleric, Wizard
You create a quarterstaff of pure necrotic energy that blazes with intense purple light; it appears in your chosen hand.…
Stanch
1st-level · transmutation · Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
The target’s blood coagulates rapidly, so that a dying target stabilizes and any ongoing bleeding or wounding effect on …
Star's Heart
9th-level · transmutation · Sorcerer, Wizard
This spell increases gravity tenfold in a 50-foot radius centered on you. Each creature in the area other than you drops…
Starburst
Cantrip · Evocation · Druid, Warlock, Wizard
You cause a mote of starlight to appear and explode in a 5-foot cube you can see within range. If a creature is in the c…
Starfall
5th-level · evocation · Druid, Sorcerer, Wizard
You cause bolts of shimmering starlight to fall from the heavens, striking up to five creatures that you can see within …
Starry Vision
7th-level · divination ·
This spell acts as [compelling fate](https://api.open5e.com/spells/compelling-fate), except as noted above (**starry** v…
Steal Warmth
3rd-level · necromancy · Sorcerer, Warlock, Wizard
When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creatur…
Steam Blast
4th-level · evocation · Sorcerer, Warlock, Wizard
You unleash a burst of superheated steam in a 15-foot radius around you. All other creatures in the area take 5d8 fire d…
Steam Gout
3rd-level · evocation · Druid, Sorceror, Warlock, Wizard
You create a gout of billowing steam in a 40-foottall cylinder with a 5-foot radius centered on a point on the ground yo…
Steam Whistle
8th-level · evocation · Sorcerer, Warlock, Wizard
You open your mouth and unleash a shattering scream. All other creatures in a 30-foot radius around you take 10d10 thund…
Stench of Rot
2nd-level · necromancy · Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard
Choose one creature you can see within range that isn’t a construct or an undead. The target must succeed on a Charisma …
Stigmata of the Red Goddess
2nd-level · necromancy · Wizard, Cleric
You cut yourself and bleed as tribute to Marena, gaining power as long as the blood continues flowing. The stigmata typi…
Stinking Cloud
3rd-level · Conjuration · Bard, Druid, Sorcerer, Warlock, Wizard
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around …
Stinking Cloud
3rd-level · Conjuration · Bard, Sorcerer, Wizard
You create a roiling, noxious cloud that hinders creatures and leaves them retching. The cloud spreads around corners an…
Stone Aegis
1st-level · transmutation · Cleric, Druid, Warlock
A rocky coating covers your body, protecting you. Until the start of your next turn, you gain 5 temporary hit points and…
Stone Fetch
4th-level · conjuration · Cleric, Sorceror, Warlock, Wizard
You create a stony duplicate of yourself, which rises out of the ground and appears next to you. The duplicate looks lik…
Stone Shape
4th-level · Transmutation · Cleric, Druid, Wizard
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form i…
Stone Shape
4th-level · Transmutation · Artificer, Cleric, Druid, Wizard
You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or ch…
Stoneskin
4th-level · Abjuration · Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resist…
Stoneskin
4th-level · Abjuration · Artificer, Druid, Sorcerer, Wizard
Until the spell ends, the target's flesh becomes as hard as stone and it gains resistance to nonmagical bludgeoning, pie…
Storm Kick
5th-level · Transmutation · Artificer, Cleric, Druid, Sorcerer, Wizard
You must be able to move in order to cast this spell. You leap into the air and flash across the battlefield, arriving …
Storm of Axes
4th-level · conjuration · Warlock
Deep Magic: battle You conjure up dozens of axes and direct them in a pattern in chopping, whirling mayhem. The blades f…
Storm of Vengeance
9th-level · Conjuration · Druid
A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes i…
Storm of Vengeance
9th-level · Conjuration · Druid
You conjure a churning storm cloud that spreads to cover the target area. As it forms, lightning and thunder mix with ho…
Storm of Wings
4th-level · conjuration · Druid, Ranger
You create a storm of spectral birds, bats, or flying insects in a 15-foot-radius sphere on a point you can see within r…
Strength of the Underworld
3rd-level · necromancy · Anti-Paladin
You call on the power of the dark gods of the afterlife to strengthen the target's undead energy. The spell's target has…
Subliminal Aversion
1st-level · transmutation · Bard, Cleric, Druid, Wizard
You ward a creature within range against attacks by making the choice to hit them painful. When the warded creature is h…
Sudden Dawn
3rd-level · evocation · Cleric, Druid, Warlock, Wizard
You call upon morning to arrive ahead of schedule. With a sharp word, you create a 30-foot-radius cylinder of light cent…
Sudden Slue
4th-level · conjuration · Druid
With a growl, you call forth dozens of bears to overrun all creatures in a 20-foot cube within range. Each creature in t…
Sudden Stampede
4th-level · conjuration · Bard, Druid, Ranger
You conjure up a multitude of fey spirits that manifest as galloping horses. These horses run in a 10-foot'wide, 60-foot…
Suggestion
2nd-level · Enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within ra…
Suggestion
2nd-level · Enchantment · Bard, Sorcerer, Warlock, Wizard
Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The target …
Summon Clockwork Beast
5th-level · conjuration · Warlock
Deep Magic: clockwork Once per day, you can cast this ritual to summon a Tiny clockwork beast doesn't require air, food,…
Summon Eldritch Servitor
5th-level · conjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You summon eldritch aberrations that appear in unoccupied spaces you can see within range. Choose one of the following o…
Summon Old One's Avatar
9th-level · conjuration · Wizard, Warlock, Sorceror, Druid, Cleric, Bard
Deep Magic: void magic You summon a worldly incarnation of a Great Old One, which appears in an unoccupied space you can…
Summon Star
8th-level · conjuration ·
You summon a friendly star from the heavens to do your bidding. It appears in an unoccupied space you can see within ran…
Sunbeam
6th-level · Evocation · Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must…
Sunbeam
6th-level · Evocation · Druid, Sorcerer, Wizard
Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from y…
Sunburst
8th-level · Evocation · Druid, Sorcerer, Wizard
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light …
Sunburst
8th-level · Evocation · Druid, Sorcerer, Wizard
Oozes and undead have disadvantage on saving throws made to resist this spell. You create a burst of radiant sunlight th…
Suppress Regeneration
1st-level · transmutation · Ranger, Sorceror, Warlock, Wizard
You temporarily remove the ability to regenerate from a creature you can see within range. The target must make a Consti…
Surge Dampener
3rd-level · abjuration · Bard, Sorcerer, Wizard
Using your strength of will, you cause one creature other than yourself that you touch to become so firmly entrenched wi…
Surprise Blessing
5th-level · abjuration · Cleric, Paladin
You touch a willing creature and choose one of the conditions listed below that the creature is currently subjected to. …
Symbol
7th-level · Abjuration · Bard, Cleric, Wizard
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a tab…
Symbol
7th-level · Abjuration · Bard, Cleric, Wizard
You inscribe a potent glyph on the target, setting a magical trap for your enemies. If the glyph is moved more than 10 f…
Symbol of Sorcery
7th-level · evocation · Sorcerer, Warlock, Wizard
You draw an arcane symbol on an object, wall, or other surface at least 5 feet wide. When a creature other than you appr…
Talons of a Hungry Land
7th-level · evocation · Sorcerer, Warlock, Wizard
You cause three parallel lines of thick, flared obsidian spikes to erupt from the ground. They appear within range on a …
Targeting Foreknowledge
3rd-level · divination · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Twisting the knife, slapping with the butt of the spear, slashing out again as you recover from a lunge, and countless o…
Tearful Sonnet
4th-level · Enchantment · Bard
You quietly play a tragedy, a song that fills those around you with magical sorrow. Each creature in the area makes a Ch…
Telekinesis
5th-level · Transmutation · Sorcerer, Warlock, Wizard
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action …
Telekinesis
5th-level · Transmutation · Sorcerer, Wizard
You move the target with the power of your mind. Until the spell ends you can use an action on subsequent turns to pick…
Telepathic Bond
5th-level · Divination · Wizard
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each cr…
Telepathic Bond
5th-level · Evocation · Wizard
Until the spell ends, a telepathic link connects the minds of the targets. So long as they remain on the same plane of e…
Teleport
7th-level · Conjuration · Bard, Sorcerer, Wizard
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a…
Teleport
7th-level · Conjuration · Bard, Sorcerer, Wizard
You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know …
Teleportation Circle
5th-level · Conjuration · Bard, Sorcerer, Wizard
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to…
Teleportation Circle
5th-level · Conjuration · Artificer, Bard, Sorcerer, Wizard
You draw a 10-foot diameter circle on the ground and open within it a shimmering portal to a permanent teleportation cir…
Thaumaturgy
Cantrip · Transmutation · Cleric
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects…
Thaumaturgy
Cantrip · Transmutation · Cleric, Herald
You draw upon divine power and create a minor divine effect. When you cast the spell, choose one of the following: * Yo…
The Black God's Blessing
9th-level · transmutation · Wizard, Sorceror
Chernobog doesn't care that the Night Cauldron only focuses on one aspect of his dominion. After all, eternal night lead…
Thin the Ice
1st-level · transmutation · Druid, Ranger, Sorcerer, Warlock, Wizard
You target a point within range. That point becomes the top center of a cylinder 10 feet in radius and 40 feet deep. All…
Thousand Darts
3rd-level · evocation · Sorcerer, Warlock, Wizard
You launch thousands of needlelike darts in a 5-foot‐wide line that is 120 feet long. Each creature in the line takes 6d…
Threshold Slip
2nd-level · conjuration · Druid, Warlock, Wizard
The threshold of a doorway, the sill of a window, the junction where the floor meets the wall, the intersection of two w…
Throes of Ecstasy
3rd-level · transmutation · Bard, Cleric, Sorcerer, Warlock, Wizard
Choose a humanoid that you can see within range. The target must succeed on a Constitution saving throw or become overco…
Thunder Bolt
Cantrip · Evocation ·
You cast a knot of thunder at one enemy. Make a ranged spell attack against the target. If it hits, the target takes 1d8…
Thunderclap
3rd-level · evocation · Cleric, Sorcerer, Wizard
You clap your hands, emitting a peal of thunder. Each creature within 20 feet of you takes 8d4 thunder damage and is dea…
Thunderous Charge
1st-level · transmutation · Ranger, Sorcerer, Warlock, Wizard
With a thunderous battle cry, you move up to 10 feet in a straight line and make a melee weapon attack. If it hits, you …
Thunderous Stampede
2nd-level · transmutation · Sorcerer, Warlock, Wizard
This spell acts as [thunderous charge](https://api.open5e.com/spells/thunderous-charge), but affecting up to three targe…
Thunderous Wave
3rd-level · evocation · Druid, Sorcerer, Wizard
You initiate a shock wave centered at a point you designate within range. The wave explodes outward into a 30-foot-radiu…
Thunderstorm
5th-level · transmutation ·
You touch a willing creature, and it becomes surrounded by a roiling storm cloud 30 feet in diameter, erupting with (har…
Thunderwave
1st-level · Evocation · Bard, Cleric, Druid, Sorcerer, Wizard
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constit…
Thunderwave
1st-level · Evocation · Artificer, Bard, Druid, Sorcerer, Wizard
You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder …
Tick Stop
Cantrip · transmutation · Wizard, Sorceror
Deep Magic: clockwork You speak a word and the target construct can take one action or bonus action on its next turn, bu…
Tidal Barrier
1st-level · abjuration · Sorcerer, Warlock, Wizard
A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. The area is diffi…
Time Jump
8th-level · transmutation · Bard, Sorcerer, Wizard
You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for…
Time Loop
6th-level · transmutation · Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
You capture a creature within range in a loop of time. The target is teleported to the space where it began its most rec…
Time Slippage
8th-level · enchantment · Warlock, Wizard
You ensnare a creature within range in an insidious trap, causing different parts of its body to function at different s…
Time Step
2nd-level · conjuration · Bard, Cleric, Ranger, Warlock, Wizard
You briefly step forward in time. You disappear from your location and reappear at the start of your next turn in a loca…
Time Stop
9th-level · Transmutation · Sorcerer, Wizard
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 …
Time Stop
9th-level · Transmutation · Sorcerer, Wizard
You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while…
Time Vortex
4th-level · evocation · Sorcerer, Warlock, Wizard
This spell destabilizes the flow of time, enabling you to create a vortex of temporal fluctuations that are visible as a…
Time in a Bottle
9th-level · transmutation · Bard, Cleric, Sorcerer, Wizard
You designate a spot within your sight. Time comes under your control in a 20-foot radius centered on that spot. You can…
Timeless Engine
7th-level · transmutation · Wizard, Sorceror, Cleric, Bard
Deep Magic: clockwork You halt the normal processes of degradation and wear in a nonmagical clockwork device, making nor…
Timely Distraction
2nd-level · evocation · Bard, Sorcerer, Wizard
You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swept-up debris. This chaos can conf…
Tiny Hut
3rd-level · Evocation · Bard, Ritual Caster, Wizard
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the durat…
Tiny Hut
3rd-level · Evocation · Bard, Wizard
You create an immobile dome of protective force that provides shelter and can be used as a safe haven (Chapter 4: Explor…
Tireless
1st-level · transmutation · Bard, Sorcerer, Wizard
You grant machinelike stamina to a creature you touch for the duration of the spell. The target requires no food or drin…
Toadstool Ring
6th-level · divination · Druid, Sorceror, Wizard
You coax a toadstool ring to sprout from the ground. A creature of your choice can sit in the center of the ring and med…
Tongue Tied
5th-level · enchantment · Bard, Cleric, Warlock, Wizard
You make a choking motion while pointing at a target, which must make a successful Wisdom saving throw or become unable …
Tongue of Sand
3rd-level · illusion · Bard, Cleric, Druid, Wizard
**Tongue of sand** is similar in many ways to [magic mouth](https://api.open5e.com/spells/magic-mouth). When you cast it…
Tongues
3rd-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the targ…
Tongues
3rd-level · Divination ·
The target understands any words it hears, and when the target speaks its words are understood by creatures that know at…
Toothless Beast
2nd-level · enchantment · Druid, Ranger, Sorceror, Warlock, Wizard
You hinder the natural attacks of a creature you can see within range. The creature must make a Wisdom saving throw. On …
Torrent of Fire
4th-level · conjuration ·
You harness the power of fire contained in ley lines with this spell. You create a 60-foot cone of flame. Creatures in t…
Touch of the Unliving
3rd-level · necromancy · Cleric, Sorcerer, Warlock, Wizard
Make a melee spell attack against a creature you can reach. On a hit, the target takes 2d6 necrotic damage and, if it is…
Toxic Pollen
2nd-level · transmutation · Druid
Upon casting this spell, one type of plant within range gains the ability to puff a cloud of pollen based on conditions …
Tracer
3rd-level · divination · Druid, Ranger
When you cast this spell and as a bonus action on each of your turns until the spell ends, you can imbue a piece of ammu…
Transport via Plants
6th-level · Conjuration · Druid
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any dista…
Transport via Plants
6th-level · Conjuration · Druid
You create a magical pathway between the target and a second plant that you've seen or touched before that is on the sam…
Traveler's Ward
1st-level · Abjuration ·
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fail…
Treasure Chasm
2nd-level · enchantment ·
You cause the glint of a golden coin to haze over the vision of one creature in range. The target creature must make a W…
Tree Heal
Cantrip · evocation · Druid
You touch a plant and it regains 1d4 hit points. Alternatively, you can cure it of one disease or remove pests from it. …
Tree Running
2nd-level · transmutation · Druid, Ranger
One willing creature you touch gains a climbing speed equal to its walking speed. This climbing speed functions only whi…
Tree Speak
1st-level · divination ·
You touch a tree and ask one question about anything that might have happened in its immediate vicinity (such as “Who pa…
Tree Stride
5th-level · Conjuration · Cleric, Druid, Paladin, Ranger
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Bo…
Tree Stride
5th-level · Conjuration · Druid
Until the spell ends, once per round you can use 5 feet of movement to enter a living tree and move to inside another li…
Trench
2nd-level · transmutation · Bard, Cleric, Druid, Paladin, Sorcerer, Wizard
By making a scooping gesture, you cause the ground to slowly sink in an area 5 feet wide and 60 feet long, originating f…
Trick Question
1st-level · enchantment · Bard, Druid, Sorcerer, Warlock, Wizard
You pose a question that can be answered by one word, directed at a creature that can hear you. The target must make a s…
Triumph of Ice
7th-level · transmutation · Druid, Sorcerer, Wizard
You transform one of the four elements—air, earth, fire, or water—into ice or snow. The affected area is a sphere with a…
Trollish Charge
4th-level · illusion · Bard, Cleric, Sorceror, Warlock, Wizard
You veil a willing creature you can see within range in an illusion others perceive as their worst nightmares given fles…
True Polymorph
9th-level · Transmutation · Bard, Warlock, Wizard
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different crea…
True Polymorph
9th-level · Transmutation · Bard, Warlock, Wizard
The target is transformed until it drops to 0 hit points or the spell ends. You can make the transformation permanent by…
True Resurrection
9th-level · Necromancy · Cleric, Druid
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the…
True Resurrection
9th-level · Necromancy · Cleric, Druid
Provided the target's soul is willing and able to return to its body, it returns to life with all of its hit points. Th…
True Seeing
6th-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the cr…
True Seeing
6th-level · Divination · Bard, Cleric, Sorcerer, Warlock, Wizard
Until the spell ends, the target gains truesight to a range of 120 feet. The target also notices secret doors hidden by …
True Strike
Cantrip · Divination · Bard, Sorcerer, Warlock, Wizard
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's de…
True Strike
Cantrip · Divination · Bard, Herald, Sorcerer, Warlock, Wizard
You gain an innate understanding of the defenses of a creature or object in range. You have advantage on your first atta…
Twist the Skein
1st-level · enchantment · Cleric, Sorcerer, Warlock, Wizard
You tweak a strand of a creature’s fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subt…
Umbral Storm
9th-level · necromancy · Sorcerer, Warlock, Wizard
You create a channel to a region of the Plane of Shadow that is inimical to life and order. A storm of dark, raging entr…
Uncontrollable Transformation
7th-level · transmutation · Bard, Sorcerer, Wizard
You infuse your body with raw chaos and will it to adopt a helpful mutation. Roll a d10 and consult the Uncontrollable T…
Undermine Armor
1st-level · transmutation · Bard, Sorcerer, Wizard
You unravel the bonds of reality that hold a suit of armor together. A target wearing armor must succeed on a Constituti…
Unholy Defiance
2nd-level · necromancy · Cleric, Wizard
Until the spell ends, undead creatures within range have advantage on saving throws against effects that turn undead. If…
Unholy Star
7th-level · Conjuration · Sorcerer, Warlock, Wizard
A meteor ripped from diabolical skies streaks through the air and explodes at a point you can see 100 feet directly abov…
Unleash Effigy
9th-level · transmutation ·
You cause a stone statue that you can see within 60 feet of you to animate as your ally. The statue has the statistics o…
Unluck On That
1st-level · enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard
By uttering a swift curse (“Unluck on that!”), you bring misfortune to the target’s attempt; the affected creature has d…
Unseen Servant
1st-level · Conjuration · Bard, Ritual Caster, Warlock, Wizard
This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell en…
Unseen Servant
1st-level · Conjuration · Bard, Warlock, Wizard
You create an invisible, mindless, shapeless force to perform simple tasks. The servant appears in an unoccupied space o…
Unseen Strangler
3rd-level · conjuration · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You conjure an immaterial, tentacled aberration in an unoccupied space you can see within range, and you specify a passw…
Vagrant's Nondescript Cloak
2nd-level · abjuration · Warlock
You touch a creature. The creature is warded against the effects of locate creature, the caster may determine if the aff…
Vampiric Touch
3rd-level · Necromancy · Warlock, Wizard
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack …
Vampiric Touch
3rd-level · Necromancy · Warlock, Wizard
Shadows roil about your hand and heal you by siphoning away the life force from others. On the round you cast it, and as…
Vengeful Panopy of the Ley Line Ignited
6th-level · evocation · Wizard, Warlock, Sorceror
Deep Magic: ley line While bound to a ley line, you draw directly from its power, becoming cloaked in a magical heliotro…
Venomous Succor
3rd-level · Evocation · Druid
You cause a searing poison to burn quickly through the target's wounds, dealing 1d6 poison damage. The target regains 2d…
Vicious Mockery
Cantrip · Enchantment · Bard
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can…
Vicious Mockery
Cantrip · Enchantment · Bard
You verbally insult or mock the target so viciously its mind is seared. As long as the target hears you (understanding y…
Vine Carpet
3rd-level · conjuration · Druid, Ranger
You cause a thick carpet of vines to grow from a point on the ground within range. The vines cover objects and prone cre…
Vine Trestle
2nd-level · conjuration · Druid, Ranger, Wizard
You cause a vine to sprout from the ground and crawl across a surface or rise into the air in a direction chosen by you.…
Visage of Madness
4th-level · enchantment · Warlock, Wizard
When you cast this spell, your face momentarily becomes that of a demon lord, frightful enough to drive enemies mad. Eve…
Vital Mark
3rd-level · transmutation · Cleric, Paladin, Sorcerer, Wizard
You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact ap…
Void Rift
9th-level · evocation ·
You speak a hideous string of Void Speech that leaves your mouth bloodied, causing a rift into nothingness to tear open.…
Void Strike
3rd-level · evocation ·
With a short phrase of Void Speech, you gather writhing darkness around your hand. When you cast the spell, and as an ac…
Volley Shield
7th-level · abjuration · Druid, Sorcerer, Warlock, Wizard
You touch a willing creature and create a shimmering shield of energy to protect it. The shield grants the target a +5 b…
Vomit Tentacles
2nd-level · transmutation · Sorcerer, Warlock, Wizard
Your jaws distend and dozens of thin, slimy tentacles emerge from your mouth to grasp and bind your opponents. Make a me…
Voorish Sign
1st-level · divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
For the duration, invisible creatures and objects within 20 feet of you become visible to you, and you have advantage on…
Waft
1st-level · transmutation ·
This spell was first invented by dragon parents to assist their offspring when learning to fly. You gain a flying speed …
Walk the Twisted Path
6th-level · conjuration · Sorcerer, Warlock, Wizard
When you cast this spell, you and up to five creatures you can see within 20 feet of you enter a shifting landscape of e…
Walking Wall
7th-level · transmutation · Sorcerer, Wizard
This spell creates a wall of swinging axes from the pile of miniature axes you provide when casting the spell. The wall …
Wall of Fire
4th-level · Evocation · Cleric, Druid, Sorcerer, Warlock, Wizard
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1…
Wall of Fire
4th-level · Evocation · Artificer, Druid, Sorcerer, Wizard
You create a wall of fire on a solid surface. The wall can be up to 60 feet long (it does not have to be a straight line…
Wall of Flesh
6th-level · Evocation · Warlock, Wizard
A squirming wall of bodies, groping arms and tentacles, and moaning, biting mouths heaves itself up from the ground at a…
Wall of Force
5th-level · Evocation · Wizard
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientatio…
Wall of Force
5th-level · Evocation · Artificer, Wizard
You create an invisible wall of force at a point you choose. The wall is a horizontal or vertical barrier, or at an angl…
Wall of Ice
6th-level · Evocation · Wizard
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a r…
Wall of Ice
6th-level · Evocation · Wizard
You create a wall of ice on a solid surface. You can form it into a hemispherical dome or a sphere, either with a radius…
Wall of Stone
5th-level · Evocation · Druid, Sorcerer, Wizard
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick a…
Wall of Stone
5th-level · Evocation · Artificer, Druid, Sorcerer, Wizard
A nonmagical wall of solid stone appears at a point you choose. The wall is 6 inches thick and is made up of a contiguou…
Wall of Thorns
6th-level · Conjuration · Druid
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on …
Wall of Thorns
6th-level · Conjuration · Druid
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns on a solid surface. You can choose…
Wall of Time
5th-level · abjuration · Cleric, Sorcerer, Wizard
You create a wall of shimmering, transparent blocks on a solid surface within range. You can make a straight wall up to …
War Horn
4th-level · enchantment · Cleric, Paladin, Wizard
You blow a blast on your war horn, sending a ripple of fear through your enemies and bolstering your allies. Choose up t…
Warding Bond
2nd-level · Abjuration · Cleric
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell…
Warding Bond
2nd-level · Abjuration · Cleric
Until the spell ends, the target is warded by a mystic connection between it and you. While the target is within 60 feet…
Warning Shout
2nd-level · divination · Bard, Cleric, Paladin, Wizard
You sense danger before it happens and call out a warning to an ally. One creature you can see and that can hear you gai…
Warp Mind and Matter
6th-level · transmutation · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom sav…
Warrior's Instincts
5th-level · Divination ·
Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes. Until…
Water Breathing
3rd-level · Transmutation · Druid, Ranger, Ritual Caster, Sorcerer, Wizard
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater unti…
Water Breathing
3rd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard
Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).
Water Walk
3rd-level · Transmutation · Cleric, Druid, Ranger, Ritual Caster, Sorcerer
This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if…
Water Walk
3rd-level · Transmutation · Artificer, Druid, Sorcerer, Wizard
Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand,…
Weapon of Blood
1st-level · transmutation · Sorcerer, Wizard
When you cast this spell, you inflict 1d4 slashing damage on yourself that can’t be healed until after the blade created…
Web
2nd-level · Conjuration · Druid, Sorcerer, Wizard
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from th…
Web
2nd-level · Conjuration · Artificer, Sorcerer, Wizard
Thick, sticky webs fill the area, lightly obscuring it and making it difficult terrain. You must anchor the webs betwee…
Weiler’s Ward
2nd-level · conjuration · Druid, Sorcerer, Wizard
You create four small orbs of faerie magic that float around your head and give off dim light out to a radius of 15 feet…
Weird
9th-level · Illusion · Wizard
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them…
Weird
9th-level · Illusion · Wizard
You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell's …
Whirlwind Kick
3rd-level · Transmutation · Druid, Sorcerer, Wizard
You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all a…
Who Goes There?
5th-level · conjuration · Wizard
You sift the surrounding air for sound wave remnants of recent conversations to discern passwords or other important inf…
Wield Soul
4th-level · necromancy · Anti-Paladin
You draw forth the ebbing life force of a creature and use its arcane power. Upon casting this spell, you must touch a c…
Wild Hunt
7th-level · enchantment · Druid, Sorceror, Warlock
While casting this spell, you must chant and drum, calling forth the spirit of the hunt. Up to nine other creatures can …
Wild Shield
4th-level · abjuration · Bard, Sorcerer, Wizard
You surround yourself with the forces of chaos. Wild lights and strange sounds engulf you, making stealth impossible. Wh…
Wind Lash
Cantrip · Evocation · Sorcerer, Warlock, Wizard
Your swift gesture creates a solid lash of howling wind. Make a melee spell attack against the target. On a hit, the tar…
Wind Tunnel
1st-level · evocation · Sorcerer, Warlock, Wizard
You create a swirling tunnel of strong wind extending from yourself in a direction you choose. The tunnel is a line 60 f…
Wind Up
1st-level · Evocation · Cleric, Herald, Sorcerer, Warlock, Wizard
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the sp…
Wind Walk
6th-level · Transmutation · Druid
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps …
Wind Walk
6th-level · Transmutation · Druid
The targets assume a gaseous form and appear as wisps of cloud. Each target has a flying speed of 300 feet and resistanc…
Wind Wall
3rd-level · Evocation · Cleric, Druid, Ranger
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long…
Wind Wall
3rd-level · Evocation · Druid
A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet hig…
Wind of the Hereafter
8th-level · conjuration · Cleric, Wizard
You create a 30-foot-radius sphere of roiling wind that carries the choking stench of death. The sphere is centered on a…
Winding Key
2nd-level · transmutation · Wizard, Paladin, Cleric, Bard
Deep Magic: clockwork You target a construct, giving it an extra action or move on each of its turns.
Winged Spies
4th-level · divination ·
This spell summons a swarm of ravens or other birds-or a swarm of bats if cast at night or underground-to serve you as s…
Winter's Radiance
6th-level · evocation · Cleric, Druid, Sorcerer, Wizard
When you cast this spell, the piercing rays of a day’s worth of sunlight reflecting off fresh snow blankets the area. A …
Winterdark
6th-level · transmutation · Druid, Sorcerer, Warlock, Wizard
This spell invokes the deepest part of night on the winter solstice. You target a 40-foot-radius, 60-foot-high cylinder …
Wintry Glide
4th-level · conjuration · Druid, Ranger, Wizard
Upon casting wintry glide, you can travel via ice or snow without crossing the intervening space. If you are adjacent to…
Wish
9th-level · Conjuration · Sorcerer, Wizard
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of …
Wish
9th-level · Conjuration · Sorcerer, Wizard
This is the mightiest of mortal magics and alters reality itself. The safest use of this spell is the duplication of an…
Withered Sight
1st-level · necromancy · Bard, Cleric, Druid, Ranger, Warlock, Wizard
You cause the eyes of a creature you can see within range to lose acuity. The target must make a Constitution saving thr…
Wolfsong
1st-level · transmutation · Druid, Ranger
You emit a howl that can be heard clearly from 300 feet away outdoors. The howl can convey a message of up to nine words…
Word of Misfortune
Cantrip · Enchantment ·
You hiss a word of Void Speech. Choose one creature you can see within range. The next time the target makes a saving th…
Word of Recall
6th-level · Conjuration · Cleric
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You a…
Word of Recall
6th-level · Conjuration · Cleric
The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the sp…
Wormway
6th-level · Enchantment · Cleric, Druid, Sorcerer, Warlock, Wizard
You call a Gargantuan monstrosity from the depths of the world to carry you and your allies across great distances. When…
Wotan's Rede
2nd-level · divination · Warlock, Cleric, Bard
You recite a poem in the Northern tongue, sent to your lips by Wotan himself, to gain supernatural insight or advice. Yo…
Wresting Wind
2nd-level · evocation · Druid, Ranger, Sorcerer
By blowing a pinch of confetti from your cupped hand, you create a burst of air that can rip weapons and other items out…
Write Memory
4th-level · transmutation · Wizard, Cleric, Bard
Deep Magic: clockwork You copy your memories, or those learned from the spell read memory, onto an empty memory gear.
Writhing Arms
1st-level · transmutation · Sorcerer, Warlock, Wizard
Your arms become constantly writhing tentacles. You can use your action to make a melee spell attack against any target …
Writhing Transformation
9th-level · Transmutation · Warlock, Wizard
As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself. Over the…
Yellow Sign
4th-level · enchantment · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
You attempt to afflict a humanoid you can see within range with memories of distant, alien realms and their peculiar inh…
Zone of Truth
2nd-level · Enchantment · Bard, Cleric, Paladin
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice wi…
Zone of Truth
2nd-level · Enchantment · Bard, Cleric, Herald
You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while i…
Zymurgic Aura
7th-level · necromancy · Druid
A wave of putrefaction surges from you, targeting creatures of your choice within a 30-foot radius around you, speeding …